Scorpion (Warcraft I)

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For lore about scorpions, see Scorpion.
Scorpion

WC1PScorpion.gif     WC1Scorpion.gif

Race Human
Statistics
Hit Points 30
Armor 0
2 (1 upgrade)
4 (all upgrades)
Attack Damage 3
3+(0-2) (1 upgrade)
3+(0-4) (all upgrades)
Range N/A
Speed 10
Decay Rate 45
Summoned by Conjurer
Campaign
Unlocked in Sunnyglade
WCOnH logo.png
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

Creatures of the arid lands, these giant arachnids strike with venomed stingers that are located in their tails to kill their prey. The poison they employ is extremely painful, and is a slow and wicked death. They are hunters by nature that will attack anything that strays near their nests.[1]

Hunters of the underground, these are as venomous and deadly as any creation of the Warlocks. Their tails are tipped by a sharp spike, and can tear through the armor and flesh of their prey to inject a deadly and painful poison into the unfortunate. The Humans have learned to command the smallest of these fiends, and can summon them to do their bidding.[2]

Information

Scorpions can be summoned by Conjurers. They are expendable fighting units best used for scouting; pretty weak and useless in open combat. They can also serve as cannon fodder for Catapults, while distracting the Catapults, rear in some units and dispose of the Catapults. A lone Scorpion is encountered in the campaign mission Northshire Abbey, and others are present in some Custom Game dungeon maps.

Scorpions have a "Magic" bar that will slowly decay as time passes. When it is emptied, the Scorpion will continuously lose HP until it dies. Note that any Scorpions that are present at the start of a dungeon mission are not subject to decay.

Upgrades

WC1UpgradeSwordStrength1.gif
Upgrade Sword Strength
Increases the attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 0-2
Research Cost Researched At Upgrade Time
750 WC1Gold.gif Blacksmith 120
A Scorpion as seen in the Warcraft: Orcs & Humans Manual.
WC1UpgradeSwordStrength2.gif
Upgrade Sword Strength
Further increases the attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 0-2
Research Cost Researched At Upgrade Time
1500 WC1Gold.gif Blacksmith 120
WC1HUpgradeShieldStrength1.gif
Upgrade Shield Strength
Increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
750 WC1Gold.gif Blacksmith 120
WC1HUpgradeShieldStrength2.gif
Upgrade Shield Strength
Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold.gif Blacksmith 120

References