Sea Witch (Warcraft III)

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For lore, see Zar'jira.
Sea Witch

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SeaWitch.gif

Race Naga
Faction Underworld Minions
Statistics
Hit points 875
Hit point regeneration Always
Hit point regeneration rate 1.40 HP/sec.
Mana 525
Mana Regeneration rate 1.76 Mana/sec.
Unit Classified As: Ground
Level 6
Produced at Altar of the Deep
Combat
Normal attack: 37-43 (40 avg)
Can attack: Ground Structure, Debris, Air, Item, Ward
Range 60
Attack type Normal
Cooldown 1.69 sec.
Weapon type Missile
Armor Type Hero
Armor 5
Day Sight 180
Night Sight 80
Movement Speed Fast (320)
Hero Parameters
Primary Attribute Intelligence
Strength Infocard-heroattributes-str.png 15 (+1.8/level)
Agility Infocard-heroattributes-agi.png 17 (+1/level)
Intelligence Infocard-heroattributes-int.png 19 (+3.2/level)
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This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The Sea Witch is the leader of the Underworld Minions in the Warcraft III Demo campaign Exodus of the Horde.

She is an intelligence-based ranged hero. Surprisingly for her type, she does melee damage. She is resurrected at the murloc Altar of the Deep.

Spells and abilities

Summon Water Elemental

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Summons a Water Elemental to attack the Sea Witch's enemies.
Duration Effect
75 sec. 675 hit points, 31-39 damage.

Brilliance Aura (Passive)

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Gives additional mana regeneration to nearby friendly units.

Earthquake (Ultimate)

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Makes the ground tremble and break, causing 50 damage per second to
buildings and slowing units by 75% within area of effect.