- This article is about the realm of death. For the expansion, see World of Warcraft: Shadowlands. For the arakkoa plane, see Shadow Realm.
|Level: 50 - 60|
- “The Shadowlands are infinite. Their terrors and beauty were never meant for mortal eyes. I wonder if they can bear to behold all that awaits them. The denizens of this realm are the key to restoring the balance between life and death... if their trust can be earned. Death comes. And the end of everything... is just the beginning.”
The Shadowlands (see below for other names and denotations) are nightmarish realms of decay, labyrinthine spiritual planes teeming with the souls of the dead who have passed from the world of the living. The Shadowlands exist on the edge of reality. the planes of Death and comprised of infinite afterlives sustained by the flow of anima from the recently dead. At the center lies Oribos, the Eternal City.
The origins of the Shadowlands remain uncertain, but they have existed ever since mortal life first arose in the physical universe. They span all worlds, including Azeroth, on which Icecrown serves as an anchor to the Shadowlands. Until recently, the nature of the shadowlands have been mysterious, with the living knowing only the borders, a realm of cold, decay and languishing undead. There are those who believe mortal souls are drawn into this dark place when they die, remaining there forever. Others hope their souls will go on to a brighter place.
Mortal souls who cross the veil between life and death are judged by the mysterious Arbiter, who sends them off to one of the infinite realms of the Shadowlands that suits them most, each ruled by a powerful Covenant with its own unique role in maintaining the ecosystem of the afterlife.
The Shadowlands can be seen as a shadowy version of the physical world, and can be routinely visited as a spirit when player characters die. Governed by the Covenants, the four ruling realms of the Shadowlands are Bastion, Ardenweald, Revendreth and Maldraxxus (although countless others exist), which serve as the main setting of World of Warcraft's eighth expansion.
- 1 Description
- 2 History
- 3 Geography
- 4 Dungeons
- 5 Appearances
- 6 Inhabitants
- 7 Other names
- 8 Other afterlives
- 9 In the RPG
- 10 Notes and trivia
- 11 Speculation
- 12 Gallery
- 13 References
Spirit healers decide when it's time for a mortal soul to pass into the Shadowlands. When a mortal dies and their soul crosses the veil between life and death, it is shepherded by the kyrian to Oribos so that they can be judged by the impassive Arbiter. All of the soul's contents—deeds, misdeeds, thoughts, accomplishments, and failures—are laid bare before the Arbiter, who then judges in a mere instant and sends the soul through one of the gateways in her chamber to one of the infinite realms of the Shadowlands, the largest of which are ruled over by powerful Covenants. The Covenants are ancient and powerful orders who have existed since the Shadowlands were shaped long ago, and who bear sacred duties to help maintain the afterlife's ecosystem. Not every soul is filtered into the main four Covenants. Each soul brings with it a vital force known as anima, the product of all of the soul's experiences and actions in life. Anima is the lifeblood of the Shadowlands, making trees grow and rivers flow and is the source that's drawn upon to conduct the magic of death. Great souls—both good and evil—have a lot of anima, while those who have lived humbler lives have less. Four of the realms—Ardenweald, Bastion, Maldraxxus, and Revendreth—are especially vital to the functioning of the Shadowlands. However, there could be infinite afterlives, some small and tailored to a single person while others are vast and full of either splendor or torment. All interpretations of the afterlife held by mortal cultures are possible somewhere within the Shadowlands. Because souls are constantly crossing over from the mortal plane, that means new afterlives manifest to meet the needs of the Shadowlands.
Between each realm is a cloudy space known as the In-Between which was once rich with streams of anima connecting the different domains, but the current anima drought has caused the realms to become cut off from one another, breeding fear and mistrust among the inhabitants.
Souls are not necessarily permanently stuck in their assigned afterlives. When the machinery of Death functioned the way it was supposed to, souls who had completed obligations in one realm sometimes had the opportunity to travel to some of the other realms of the Shadowlands. For example, romantic partners who are initially sent to different realms may eventually find an afterlife they can share together.
The Shadowlands are accessible upon death, where the player-character can roam, and can only be seen by other spirits. The Spirit of Tony Two-Tusk describes the Shadowlands as all grey and dark, swirling clouds. While Uuna was in the Shadowlands, she described it as dark and she was unable to see anything, though she could hear people interacting with her in the physical world. From within the Shadowlands, she could see the light of the naaru A'dal who was in the physical world, but it was so bright that it scared her. The moonlight at Lake Falathim allowed her to see a friend in the physical world.
When a soul is called from the afterlife, it is free to roam the material realm if it is not restrained within moments of its arrival. Mortal souls that cross over and are brought back do not appear, however, to retain defined memories of what they experienced in the Shadowlands. While in the Shadowlands, visions of past events may be seen.
Sometimes, the spirits roam the Shadowlands without resting. It can be because their resting place wasn't complete, because of a battle in their resting place or because of the corruption of their resting place. To bring eternal peace to the souls, it is needed to destroy the source of corruption or by making a ceremony with items such as . A spirit in the Shadowlands can, with enough power over other souls, tear a hole into the living world once they are strong enough. This is how Jin'do returned to Azeroth.
Time is perceived differently in the Shadowlands. Time and Death are not related, as Death is about eternity and not linear time. Time is a construct of order and structure, but circumstances in the Shadowlands are more chaotic. To a soul in the Shadowlands, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream in which a significant period of time can seem to pass even though one has only slept for a few hours. The Alliance and Horde leaders who were imprisoned in the Maw by the Mawsworn felt as if they were trapped for weeks or longer, enough for them to make countless escape attempts and for Jaina Proudmoore to feel as if time had lost all meaning, whereas far less time elapsed in the mortal world. Conversely, to Salanar the Horseman, who inhabits the realm, mere days passed between the war against the Lich King and the third invasion of the Burning Legion when it was really years. Nevertheless, time of some kind seems to exist, as the Primus, before leaving his realm and disappearing, had an ally able to peer into the timeways to see every possible outcome for his military and its various tactics in order to determine the best possible ones.
When Sylvanas Windrunner killed herself in Icecrown Citadel, she found herself in the darkness where she encountered nine Val'kyr that remained in service to the Scourge. While there, the partnership between Sylvanas and the Jailer started.
Shadowlands in disarray
|This section is a lore stub.|
The Shadowlands are in a state of disarray. In the natural order of things, souls are sorted and sent on to an afterlife realm appropriate to the lives they lived, but since around the time of the Burning Legion's third invasion of Azeroth, and some time after Ursoc's death in the Emerald Nightmare, the Arbiter has gone mysteriously dormant, and all souls who have perished—including the innocents slain at Teldrassil—are now being funneled directly into the Maw. The Shadowlands are starving for anima even as the Maw continues to grow from the glut of fresh souls. Sylvanas Windrunner has been seemingly perpetrating acts to bring about great amounts of death and destruction. In partnership with the Jailer, they have been working toward a common end for some time.
Members of the Alliance and Horde will manage to enter the Shadowlands with the help of Bolvar Fordragon and his death knights, and will directly be sent into the Maw. Thanks to the connection some of the heroes of Azeroth have to their world-soul, a number of them will be able to leave the Maw and travel the realms of the dead, being the first to do this kind of feat, and become known as the Maw Walkers.
Although the world map for the Shadowlands (pictured right) depicts the realms of the Shadowlands on a flat plane, this is only a top-down view. In reality, the Shadowlands are an infinite three-dimensional space, and Revendreth is the zone that is lowest down and closest to the Maw. Similarly, while Maldraxxus appears to be adjacent to the Maw, it's not being directly affected by it in the same way that Revendreth is.
- The Maw (50 - 60)
- Bastion (50 - 60, Storyline 50 - 52)
- Maldraxxus (50 - 60, Storyline 52 - 54)
- Ardenweald (50 - 60, Storyline 55 - 58)
- Revendreth (50 - 60, Storyline 57 - 60)
- Oribos (sanctuary)
- The In-Between (space between zones)
- Main article: Instances by continent
- The Necrotic Wake
- Mists of Tirna Scithe
- Halls of Atonement
- Spires of Ascension
- Theater of Pain
- De Other Side
- Sanguine Depths
- Torghast, Tower of the Damned
- Castle Nathria
World of Warcraft
In World of Warcraft, the Shadowlands can be seen when a character dies. They can be resurrected by a Spirit Healer (or by finding the corpse of their physical body, though this may be just a game mechanic).
The Shadowlands can also be witnessed by other means, such as with some specific . It can also be seen with some devices and potions while being alive. Many not-dead mortals who visit the Shadowlands do not return.
The Burning Crusade
This section concerns content related to The Burning Crusade.
Wrath of the Lich King
- Salanar the Horseman's dark riders kill captured horses and raise them as Acherus Deathchargers there, while death knight initiates are given the task to enter the Realm of Shadows and to defeat the horsemen and take the deathchargers for themselves, a task in which is said few of the initiates succeed. There are Shadowy Tormentors when initiates go to the realm for their deathcharger.
- Lady Alistra summons Shadow Constructs, Forgotten Servants and a Cenarion Scout from the shadow realm to train her Disciples of the Unholy. It's unknown how the Scout came there, but after wondering shortly Lady Alistra kills her too.
- The Lich King gained sway over the Shadowlands. An Alliance champion encounters the Lich King with Val'kyr Soulclaimers while seeing visions of the past in the Shadowlands using the . In another vision in the spirit world in Nifflevar the origins of the humans from vrykul is discovered.
- The blue dragonflight and their minions attacked the Coldrock Quarry, killing the Kaskala tuskarr shaman and craftsmen working there. The violence threw the spirit world into utter chaos and Elder Atkanok was unable to guide the ancestors home unless he had help in finding a way to soothe the spirits of the murdered. Thus, Alliance and Horde adventurers assisted him in freeing the spirits of the murdered tuskarr. As they did so, the upheaval in the spirit world was beginning to calm.
- Shadowy Tormentors inhabit this dimension, and emerge from it to torment death knights such as Koltira Deathweaver. The Lich King originally kept them at bay, but after the Knights of the Ebon Blade left his service, the tormentors are now loose upon them. He even appears in the World of the Dead, as he calls it, riding a frost wyrm during .
- An adventurer temporarily separated their spirit from their body to question ghosts at the Forgotten Shore.
The Shattering: Prelude to Cataclysm
|This section is a lore stub.|
Thrall's soul entered into the world of spirit during a vision quest in order to reconnect with the elements. In it, he was transformed into a spirit wolf and Aggra, in the same form, led him through the swirling mist. The vision quest consisted of witnessing several important past events of his life with the involvement of the elements.
- Thoralius the Wise sent a hero into the Deadmines to see a vision of Edwin VanCleef's death inside the spirit world.
- Azuregos hid in the Shadowlands, together with the spirit healer Anara.
- High Prophet Barim sends players into the spirit world where they fight Harbinger of Darkness and Soul Fragments.
- In a cave in the Gullet in the Twilight Highlands, Uchek gets a Horde adventurer in a trance that put's them in the spirit realm where they cleanse three shrines and destroy any evil spirits in the area with .
- Jin'do survived as a shade, weak and broken, in the spirit world. Jin'do found a way back into the world and enslaved Hakkar the Soulflayer.
Mists of Pandaria
- Tortured Spirits in the Jade Forest became trapped in the physical world, being unable to move to the next. Ren Whitepaw sent adventurers to put them to rest.
- Pei-Zhi creates a tan-chao, a bridge from the living world to the heavens, to draw spirits called by the mogu back into the Shadowlands.
- Mogu tortured the spirits of pandaren in the spirit world at the Golden Stair in the Vale of Eternal Blossoms where adventurers entered the spirit world through spirit vortexes to free Captive Pandaren Spirits before the Vale was destroyed. Twisted Tormentors wandered in the spirit world there.
- During the battle with Gara'jal the Spiritbinder in Mogu'shan Vaults, adventurers were sent to the spirit world via his Spirit Totems.
- Spirit Flayers are undead trolls in the Throne of Thunder phased into the spirit world, unable to be harmed from the mortal plane.
- In the Cavern of Lost Spirits on the Timeless Isle, an adventurer helps Zarhym a floating skull find his body by entering the spirit world while avoiding Timeless Spirits that could kick them out of the spirit world.
Warlords of Draenor
- The SI:7 rogue Owynn Graddock, shadow hunter Bwu'ja and the commanders of the Alliance and Horde entered the spirit realm by the Shadow Gate in order to stop the Bloodmaul chieftain Borgal Doomfist using the on orcish and draenei spirits. In the spirit realm, there are Phantasmic Watchers, Umbral Lurkers and orc and draenei Crazed Souls.
- An adventurer enters the spirit realm with and destroys the memory of Arumel in Talador.
- Golmash Hellscream died in a brutal combat and entered the spirit world in unrest, as it is with many who die like that.
- Death knight champions have interactions with characters that have been to the Shadowlands:
- Dark Summoner Marogh came a long way to Acherus from deep within the realm of the Shadowlands.
- Salanar the Horseman was sent for from the Realm of Shadows. Those sent for him encountered fal'dorei Shadowstalker Arachnar. Salanar noted that while years had passed in the regular world, for him in the Realm of Shadows, it had been mere days since he had helped the Deathlord claim their own deathcharger.
- Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider obtained by defeating Dark Rider Ghrave in the Realm of Shadows.
- Knights of the Ebon Blade were sent to the Shadowlands to acquire the Aggregates of Anguish, five tormented essences of powerful souls - Admiral Proudmoore, Soulbinder Nyami, Grand Empress Shek'zeer, Grand Apothecary Putress and Archmage Arugal. Salanaar required these to conjure the Steeds of the Damned for the order's new Horsemen.
- The corrupted soul of High Priestess Dejahna is fought in the The Desolate Host encounter in the Tomb of Sargeras when champions enter the spirit realm.
- In the battle with Argus the Unmaker, Argus slays the adventurers battling him. Eonar is able to bring them back from the Shadowlands multiple times with her power. Hungering Souls attack the heroes' spirits while in the Shadowlands.
- A Dark Place, entered by a portal at the Emerald Dragonshrine, is an area where "the barrier between the realms of life and death are thin". Adventurers travel here to save a young eredar ghost named Uuna from creatures called Soul-Eaters mysterious denizens of the dark place that cannot be harmed by mortals.
Battle for Azeroth
- Centuries ago, Summoner Mepjila cursed the followers of Kimbul to constantly relive their battle with her naga forces as spirits for eternity. Kimbul sends an adventurer into the Shadowlands with a to slay Mepjila's spirit and free his followers from her curse.
- Gorak Tul was causing a rift in the spirit world.
- Talanji, Rokhan, and Master Gadrin conducted a ritual to delve into the Shadowlands and locate Vol'jin's missing spirit. Vol'jin's spirit and a Horde adventurer traveled through Orgrimmar in the Shadowlands as Vol'jin relived the day of his death and realized it was not the loa who told him to make Sylvanas Windrunner warchief. Shades appeared in various locations during the questline.
- A tauren champion investigates unrest within the spirit realm and crosses over into it at Sun Rock Retreat in a ritual with . Later attacks by spirits on Bloodhoof Village and Thunder Bluff were stopped. The tauren champion battles Necrofiends, Malicious Spirits, and a Malevolent Spirit. The tauren champion encounters a Ancient Kodo in the spirit realm. Spirits of Cairne and Tamaala appeared in Thunder Bluff and reminded Baine of the tauren way, after which they returned to the spirit world.
Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When Odyn peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself. This was enough to frighten even him.
Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the kyrian of Bastion. Other creatures—such as dredgers and stewards—are endemic to the Shadowlands and are naturally born from the magic of Death to serve the different realms and help facilitate the process of the afterlife.
If a being of Death is killed on the mortal plane, their essence returns to the Shadowlands to be reformed, similar to how demons reform in the Twisting Nether. However, if such a being—either the soul of a former mortal or a native being of the Shadowlands—is destroyed in the Shadowlands, they die permanently and their soul is lost forever. Their energy then disperses and joins the greater whole of the magic of Death. If a "workforce" creature like a dredger or steward dies, another member of the same race will eventually manifest to take the place of the one that was killed. Interestingly, Thanikos ordered to blast the corpses and sunder the souls of House of Rituals in order to prevent them from being raised by death magic to fight again. A person that is still alive when they cross the veil into the Shadowlands, however, has a tether to their homeworld that might nudge them back to life when killed there.
- Unique beings
- Bwonsamdi is a loa who watches over deceased trolls.
- Mueh'zala is a another troll loa of death.
- Winter Queen, ruler of the Night fae in Ardenweald The
- Denathrius, ruler of the Venthyr in Revendreth
- Arbiter The
- The Jailer
- "The Runecarver" in the Forge of Domination
- There was a "great spirit [...] billowing up from the ethereal mists, shapeless" that Odyn gave his eye to in payment in order to see into the Shadowlands.
- Astral realm
- Ghost world
- Ghostly Void
- Other side (also the name for Bwonsamdi's pocket dimension)
- Realm of the Dead
- Realm of Shadow
- Realm of Shadows
- Shadow realm
- Spirit Realm / Spirit realm
- Spirit Void
- Spirit world
- World of spirit
- World of spirits
In some situations, souls may be taken to other places besides the Shadowlands:
- Souls can be sent to the Light, such as Uuna's parents or Crusader Bridenbrad. Requirements for this are unknown.
- By extension souls can also, presumably, be sucked into the Void.
- Spirits can go to the Emerald Dream including green dragons, most Wild Gods, and some druids such as Elerethe Renferal and Thaon Moonclaw.
- Halls of Valor is where spirits of vrykul warriors who prove their valor can be taken to by Odyn's Val'kyr to become his Valarjar.
- Helheim is where vrykul souls that are stolen by Helya's kvaldir are brought to. Despite touching the Shadowlands, it is specifically not contained in it.
- Elementals and demons respectively return to the Elemental Plane and Twisting Nether upon death, where they are then reborn. Dying in these planes kills them permanently. With elementals, however, it's known that their primal energies are recycled into the Elemental Plane they're from.
- Creations of the Old Gods that die in reality seem to return to Ny'alotha, or at least they did before it was destroyed.
- Quetz'lun's underworld is a special underworld created by the loa at the time of her death as a home of her and her cursed worshipers that killed her.
- In Warcraft: Orcs and Humans, Hades was where an orc's soul descended into for judgment when he died, and his essence was divided into good and evil. This has since been retconned.
- Frostmourne had thousands of souls contained within the blade.
In the RPG
The final destination of the spirits of the deceased remains a mystery to the priests and philosophers of Azeroth. However, as spells such as can reunite a dead body with its spirit, and a majority of living creatures from the tauren to the troll shadow hunters claim they can communicate with and call upon the power of the spirits, a widely held belief is that the spirits of the dead remain on the Material Plane — in an immaterial state that can only be altered or contacted through the use of magic.
- Shadow hunters deal with the darkest aspects of the Shadowlands. Their connections to powerful voodoo spirits give them the ability to curse and heal at a whim.
- The Inner and Outer Planes doesn't appear to exist in Warcraft universe, however, they are related to the Shadowlands.
- The spell called "spiritual projection" or "astral projection" brings the caster to the Twisting Nether instead of the Shadowlands; and the Twisting Nether is also referred as "realm of ghosts". However, both planes don't appear to be related, as Outland is floating on the Twisting Nether, but the Shadowlands can be reached in Outland in The Burning Crusade.
Notes and trivia
- The had a deep connection to the Shadowlands.
- Spiritwalkers maintain a balance between the world of the living and the spirit realm.
- from the Legion expansion provides a significant increase to character experience.
- is a strong alcohol brew that gives the drinker a small glimpse into the spirit realm.
- is a toy that has the target be haunted periodically "causing the spirit world to affect them", with a buff that "haunts" them with a random assortment of spooky effects.
- Spirits without a material manifestation are still able to send items from the Shadowlands to the living.
- Spirit healers wait within the Shadowlands for those unfortunate adventurers whose spirits will soon join them. These floating figures of death and rebirth return people to life where their spirit stands.
- Death knights are able to learn the ability which pulls their ally's spirit back from the Realm of the Dead and forces it back into their body. Upon doing so, a "Void-Touched" debuff is applied to the player stating that: "A touch of the spirit realm still lingers..."
- In World of Warcraft, some quests require the player to die in order to visit the "Shadowlands" to complete objectives.
- The Shadowlands were originally intended to be a fully playable zone in World of Warcraft, designed for high-level play. The idea was that as deceased characters made their way back to their corpses, they'd see high-level players battling creeps in the area, which would inspire lower level players to increase their character level so they could experience the zone for themselves.
- In a number of quests spirits can be seen ascending to an afterlife:
- is used to sanctify the corpses of Reanimated Crusaders so that their spirits may be freed to ascend, seen ascending as Released Souls.
- Sent by Enohar Thunderbrew, Alliance adventurers defeated cursed Gilnean spirits in the Blasted Lands, releasing their spirits from the physical world and allowing them to pass into the next.
- On Tol Barad Peninsula, the spirits of tortured souls are released at Forgotten Hill by paying respects to Forgotten soldier's Tombstones, after which Released Spirits are seen ascending.
- Cases where references are unclear or contradicting of whether a place is in the Shadowlands or alternately another realm:
- The "other side" is mentioned multiple times but in two cases it's unclear if it's meant to be Bwonsamdi's pocket dimension or the Shadowlands as it relates to troll spirits passing on:
- In Drakil'jin Ruins in Grizzly Hills, a corruption filled Drakkari spirits with great angst and prevented them from entering eternal rest. Kraz had an adventurer with the goal of setting the spirits to rest enter the other side by using a gong.
- After killing Warlord Thresh'jin and throwing his body into a bonfire, Vex'tul jumps into the bonfire as an undead with free will and his spirit passed into the next realm. As the troll was saying his goodbye, he mentioned he will see you in green fields on the other side.
- The King Rastakhan boss fight in the Battle of Dazar'alor has Bwonsamdi open portals to a "death realm". It's unclear if this "death realm" is the Shadowlands or Bwonsamdi's pocket dimension.
- The Edge of Reality in which Ner'zhul retreats to is ether in the Shadowlands, in the Void or in the Twisting Nether.
- The "other side" is mentioned multiple times but in two cases it's unclear if it's meant to be Bwonsamdi's pocket dimension or the Shadowlands as it relates to troll spirits passing on:
- Inner Veil is inside the "spectral realm" in the Kalecgos fight in the Sunwell Plateau raid, possibly the Shadowlands.
- When Lich King Arthas died he spoke of "Seeing only darkness before him" while Sylvanas Windrunner said the same in Silverpine Forest after being risen from the dead by the Val'kyr. They could've in both cases have been sent to the Maw, as that appears to be the place Sylvanas was sent to when she killed herself in Icecrown Citadel.
- The Shadowlands may transcend all realities as evidenced with Soulbinder Nyami.
- A Found Memento: Raising a King has Anduin Wrynn in a surprising vision see his father Varian Wrynn, it's unclear if this is a memory or perhaps a vision of Varian from some sort of afterlife in the Shadowlands.
- Thros, the Blighted Lands may be related to the Shadowlands. This is evidenced by the fact that it bears a similarity to the Shadowlands realm of Ardenweald. Some parts of Ardenweald aren't faring as well as others and reflect the power wielded by the Drust of Kul Tiras, who are deeply connected to Ardenweald and death.
- Some Kul Tirans speak of a boatman that calls them after death, and Jaina Proudmoore saw and paid the obol to a hooded figure, this boatman and Jaina's visions could be related to the Shadowlands.
Cosmic map with the Shadowlands.
- Player death
Spirit Obelisk at graveyards in the Shadowlands.
- BlizzCon 2019
- Concept art
- ^ a b World of Warcraft: Shadowlands Features Overview
- ^ a b c World of Warcraft: Chronicle Volume 1, pg. 12
- ^ a b c d Blizzard Entertainment 2019-11-01. BlizzCon 2019 - World of Warcraft: What's Next. Retrieved on 2019-11-02.
- ^ a b c d e f g h Blizzard Entertainment 2019-11-01. World of Warcraft: What’s Next Panel Recap. Retrieved on 2019-11-02.
- ^ Blizzard Entertainment 2019-11-01. Shadowlands Preview: Bastion and the Kyrian Covenant. Retrieved on 2019-11-02.
- ^ a b MrGM 2019-11-02. Blizzcon Shadowlands Interview: Frank Kowalkowski & Steve Danuser - Titanforging/Tier Sets & More! (23:30 - 25:00). YouTube. Retrieved on 2019-11-02.
- ^ Heather Newman 2020-07-17. How Warcraft: Shadowlands’ Story Unfolds, And Why It’s Not All Guest Stars. Forbes. Archived from the original on 2020-07-18.
- ^ a b c d Ezgi Pajecki 2020-09-26. Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser. Lorekeeper. Archived from the original on 2020-09-27.
- ^ Garth Holden 2020-07-09. Interview with World of Warcraft art director Ely Cannon. SA Gamer. Archived from the original on 2020-08-04.
- ^ a b c d Judgehype - Interview de Steve Danuser sur l'histoire de Shadowlands
- ^ perculia 2020-07-09. Shadowlands Lore Interview with Lead Narrative Designer Steve Danuser - Elune, Sylvanas, Calia. Wowhead. Archived from the original on 2020-07-09.
- ^ a b c d
- ^ pet description
- ^ a b c
- ^ a b
- ^ WoWChakra 2020-05-15. Entrevista a Ion Hazzikostas sobre Shadowlands | Shadowlands interview with Ion Hazzikostas [EN/ES] (08:35). YouTube. Retrieved on 2020-05-19.
- ^ Bellular 2020-07-13. …SCOURGE INVASION! Pre-Patch, Shadowland’s Anti Grind, LESS RNG, New Gearing + MORE | Ion Interview (06:15 - 08:40). YouTube. Retrieved on 2020-09-27.
- ^ Garth Holden 2020-09-24. A deep dive into Maldraxxus, the defenders of Death. SA Gamer. Archived from the original on 2020-09-24.
- ^ The Day of the Dead has Arrived: "Can you feel it? The spirit world draws close during the Day of the Dead."
- ^ The Legend of Odyn#First of the Val'kyr
- ^ World of Warcraft: Chronicle Volume 1, pg. 48
- ^ wowhead - BlizzCon 2019: A: We'll find out more of her motivations in Shadowlands and that her relationship with the Jailer dates back a bit. Edge of Night story involves this relationship. Working with Varian was a long term strategy in order to get war chief - had to make allies but now we're seeing the fruition of that.
- ^ Azeroth Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (06:57). YouTube. Retrieved on 2019-11-07.
- ^ Interview with Steve Danuser on the history of Shadowlands
- ^ Blizzard Entertainment 2020-05-21. Shadowlands Preview: Oribos. Archived from the original on 2020-05-21.
- ^ a b Wam 2020-09-24. Maldraxxus Deep Dive With Steve Danuser. GamerBraves. Archived from the original on 2020-09-25.
- ^ Archetus the Mad Designer
- ^ a b
- ^ a b , , , , , ,
- ^ a b The Shattering: Prelude to Cataclysm, chapter 25
- ^ The High Prophet Barim Adventure Guide calls it "realm of darkness", while the descriptions of the individual abilities in the fight, that are not in the Adventure Guide, call it "spirit world"
- ^ Jin'do the Godbreaker#Adventure Guide
- ^ a b Spirit Healer dialogue
- ^ a b The Legend of Odyn
- ^ a b Warcraft Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (10:15 - 12:40). YouTube. Retrieved on 2019-11-07.
- ^ a b The Lost Codex 2019-11-05. BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems | The Lost Codex (18:00 - 19:58). YouTube. Retrieved on 2019-11-07.
- ^ Cass Marshall 2020-09-24. World of Warcraft’s Maldraxxus is the grittiest zone in the Shadowlands. Polygon. Archived from the original on 2020-09-24.
- ^ Sybia 2020-09-24. WoW Shadowlands : Interview exclusive de Steve Danuser à propos de Maldraxxus (in French). Millenium. Archived from the original on 2020-09-24.
- ^ a b World of Warcraft Official Strategy Guide, pg. 28
- ^ Timeless Spirit#Abilities
- ^ Shadowlands official site
- ^ Fuel for the Voodoo#Completion
- ^ World of Warcraft: Shadowlands#Features
- ^ and
- ^ Lady Alistra#Quotes
- ^ Shadows Rising, pg. 179
- ^ A buff during - Spirit Void — Partly immersed in the Spirit Void. Any interaction with the living will return the caster to the living world.
- ^ Day of the Dead
- ^ Zarhym (NPC)
- ^ Il'gynoth, Heart of Corruption whispers: N'Zoth... I journey... to Ny'alotha...
- ^ Il'gynoth, Corruption Reborn#Adventure Journal
- ^ Quetz'lun's Spirit
- ^ Warcraft: Orcs & Humans manual
- ^ a b Shadows & Light, pg. 132
- ^ Magic & Mayhem, pg. 45
- ^ a b Shadows & Light, pg. 131
- ^ Shadows & Light, pg. 152
- ^ Jeremy Feasel on Twitter
- ^ Game Informer #308: Reforging Real-time Strategy
- ^ Ner'zhul (tactics)
- ^ Blizzard Entertainment 2019-11-01. BlizzCon 2019 - World of Warcraft: What's Next. Retrieved on 2019-11-03.
- ^ Roughneck Logger#Quotes
- ^ Warbringers: Jaina