† Brazilian servers
Sargeras is a PvP server in the Shadowburn Battlegroup. It belongs to the batch of original servers released upon launch (November 23, 2004) and is one of the largest in the Central Time Zone. The server title Sargeras was taken from Sargeras the Destroyer, the Fallen Titan, creator and leader of the Burning Legion. Sargeras was once a Titan, a champion chosen by his fellow members of the Pantheon to defend the worlds they had created.
In the middle of 2005, players began experiencing heavy latency and large queue times due to a large player base. Transfers were opened up to the Detheroc server, which caused several of the original end-game guilds, mostly Horde, to switch. The server still maintains a large population, however, and several original guilds from both factions are still around in 2008, both raid-oriented and casual-oriented guilds. As of late January through February of 2008, the server once again began experiencing login queues, as high as 20 minutes, as a result of open transfers to the server.
Sargeras was and still is primarily known among other realms for its PvP atmosphere. The community has several large groups, from both factions, that enjoy engaging in vigourous battles. World PvP raids are still frequent as well, and typically grow to large numbers, sometimes leading to server crashes. The introduction of the Dishonorable Kills system and Battlegrounds shifted PvP focus away from world PvP. However, world PvP slightly gained strength again once the Dishonorable Kills system was removed and players were allowed to once again engage in real world PvP.
As of 2008, guilds from both factions have completed Black Temple on the server, and most 10 and 25-man instances see heavy progression. The 10-man content of Karazhan and Zul'Aman is extremely popular on the server, and while 25-man content still gets action, many guilds have ended their "raiding days." Some raiding guilds have merged with other guilds in order to sustain enough people, or have broken off to form smaller, tight-knit raiding guilds, composed of members from multilpe other guilds, strictly for the purpose of PvE progression.
In the WOTLK expansion, released in late 2008, of all the players to race to 80, Nawra was the first to hit the mark. Leveling and progression was very fast paced on the server. Within a month, all content had been cleared. Three months later, pugs were regularly clearing through most of the higher content, while it is still typically required to be in a guild with some strength to clear the most challenging content.
By mid 2009, Sargeras 10/25 man pugs became fairly common as the player base of the server increased once again. Pugs being led by some more notable players met with great success with most of the available content, short of Algalon.
Sticking with server tradition, Player vs. Player is highly active on Sargeras. It was established early on as one of the leaders in intense fighting and remains true to its roots via battlegrounds, arenas, and world PvP. The Alliance:Horde ratio remains relatively even in activity, with brackets of all levels seeing competition. Though Recently Alliance has increased in population and camping lower levels.
In Battlegrounds and Arenas, Sargeras is in the battlegroup and has the highest ratio of ranked teams. In the Season One Hall of Fame, five of the top 19 teams were from the Sargeras realm, with similar ratios in the other brackets. Season Two activity is also strong, though the strongest showing for the server is in the 5v5 bracket.
World PvP also remains strong on Sargeras in comparison to most servers with every contested area seeing action throughout the day. As with other servers, the zones of Stranglethorn, Nagrand, and Hellfire Peninsula remain the strongest areas for cross-faction fighting. The term "Red = Dead" has been the mindset for much of the Sargeras lifespan, though transfers and battlegrounds shifted focus to instance raiding somewhat. Grom'Gol is one of many examples of how World PvP is still alive and well on Sargeras. For hours and days on end, Alliance had camped the Zeppelins which disallowed any players to go to Orgrimmar via Zeppelin. To this day, Grom'Gol still gets raided and camped to a certain degree.
By early 2009, PvP took a downturn on the server. While being one of the top servers in the battlegroup, Sargeras has shifted from a heavy PvP server to more PvE than PvP. Many of the notable PvP players on Sargeras had either quit or server transfered by this time. City raids are still fairly common, but the large increase of Alliance players compared to Horde has left the PvP balance on Sargeras wanting.
Season One Gladiators
The Sargeras Server had among the highest number of Gladiators in the Shadowburn battlegroup for Season One. Below is a comprehensive list of Gladiators, most of which are still active in PvP with other servers. They are names not to be taken lightly in combat.
With the launch of The Burning Crusade, and thus many new dungeons, the Sargeras community didn't hesitate to delve into this new content in terms of raid progression. Current 25-man PvE progression includes the completion of Black Temple by multiple guilds, and a handful of other guilds are working their way through other 25-man content such as Gruul's Lair, Serpenshrine Cavern, Tempest Keep - The Eye, and Mount Hyjal. The largest and most well-know raiding-oriented guilds on each faction known for PvE progression emphasis are Mob Mentality (H), The Turks (H), Anonymous (A), and Eminence (A). Some raiding-oriented guilds offer spots in their raids for a fee or charge for the purchasing of epic-quality items from some 25-man dungeons.
However, as of 2010, very few active guilds on the server still have original players from the server launch or within the first couple months of its existance. The server also has original guilds founded in November of 2004 that are still around today. As such, the previously mentioned guilds either do not exist, or exist only in name, with newer guilds replacing them, such as Seriously Casual (A), Origins (a merger of Situational Awareness and Trayah)(A), VoS(H), and Invalid(H).
The Realm Forums
Sargeras, due to its size and competitive nature, has an active forum user base with several regulars. The community has always been relatively tightly-knit, with members of both factions often chatting with each other outside of the game via messengers, IRC, etc.
@posts are a really cool guy that doesn't afraid of anything.(WTF!?)
As of 2009, most of the older "trolls" have left, with new ones taking their place. The social atmosphere of the server is considered rather hostile and many players looking for a mature server have either left or stay relatively anonymous. Trade chat, especially for Alliance, is usually filled with trolls.
JimJom lives still - Sarvain
#sargeras @ irc.gamesurge.net
Memorable Events in the History of the Sargeras Server
Insidious Wrath also known by their shorten tags of just IW, was created on December 19th, 2011 by Sargeras Horde Natives. The guild was built by long time friends that played together since BC. They went by the handles Lust, Eary, and Oni and all three are very arrogant and cocky individuals composed of vile aspects that literally differed in many ways, but also fierce PvPers that had a way of rallying players to fight and with a conquering aggression. Their dedication to WPvP was unending and the key to unifying the remaining Horde of Sargeras. They all had quit playing over a long period of time and resurfaced when the server was getting at it's worse. Before Insidious Wrath, the Horde was dying due to Character Transfers(Xfers)off server or to the Alliance faction and had very little chance of defending their cities, allowing alliance to come and go as they pleased. Numbers dropped during Cataclysm at remarkable but very disappointing rate for the Horde Players of Sargeras. With the population of players decreased and guilds that were community pillars for the Horde were now gone including both PvE and PvP. Players that were left had no direction to move in and were faced with the idea of either transferring or quitting. Lust who now goes by Neysa organized the ideas of a new guild with Oni, a former PvPer since BC. The idea was to create a guild that could feed on the concept of being the underdogs of a server but also ensuring safety in a unified guild with numbers to help protect members playing out in the World. They were very successful in their strategy and delivered numerous attacks on the Alliance that ranged from city assaults to 12 man rogue hunting parties that would sap guards so they could kill targets in overpopulated areas and get away safely, these attacks were lead by Oni who used guerilla warfare when it came to WPvP. As their numbers grew they could plan out more fights that would strike WPvP back up again for both sides that eventually turned into large discussions on the Sargeras Forums. Over six, twenty six paged capped topics, dozens of other discussions that pertained to IW including hate topics, love topics, challenges, and many various other topics. They became the most hated and loved guild of Sargeras over the next 18 months. Numbers increased into the high 100s, with a constant 70-100+ members on at once, and most of all a very active community of players ranging from all nationalities, ages, and genders.
The other side of IW is a very dirty style of players that used unique warfare to play. There were many Alliance guilds who lost members due to excessive ganking as punishment for killing or attacking an IW members. When they would beg for the ganking to stop and even comment that they had nothing to do with it, Oni would offer them the choice of GQuitting and he will leave them be. This was usually done only to those who were out to make a name for taking on IW, an example left to others. Horde players had it worse, once IW took full control of the Horde side, they called the shots and you were either with them or against them, in some ways creating a third faction within the game. They dismantle over 7 Horde guilds, only giving protection from the Alliance to those they wanted to as a way of holding on to the power structure they had built. Once they became so known, many alliance transferred back to the Horde leaving behind many capped toons with gear. Knowing this, Oni arranged it so they could utilize geared Alliance players to attack Horde guilds to force them into either joining them or to the very least making them fighting with IW. The few guilds that did rally against them didn't last long. Many battles were fought and won growing their popularity and even attracting other realm players seeking WPvP. Alliance were no longer able to raid any of the Horde Cities, and for once players of the Horde were able to quest and run dailies without fear of constant ganks. At one point, quite a few Horde got cocky and were starting fights with IW, as an example they moved all their players out of the Org and only went their when needed. Without IW in Org and resisting to help the protect and fight, reminded the Horde what the server was like for them without IW's help. Rumors were that Neya and Oni tipped off the Alliance and gave them free roam back in Org that they happily took. Neysa was the GM holder but also a hot head that had access to resources to take out opposing factions. He was the guild's front man and dealt in the politics heavy, keeping one eye on his members and the other on the rest of the horde. In the end, IW ran a long and bloody run on Sargeras. Rumor is they rebuilt on Mug'Thol and now run a portion of the faction there. With dirty tricks and conquering attitude, they were also dedicated PvPers. With the cut throat methods and trash talking way of playing, leaving behind memorable comments as "DON'T RUN, YOU WILL ONLY DIE TIRED!", and many Videos of fights such as Westbrook, Spire, City to City, Halaa (66Hvs112A) IW hacked their way into the history pages of Sargeras.
Posted by Archaeology We need more guilds and people like you who do world PvP! Hopefully one day world PvP will make a come back and actually bring some fun back to WOW. Original thread http://us.battle.net/wow/en/forum/topic/4254524795?page=1 Second thread http://us.battle.net/wow/en/forum/topic/5051955749?page=1 Third thread http://us.battle.net/wow/en/forum/topic/5592458001?page=1 Fourth thread http://us.battle.net/wow/en/forum/topic/5794800266?page=1 Fifth thread http://us.battle.net/wow/en/forum/topic/5960916132?page=1 Sixth thread http://us.battle.net/wow/en/forum/topic/6079608310?page=1
The Race to Ahn'Qiraj
The server transfers Sargeras experienced over its earlier history deteriorated the state of the server, and some of the most active PvE guilds from both factions had moved to Detheroc in order to find better playing conditions. Although the transfers didn't affect the Alliance factions very much, the Horde lost TKT, Obvious Assassins, and End Guys, three of the premier PvE raiding-oriented guilds on the server. At the release of patch 1.9, a new race started; The Gates of Ahn'Qiraj (AQ).
The Alliance began the race with the two most powerful PvE guilds on the server: Divine Vigilance (DV) and Guardians of Dawning Sun (GoDS), both racing to craft the scepter in order to ring the Scarab Gong. The race consisted of a questline composed of several steps which required the quest-bearer to raise his reputation with the Brood of Norzdomu (Bronze Dragonflight), as well as complete multilpe steps requiring raid groups, traveling around the world searching for shards of the Scepter of the Shifting Sands. Although Narajina of The Wrecking Crew (TWC) was the only player on the Horde faction to obtain Broodlord Lashlayer's head at this point in time, he didn't have the opportunities to proceed further in the quest chain, thus, leaving the Alliance unchallenged.
The race between the few Alliance guilds working on the chain was competitive, and asking for the help of other guilds to help their own efforts took place. However, it was Divine Vigilance who eventually took the lead, completing the scepter third overall on the U.S. server system. It was now up to the members of the Sargeras community to collect all the necessary resources for the war effort. For most of this time, Sargeras remained in the top 100, usually in 70-60th place. However, during the last week, Sargeras started to progress at a formidable pace, and finished at a whopping 18th place (24th on some ISPs).
On Friday, February 17 of 2006, the race ended. Lokor, wielding the scepter for Divine Vigilance, and Lightbringr of the Guardians of Dawning Sun, made an attempt to get up to the gong to open that gates. However, there was a massive amount of both horde and alliance already there. The server couldn't handle the amount of people that came to watch the event. However, some Horde players did everything they could to promote world PvP. Team eXecute (TX) and Obsidian Spur (OS) composed a large portion of the world PvP raid of players who used AoE not only to kill the sceptor-wielders, but lag the server enough to cause crashes. There were about 20 Kalimdor crashes over a period of three hours. At around 3:00 A.M. in the morning, when the server was more stable, Lokor walked up to the gong and used the scepter. The massive guardians of the Ahn'Qiraj gates spawned on top of the Horde and Alliance raids and proceeded to destroy them, further making their way to Cenarion Hold.
David & Goliath
One notable event that occurred on the Sargeras server in the months preceding the release of the Burning Crusade expansion was a fight between one of the Horde side's largest raiding guilds, and a lone player who took it upon himself to lead a campaign against them. The fight was over specific actions made by the large guild, and how the lone player saw these actions as exploitation, and an abuse of power.
In the months before the release of the Burning Crusade expansion, many guilds over many servers were scrambling to complete their NAXX runs, and Mob Mentality was no exception. The cost of constant raid was starting to take its toll, and to fix the lack of money needed to raid, Mob Mentality (hereto mentioned as "MM") began hosting BWL Raids that were open to the public - charging the guest players for each item they won at a price determined (hundreds of gold per item) before the raid. It was advertised as MM being good guys in that they were giving a way for players with lesser gear to get a decent boost that would carry them through many of the new levels of the expansion pack. All was fair, and everyone happy, except for one player.
After two weeks of successful BWL raids, advertisements for the BWL runs made in the chat channels of Orgrimmar were attacked, and a post was put on the Sargeras Realm forums, accusing them of abusing their power as a well-to-do raiding guild, as well as exploiting the Horde of Sargeras. Particular members of MM were singled out in the flame war, those being Azile, Icce, Compcase, and Endac. The player attacking them was Vadrick, the head of a small guild called Plays Well With Others, and he claimed that he was taking it upon himself to say to MM what everyone else was thinking: That they were overcharging for Epic Gear that would be replaced with Green and Blue Gear from Outland in the early levels of the 60's, and that MM was exploiting players who normally had no means of running BWL. The argument and flame-war were on, and by the end of that week the victors were very happy.
Vadrick was attacked both by MM as a whole, as well as friends of MM and others who disagreed with him. He was accused of everything from being jealous to wanting to gain fame on the backs of MM. He found that when in game he was attacked with /whispers from these people, one of which tried to goad him into swearing so that they could get him banned for 3 days. Even after the fight was over this continued, but he still persisted that he didn't want to run BWL, nor did he wish any fame, and that he only wanted MM to be honest. That is, to run public BWL runs for free if they truly felt the way they made it sound in their advertisements then they should run them for free, and that they'd benefit all the more because the people they're helping would remember the kindness.
Eventually, due to his persistence, MM issued a low-key policy of not speaking with Vadrick, nor acknowledging his postings on the forums. MM was to ignore the situation entirely, as it was causing small amounts of noise within their own ranks. Other players on the server started to side with Vadrick, and while it wasn't many it did give an amount of credit to what he was saying. One ex-member of MM said, "-he [Vadrick] came up and hit the leaders over the head with a hammer, and I was glad. They needed it, because he was right. They bragged a few times about how dumb the people who were paying to go to BWL were-"
By the end of that week MM began running open-to-the-public BWL runs for free, keeping for themselves only the gold and silver dropped to cover repairs. The Horde of Sargeras thanked MM, and many players lined up to go, and MM was able to both line their pockets and help their new Horde friends. Vadrick didn't partake of the BWL runs just as he'd said, and as soon as the free runs were initiated he thanked MM, and then said no more of the situation.
MM continues to raid post-expansion, and is still one of the premier Horde raiding guilds on Sargeras, being the first horde guild to clear through all of Black Temple. Vadrick continued to stay quiet on the subject until the expansion release, when he left the Sargeras server to reroll elsewhere.