Rupture

From Wowpedia
Jump to: navigation, search
For the Pet Battle ability, see [Rupture].
Rupture
Ability rogue rupture.png
  • Rupture
  • Level 22 Assassination rogue ability
  • Melee range
  • 25 Energy
  • Instant
  • Requires Melee Weapon
  • Requires
  • Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.

      1 point : (156% of AP) over 8 sec
      2 points: (312% of AP) over 12 sec
      3 points: (468% of AP) over 16 sec
      4 points: (624% of AP) over 20 sec
      5 points: (780% of AP) over 24 sec
Usable by
Class
Properties
Type

Offensive

School
Cooldown

None/Global Cooldown

Other information
Level learned

22

Improvements
Related debuff
Ability rogue rupture.png
  • Bleed
  • Rupture
  • Causes (156% of AP) damage every 2 seconds.
  • Duration: 8-24 seconds

Rupture is a level 22 Assassination rogue finishing move that inflicts a bleeding wound on the target, working as a DoT.

Notes

Previously, Rupture was a static damage finishing move that offered the same DPS no matter how many combo points were saved up—additional combo points only extended the duration of rupture. The prevalent strategy was to gauge how many seconds left your target had to live, and to only use enough combo points to match it. However, Rupture was overhauled to improve its scaling and make it a more attractive ability for end-game use. This change was later reverted, making the DPS the same regardless of the number of combo points used.

Improvements

Tips and tactics

  • Save this for longer fights, or fights against highly-armored opponents. Don't waste combo points extending the duration for longer than the fight is likely to last.
  • Be careful of using any DoT-type attacks, as it commits you to the fight in that many crowd control abilities will be broken by the damage it causes.
  • The [Hemorrhage] ability will not add damage to Rupture (or any other DoT).
  • Works well against other rogues who may use [Vanish] to escape, since any damage removes stealth.

Patches and hotfixes

  • Hotfix (2017-02-03): "Damage increased by 4%."
  • Legion Patch 7.1.5 (2017-01-10): The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.
  • Hotfix (2016-08-22): "Rupture damage has been decreased to 25% Attack Power (was 30%)."
  • Legion Patch 7.0.3 (2016-07-19): No longer available to Subtlety rogues. Damage increased by 327%. No longer deals additional Nature damage or grants Energy to poisoned targets, nor causes the rogue to gain additional Energy if a target dies with Rupture active.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • No longer available to Combat rogues.
    • [Venomous Wounds]'s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals damage (up from a 75% chance).
  • Wrath of the Lich King Patch 3.3.3 (2010-03-23): The damage-over-time component of this ability can now produce critical strikes.
  • The Burning Crusade Patch 2.4.0 (2008-03-25): Skeletal and non-corporeal undead (such as wraiths), elementals and mechanical creatures are now susceptible to bleed effects.
  • WoW Icon 16x16.png Patch 1.12.0 (2006-08-22): Rupture now increases in potency with greater attack power.

External links