Sea Witch (Warcraft III)

From Wowpedia
Jump to: navigation, search
For lore, see Zar'jira.
Sea Witch


Race Naga
Faction Underworld Minions
Hit points 875
Hit point regeneration Always
Hit point regeneration rate 1.40 HP/sec.
Mana 525
Mana Regeneration rate 1.76 Mana/sec.
Unit Classified As: Ground
Level 6
Produced at Altar of the Deep
Normal attack: 37-43 (40 avg)
Can attack: Ground Structure, Debris, Air, Item, Ward
Range 60
Attack type Normal
Cooldown 1.69 sec.
Weapon type Missile
Armor Type Hero
Armor 5
Day Sight 180
Night Sight 80
Movement Speed Fast (320)
Hero Parameters
Primary Attribute Intelligence
Strength Infocard-heroattributes-str.png 15 (+1.8/level)
Agility Infocard-heroattributes-agi.png 17 (+1/level)
Intelligence Infocard-heroattributes-int.png 19 (+3.2/level)
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The Sea Witch is the leader of the Underworld Minions in the Warcraft III Demo campaign Exodus of the Horde.

She is an intelligence-based ranged hero. Surprisingly for her type, she does melee damage. She is resurrected at the murloc Altar of the Deep.

Spells and abilities

Summon Water Elemental

Summons a Water Elemental to attack the Sea Witch's enemies.
Duration Effect
75 sec. 675 hit points, 31-39 damage.

Brilliance Aura (Passive)

Gives additional mana regeneration to nearby friendly units.

Earthquake (Ultimate)

Makes the ground tremble and break, causing 50 damage per second to
buildings and slowing units by 75% within area of effect.