The seeds of the kingdoms of men were Arathorian city-states. First among them was Strom, a mighty fortress city of the Arathi tribe located in the regions south of Quel'Thalas. This bastion became the capital of the nation of Arathor, which saw its number grew as humans from all over the land traveled there to the protection and safety of Strom.
After the Amani defeat at the end of the Troll Wars and the death of Thoradin, the Arathorian king, the younger generations of Arathor — then an empire — sought to expand beyond the borders of the lands surrounding the capital. Among them, a group of magi journeyed north because they felt fettered by the strict laws governing magic in Strom. On the southern shore of Lordamere Lake, these fledgling spellcasters founded Dalaran, the second Arathorian city-state.
During the following centuries, other city-states arose across the continent. Among them were the militaristic Gilneas and Alterac (both strong supporters of the empire), whose mighty armies explored the mountainous southern lands of Khaz Modan and made first contact with the dwarves. On an island south of the imperial capital, Kul Tiras was built and developed a prosperous economy based fishing, shipping, and commerce. Meanwhile, Dalaran became the chief center of learning for magicians throughout the land. Although the four city-states had their own customs and commercial workings, they all held to the unifying authority of Strom, which acted as the central hub of the expansive empire.
As the economy of Arathor flourished, its strongest elements began to disintegrate. The nobles of Strom, seeking lusher lands, purity, and enlightenment, decided to leave the arid surroundings of the imperial capital against the arguments of the royalty. Far to the north of Dalaran, the greater citizenry founded a city-state named Lordaeron after the surrounding region, which became a mecca for religious travelers and all those who sought inner peace and security.
Left within the crumbling walls of ancient Strom, the Arathi descendants decided to travel south past the rocky Khaz Modan. After many long seasons of journey, they settled in the northern region of the continent they would name Azeroth and founded the kingdom of Stormwind, which quickly became a self-sufficient power in its own right.
Meanwhile, in the almost silent Strom, the few warriors still left decided to remain and guard the ancient walls of their city. As Strom was no longer the center of the empire, the soldiers developed it into a new martial nation known as Stromgarde. Though each of the seven city-states became prosperous in its own right, the empire of Arathor had effectively disintegrated. As each nation developed its own customs and beliefs, they became increasingly segregated from one another and humanity lost the unity achieved during the rule of King Thoradin.
Demonym is a term for the residents of a locality and is usually, though not always, derived from the name of a locality.
The demonyms for the Seven Kingdoms' residents are:
- Alterac = Alteraci.
- Dalaran = Dalaranian.
- Gilneas = Gilnean.
- Kul Tiras = Kul Tiran or Tirasian.
- Lordaeron = Lordaeronian.
- Stormwind = Stormwindian.
- Stromgarde = Stromic.
As of the events of Battle for Azeroth, the Kingdom of Lordaeron remains destroyed, with its lands largely divided between the Forsaken, the Argent Crusade and the Scourge. Stormwind maintains its position as the beacon of humanity and the Alliance, also the home of High King Anduin Wrynn. Dalaran City is magically flying above the earth, moved above the Broken Isles, under the leadership of Archmage Khadgar as Jaina Proudmoore stepped down after the Council of Six allowed entrance to Horde into the city after they were expelled in the Purge of Dalaran. The actual lands of the magocracy of Dalaran near Lordamere Lake, however are contested between remaining Dalaranian forces and the Forsaken. The Admiralty of Kul Tiras has once again rejoined the Alliance under the leadership of Lord Admiral Jaina Proudmoore and her family. As of the Fourth War, Danath Trollbane has regained control of Stromgarde Keep and its surrounding towns, finally leading the Kingdom of Stromgarde into the Alliance once again. Gilneas rejoined the Alliance as a nation after the Cataclysm, however the lands of the kingdom remain mostly desolated due to the blight employed by the Forsaken during their invasion. The Kingdom of Alterac continues its existence mostly in the form of the Syndicate, though Alterac Valley is contested between the Frostwolf clan and the Stormpike Guard.
|The Seven Kingdoms||First War||Second War||Interim||Third War||Interlude||Alliance-Horde war||Third Burning Legion Invasion||Fourth War||Current status||Current affiliation|
|Lordaeron||-||Damaged||Rebuilt||Destroyed||See Scourge and Forsaken||Ruined||-||See Battle for Lordaeron||In ruins, defunct||Contested/Forsaken|
|Dalaran||-||Damaged||Rebuilt||Nearly destroyed||Rebuilt||Rejoined Alliance||Damaged||Rebuilt||Capital healthy, other territories ruined||Alliance/Neutral|
|Kul Tiras||-||Damaged||Rebuilt||-||Fell silent||-||-||Rejoined Alliance||Active||Alliance|
|Stromgarde||-||Damaged||Left Alliance||-||Damaged||Damaged||See Stromgarde||See Warfront||Active||Alliance|
|Gilneas||-||-||Left Alliance||-||See Worgen||Rejoined Alliance||-||-||Active, land abandoned
|Alterac||-||Subjugated by Alliance||Rebuilt||-||See Syndicate||Damaged||-||-||In ruins, defunct||Syndicate|
|Other Human Nations|
|Theramore||-||-||-||-||Founded||Destroyed||-||-||In ruins, defunct||Alliance|
- Despite being called "kingdoms", both Dalaran and Kul Tiras never evolved into states ruled by royalty: the former became a magocratic nation, while the later remained a city-state ruled by a noble.
- However, Boralus would later be known as the capital of Kul Tiras.
- In Day of the Dragon, Tol Barad is described as an "island kingdom", and in Of Blood and Honor, Hearthglen was said to have been a "principality" in the past.
- Though most of the human kingdoms held a sphere of influence restricted to the lands surrounding the original city-states, some — notably Stormwind and Lordaeron — came to control vast territories in the continent that would be known as the Eastern Kingdoms.
- In older lore accounts, such as The Guardians of Tirisfal, Dalaran was said to have been founded by non-magi. Those citizens tolerated the wizards arriving to their city-state because of the magic-based protection granted by them to the local economy. However, in more recent accounts, like The First Guardian, Dalaran was initially founded by magi and non-magicians moved there later in order to provide necessary services for the residents of the thriving magocracy.
- Currently, four out of the Seven Kingdoms have a playable race. The humans of Stormwind; the worgen, cursed humans of Gilneas; the Forsaken, former living citizens of Lordaeron; and the humans of Kul Tiras.
- Fan art
- ^ a b c d e f g h i j k l The Seven Kingdoms
- ^ a b The Guardians of Tirisfal
- ^ The First Guardian
- ^ World of Warcraft: Chronicle Volume 1, pg. 141
- ^ Warcraft II: Tides of Darkness manual, A Brief History of the Fall of Azeroth, The Alliance of Lordaeron
- ^ a b c d e Sean Copeland on Twitter
- ^ Sean Copeland of Twitter
- ^ "The Scourge of Lordaeron (History of Warcraft)("Ultimately, Arthas murdered his own father, King Terenas, and crushed Lordaeron under the Lich King’s iron heel.")
- ^ Dave Kosak on Twitter
- ^ "Quel'Thalas: The Razing of Tyr's Hand", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ "Quel'Thalas: The Destruction of Stratholme", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ Archived page
- ^ Ultimate Visual Guide, pg. 17 & 125
- ^ "Tides of Darkness: The Siege of Dalaran", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ Ultimate Visual Guide, 20.
- ^ "The Great Sea: Assault on Kul Tiras", Warcraft II: Beyond the Dark Portal. Blizzard Entertainment.
- ^ a b Ultimate Visual Guide
- ^ Khaz Modan: The Fall of Stromgarde", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ Rejoined Alliance, See League of Arathor
- ^ "The Northlands: Betrayal and the Destruction of Alterac", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ "Prelude to New Worlds: Alterac", Warcraft II: Beyond the Dark Portal. Blizzard Entertainment. "Alterac Keep" is intact by the time of Ner'zhul's Horde invasion of Lordaeron.