Shadow Hunter (Warcraft III)

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For lore, see Shadow hunter.

Shadow Hunter

BTNShadowHunter.png
Shadowhunter2.gif

Race Jungle troll
Faction Orcish Horde
Statistics
Hit points 475 (925*)
Hit point regeneration Always
Hit point regeneration rate 1.00 (1.90*) HP/sec.
Mana 255 (585*)
Mana Regeneration rate 0.86 (1.96*) Mana/sec.
Level Varies
Gold 425 Gold
Lumber 100 Lumber
Food 5 Food
Produced at Altar of Storms
Build time 55 sec.
Hotkey H
Combat
Normal attack: 25 (38*)
Can attack: Air, Ground
Range 60
Attack type Hero
Cooldown 1.88 (1.62*) sec.
Weapon type Missile
Armor Type Hero
Armor 4 (8*)
Day Sight 180
Night Sight 80
Movement Speed Fast (320)
Sound
Sound Set HeroShadowHunter
Hero Parameters
Strength Infocard-heroattributes-str.png 15 (+2/level)
Agility Infocard-heroattributes-agi.png 20 (+1.5/level)
Intelligence Infocard-heroattributes-int.png 17 (+2.5/level)
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.

Information

The Shadow Hunter is an extremely popular hero among Orc players because of his massive support capabilities that he provides, especially in team matches. He is a fairly weak hero though, and requires protection to make the most out of him. He is often the second or third Hero due to his lack of offensive capabilities to compliment a hero rush.

Statistics

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 22-28 [25 avg]/None 4 15 20 17 475 225
2 23-29 [26 avg]/None 4 17 21 19 525 240
3 25-31 [28 avg]/None 5 19 23 22 575 255
4 26-32 [29 avg]/None 5 21 24 24 625 270
5 28-34 [31 avg]/None 6 23 26 27 675 300
6 29-35 [32 avg]/None 6 25 27 29 725 315
7 31-37 [34 avg]/None 7 27 29 32 775 330
8 32-38 [35 avg]/None 7 29 30 34 825 360
9 34-40 [37 avg]/None 8 31 32 37 875 375
10 35-41 [38 avg]/None 8 33 33 39 925 390

Hero names

Zul'kis, Zul'abar, Zul'rajas, Zul'maran, Jo Jo Headshrinker, Shaka-zahn, Shakti-lar, Mezil-kree.

Spells and abilities

Healing Wave

BTNHealingWave.png
Calls forth a wave of energy that heals a target and bounces to nearby friendlies.
Each bounce heals less damage.
Cooldown Mana Cost Range Area of Effect Allowed Targets
9 sec. 90 70 50 Air, Ground, Friend, Self, Organic
Level Effect Hero Level Req
1 Heals 130 damage, jumps 3 times 1
2 Heals 250 damage, jumps 4 times 3
3 Heals 300 damage, jumps 5 times 5

The spell allows Orc players to quickly heal without having to rely on Healing Salves, a fountain or the Troll Witch Doctor's Healing Wards.

Hex

BTNHex.png
Transforms an enemy unit into a random critter, disabling special abilities.
Cooldown Mana Cost Range Allowed Targets Effect
7 sec. 70 80 Air, Ground, Enemy, Organic, Neutral Transforms unit into a Critter
Level Duration Hero Level Req
1 15 (4) sec. 1
2 30 (5) sec. 3
3 45 (6) sec. 5

Hex also works on Heroes, but at a significantly reduced duration. Despite this, it is just as effective against Heroes as it is against powerful creeps, as the hexed target cannot attack, cast spells and use inventory items. Hexed targets also have their speed reduced to 100. When the unit breaks out of Hex, you can have a Tauren Chieftain use War Stomp to further incapacitate the Hero and kill them.

Serpent Ward

BTNSerpentWard.png
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies.
The ward has 75/135/135 hit points and is immune to magic.
Duration Cooldown Mana Cost Range
40 sec. 6.5 sec. 30 50
Level Effect Hero Level Req
1 11-13 damage 1
2 23-26 damage 3
3 41-45 damage 5

This allows the Shadow Hunter to creep early in the game, especially at higher levels where they can start to rack up damage if not focused on. These wards can attack both air and ground units.

Big Bad Voodoo (Ultimate)

BTNBigBadVoodooSpell.png
Turns all friendly units invulnerable in an area around the Shadow Hunter.
The Shadow Hunter does not turn invulnerable.
Duration Cooldown Mana Cost Area of Effect Allowed Targets Effect Hero Level Req
30 sec. 180 sec. 200 80 Air, ground, friend Nearby units become invulnerable 6

During the duration of this spell, all friendly units near the Shadow Hunter are put into a state of invulnerability - the Shadow Hunter himself is still vulnerable to attacks. If the Shadow Hunter is already under the effects of invulnerability when he casts the spell, it is automatically removed for balancing reasons.

As a channeled spell, it can be interrupted by stuns or silence. Before using the ability, make sure there are enough units to protect the Shadow Hunter as he will most likely be targeted by nearby enemies. This spell is extremely powerful in team matches.

Quotes

Patch changes

Patch 1.26
  • Hex will no longer provide a speed boost to a Hero if
cast at the end of Metamorphosis or Chemical Rage effects.
  • Reverted the 1.25 fix, "Hex will no longer extend the duration of Metamorphosis."
Patch 1.25 (03/10/2011)
  • Scroll of Town Portal will no longer be consumed when casting fails
when used at the same time that your Hero is Hexed.
  • You can now purchase items from shops while Hexed.
  • Hex will no longer extend the duration of Metamorphosis.
  • Hex will no longer disable mana or health regeneration of Heroes.
Patch 1.17 (09/20/2004)
  • Hexed units now have the same statistics as the normal
units except for movement speed and the model.
Previously, this ability was changing the armor type and
hit point regeneration type.

External links