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Save Who We Can

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AllianceSave Who We Can
Start
End
Level

110 - 120 (Requires 110)

Category
Experience

16,450

Rewards

19g 80s

Previous
Next

A [110 - 120] Hope They Can't Swim

Objectives

Rally 6 Frightened Woodsmen in the Timbered Strand.

Description

These things seem intent on capturing our people... but we're not quite sure what for.

The ones in the town might be too tough to reach right now, but we might be able to save some of the woodsmen who work along the strand.

Head to the lumber fields just east of here, and see if there's anyone still alive out there. We can shelter them here until we can arrange safe passage out of here.

Rewards

You will receive:

  • 19g 80s
  • 16,450 XP

Progress

Where there any survivors?

Completion

Good work, <class>! Even if we don't manage to take the town back, it's good to know we were able to save some of our people.

Now we just have to get them out of here...

Notes

On accept:

Evelyn Pare says: You hear that, boys? The mainlander's gonna help us take our town back!
Evelyn Pare says: Let's hope you brought an army in that pack of yours.

Pick up A [110 - 120] Clear-Cutting before heading out.

Frightened Woodsmen:

  • Frightened Woodsman says: They nearly had me there. Thank you, <class>.
  • Frightened Woodsman says: What are these things!? I'm getting out of here!
  • Frightened Woodsman says: I'm saved! I was a moment away from being monster food!

Progression

  1. A [110 - 120] The Curse of Fletcher's Hollow
  2. A [110 - 120] Save Who We Can & A [110 - 120] Clear-Cutting
  3. A [110 - 120] Hope They Can't Swim
  4. Complete all of:
  5. A [110 - 120] The Murderous Matron
  6. A [110 - 120] An Airtight Alibi

Patch changes

External links