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{{Shadowlands}}
 
 
{{About|the realm of death|the expansion|World of Warcraft: Shadowlands|the [[arakkoa]] plane|Shadow Realm}}
 
{{About|the realm of death|the expansion|World of Warcraft: Shadowlands|the [[arakkoa]] plane|Shadow Realm}}
 
{{Infobox zone
 
{{Infobox zone
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| capital = {{Neutral}} [[Oribos]]
 
| capital = {{Neutral}} [[Oribos]]
 
| races = [[#Inhabitants|Various]]
 
| races = [[#Inhabitants|Various]]
| rulers = <!--Pantheon of the Shadowlands-->{{NPC||Arbiter||The Arbiter|icon=Arbiter}}<br/> {{NPC||The Jailer|icon=TheJailer}}<br/> {{NPC||Kyrestia the Firstborne|icon=Kyrestia}}<br/> {{NPC||Winter Queen|icon=WinterQueen}}<br/> {{NPC||Sire Denathrius|icon=Denathrius}}<br/> {{NPC||Primus||The Primus|icon=Unknown}}
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| rulers = <!--Pantheon of the Shadowlands-->{{NPC||Pelagos||Arbiter Pelagos|icon=Pelagos}}<br/> {{NPC||Kyrestia the Firstborne|icon=Kyrestia}}<br/> {{NPC||Winter Queen||The Winter Queen|icon=WinterQueen}}<br/> {{NPC||Primus||The Primus|icon=Primus}}<br/> {{RaceIcon|Renathal}} [[Prince Renathal]]
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| frulers = {{NPC||Zovaal||Zovaal the Jailer|icon=TheJailer2}}{{KIA}}<br/> {{NPC||Arbiter||The Arbiter|icon=Arbiter}}{{KIA}}<br/> {{NPC||Denathrius||Sire Denathrius|icon=Denathrius}}
| affiliation = [[Kyrian Covenant|Kyrian]], [[Mawsworn]], [[Necrolord Covenant|Necrolords]], [[Night Fae Covenant|Night Fae]], [[Venthyr Covenant|Venthyr]]
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| affiliation = [[Eternal Ones]], [[Kyrian Covenant|Kyrian]], [[Mawsworn]], [[Necrolord Covenant|Necrolords]], [[Night Fae Covenant|Night Fae]], [[Venthyr Covenant|Venthyr]]
 
| loc =
 
| loc =
 
}}
 
}}
{{QuoteWiki|The Shadowlands are infinite. Their terrors and beauty were never meant for mortal eyes. I wonder if they can bear to behold all that awaits them. The denizens of this realm are the key to restoring the balance between life and death... if their trust can be earned. Death comes. And the end of everything... is just the beginning.|[[Bolvar Fordragon]]<ref name="Features Overview">[[World of Warcraft: Shadowlands Features Overview]]</ref>}}
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{{QuoteWiki|Death was not the end I believed it to be. No rest or joyous reunions in the Light awaited me. What I witnessed challenged all I knew. With my final breath, I saw impossible places—worlds within worlds brimming with beings that defied description. It wasn't until the Helm of Domination was placed upon my head that I understood the truth I had seen: Death is not an end, but a beginning.|[[Bolvar Fordragon]]<ref>''[[The Art of World of Warcraft: Shadowlands]]'', pg. 5</ref>}}
   
'''The Shadowlands''' ([[#Other names|see below for other names and denotations]]) are nightmarish realms of [[decay]], labyrinthine spiritual [[plane]]s teeming with the [[Ghost|souls]] of the dead who have passed from the world of the [[Mortal|living]].<ref name="WoWCV·12">{{Ref WoWCV1|12}}</ref> The Shadowlands exist on the edge of reality.<ref name="What's Next">{{Ref web|url=https://blizzcon.com/en-us/watch?v=5db345cf41eadce02c2f077c&eventYear=2019|title=BlizzCon 2019 - World of Warcraft: What's Next|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref>
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'''The Shadowlands''' ([[#Other names|see below for other names and denotations]]) are the realm of [[Death]], an infinite [[plane]] where the [[soul]]s of deceased mortals go to be reborn, serve, find peace, do battle, or endure endless torment.<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187287/|title=World of Warcraft at BlizzCon® 2019 News Round-Up|author={{Blizz|Blizzard Entertainment}}|date=2019-11-02|accessdate=2021-03-07}}</ref> The Shadowlands exist on the edge of reality,<ref name="What's Next">{{Ref web|url=https://www.youtube.com/watch?v=-Q67Upjq7H8|title=<nowiki>BlizzCon 2019 | World of Warcraft: What's Next | Full Panel</nowiki>|author={{Blizz|Blizzard Entertainment}}|date=2019-11-26|publisher=YouTube}}</ref> separated from the [[Great Dark Beyond|physical universe]] by a barrier known as the [[Veil]], and consist of an infinite number of diverse afterlives sustained by the flow of [[anima]] from the recently dead. Mortal souls who cross the Veil between life and death arrive at the Eternal City of [[Oribos]] and are judged by the [[Arbiter (title)|Arbiter]], who then assigns them to the afterlife that suits them most, the largest and most significant of which are ruled by a pantheon of [[Eternal Ones]] and powerful orders known as [[covenant]]s, each with its own unique role in maintaining the ecosystem of the afterlife.<ref name="What's Next"/><ref name="Panel Recap">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187291/|title=World of Warcraft: What’s Next Panel Recap|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref>
   
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The Shadowlands serve as the main setting of ''[[World of Warcraft]]''<nowiki>'</nowiki>s [[World of Warcraft: Shadowlands|eighth expansion]].<ref name="Panel Recap" />
The origins of the Shadowlands remain uncertain, but they have existed ever since [[mortal]] life first arose in the [[Great Dark Beyond|physical universe]].<ref name="WoWCV·12"/> They span all [[world]]s, including [[Azeroth]], on which [[Icecrown]] serves as an anchor to the Shadowlands.<ref>[[Jailor of the Damned]]</ref> There are those who believe mortal souls are drawn into this dark place when they die, remaining there forever. Others hope their souls will go on to a brighter place rather than languish for eternity within the cold confines of the Shadowlands.<ref name="WoWCV·12"/>
 
 
Mortal souls who cross the veil between [[life]] and [[death]] are judged by the mysterious [[Arbiter]], who sends them off to one of the infinite realms of the Shadowlands that suits them most, each ruled by a powerful [[Covenant]] with its own unique role in maintaining the ecosystem of the afterlife.<ref name="What's Next"/><ref name="Panel Recap">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187291/|title=World of Warcraft: What’s Next Panel Recap|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref>
 
 
The Shadowlands can be seen as a shadowy version of the physical [[world]], and can be routinely visited as a spirit when [[player character]]s die. Governed by the [[Covenant]]s, the four ruling realms of the Shadowlands are [[Bastion]], [[Ardenweald]], [[Revendreth]] and [[Maldraxxus]] (although countless others exist), which serve as the main setting of ''[[World of Warcraft]]''<nowiki>'</nowiki>s [[World of Warcraft: Shadowlands|eighth expansion]].<ref name="Panel Recap" />
 
   
 
==Description==
 
==Description==
[[File:Audience with the Arbiter.jpg|thumb|Within the [[Arbiter]]'s [[Crucible (Oribos)|Chamber]] are gateways to the infinite realms of the Shadowlands.]]
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[[File:Arbiter by Peter Mohrbacher.jpg|thumb|Within the [[Arbiter]]'s [[Crucible (Oribos)|Chamber]] are gateways to the infinite realms of the Shadowlands.]]
 
[[File:Chronicle Shadowlands.jpg|thumb|left|The Shadowlands represented in ''[[World of Warcraft: Chronicle Volume 1|Chronicle Volume 1]]''.]]
 
[[File:Chronicle Shadowlands.jpg|thumb|left|The Shadowlands represented in ''[[World of Warcraft: Chronicle Volume 1|Chronicle Volume 1]]''.]]
[[Spirit Healer|Spirit healers]] decide when it's time for a mortal [[soul]] to pass into the Shadowlands.<ref name="Panel Recap"/> When a mortal dies and their soul crosses the veil between life and death, it is shepherded by the [[kyrian]] to [[Oribos]] so that they can be judged by the impassive [[Arbiter]].<ref name="Bastion Preview">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187292/|title=Shadowlands Preview: Bastion and the Kyrian Covenant|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref> All of the soul's contents—deeds, misdeeds, thoughts, accomplishments, and failures—are laid bare before the Arbiter, who then judges in a mere instant and sends the soul through one of the gateways in her chamber to one of the infinite realms of the Shadowlands, the largest of which are ruled over by powerful [[Covenant]]s.<ref name="What's Next"/><ref name="Panel Recap"/><ref>[[The Path to Bastion]]</ref> The Covenants are ancient and powerful orders who have existed since the Shadowlands were shaped long ago, and who bear sacred duties to help maintain the afterlife's ecosystem. Not every soul is filtered into the main four Covenants.<ref name="Panel Recap"/> Each soul brings with it a vital force known as [[anima]], the product of all of the soul's experiences and actions in life. Anima is the lifeblood of the Shadowlands, making trees grow and rivers flow and is the source that's drawn upon to conduct the magic of death. Great souls—both good and evil—have a lot of anima, while those who have lived humbler lives have less.<ref name="What's Next"/><ref name="Panel Recap"/> Four of the realms—[[Ardenweald]], [[Bastion]], [[Maldraxxus]], and [[Revendreth]]—are especially vital to the functioning of the Shadowlands. However, there could be infinite afterlives, some small and tailored to a single person while others are vast and full of either splendor or torment. All interpretations of the afterlife held by mortal cultures are possible somewhere within the Shadowlands.<ref name="MrGM Danuser">{{Ref web|url=https://www.youtube.com/watch?v=YphELY-QQss&t=23m30s|title=Blizzcon Shadowlands Interview: Frank Kowalkowski & Steve Danuser - Titanforging/Tier Sets & More! (23:30 - 25:00)|author=MrGM|publisher=YouTube|date=2019-11-02|accessdate=2019-11-02}}</ref><ref>{{Ref web|url=https://www.forbes.com/sites/hnewman/2020/07/17/how-warcraft-shadowlands-story-unfolds-and-why-its-not-all-guest-stars/|title=How Warcraft: Shadowlands’ Story Unfolds, And Why It’s Not All Guest Stars|author=Heather Newman|publisher=Forbes|date=2020-07-17|archiveurl=https://web.archive.org/web/20200718165043if_/https://www.forbes.com/sites/hnewman/2020/07/17/how-warcraft-shadowlands-story-unfolds-and-why-its-not-all-guest-stars/#6275f66355d4|archivedate=2020-07-18}}</ref><ref name="Lorekeeper">{{Ref web|url=http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|title=Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser|author=Ezgi Pajecki|publisher=Lorekeeper|date=2020-09-26|archiveurl=https://web.archive.org/web/20200927142456/http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|archivedate=2020-09-27}}</ref><ref>{{Ref web|url=https://sagamer.co.za/2020/07/09/interview-with-world-of-warcraft-art-director-ely-cannon/|title=Interview with World of Warcraft art director Ely Cannon|author=Garth Holden|publisher=SA Gamer|date=2020-07-09|archiveurl=https://web.archive.org/web/20200804105710/https://sagamer.co.za/2020/07/09/interview-with-world-of-warcraft-art-director-ely-cannon/|archivedate=2020-08-04}}</ref> Because souls are constantly crossing over from the mortal plane, that means new afterlives manifest to meet the needs of the Shadowlands.<ref name="JudgehypeInterview" />
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Until recently, the nature of the Shadowlands was obscure, with the living knowing the realm only as a cold and nightmarish place of labyrinthine spiritual planes. While many believe that souls of the dead languish in the Shadowlands forever, others hope their souls will go on to a brighter place.<ref name="WoWCV·12">{{Ref WoWCV1|12}}</ref> [[Kyrian]] Watchers known as [[Spirit Healer|spirit healers]] decide when it's time for a mortal [[soul]] to pass into the Shadowlands.<ref name="Panel Recap"/> When a soul crosses the [[Veil]] between life and death, it is shepherded by the kyrian to the [[Crucible (Oribos)|Crucible]] atop [[Oribos]] so that they can be judged by the impassive [[Arbiter]].<ref name="Bastion Preview">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187292/|title=Shadowlands Preview: Bastion and the Kyrian Covenant|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref> All of the soul's contents—deeds, misdeeds, thoughts, accomplishments, and failures—are laid bare before the Arbiter, who then judges in a mere instant and sends the soul through one of the gateways in her chamber to one of the infinite realms of the Shadowlands, the largest of which are ruled over by powerful [[covenant]]s—powerful orders who have existed since the Shadowlands were shaped long ago, and who bear sacred duties to help maintain the afterlife's ecosystem.<ref name="What's Next"/><ref name="Panel Recap"/><ref>[[The Path to Bastion]]</ref> Each of the primary afterlives is overseen by one of the immensely powerful [[Eternal Ones]] who together make up the Pantheon of Death.<ref>{{Ref WoWGrimoire|61}}</ref> Each soul brings with it a vital force known as [[anima]], the product of all of the soul's experiences and actions in life. Anima is the lifeblood of the Shadowlands, making trees grow and rivers flow and is the source that's drawn upon to conduct the magic of death. Great souls—both good and evil—have a lot of anima, while those who have lived humbler lives have less.<ref name="What's Next"/><ref name="Panel Recap"/>
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[[File:Forge of Afterlives.jpg|thumb|The [[Forge of Afterlives]] in [[Zereth Mortis]].]]
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Four of the realms—[[Ardenweald]], [[Bastion]], [[Maldraxxus]], and [[Revendreth]]—are especially vital to the functioning of the Shadowlands. However, there could be infinite afterlives, some small and tailored to a single person while others are vast and full of either splendor or torment. All interpretations of the afterlife held by mortal cultures are possible somewhere within the Shadowlands.<ref name="MrGM Danuser">{{Ref web|url=https://www.youtube.com/watch?v=YphELY-QQss&t=23m30s|title=Blizzcon Shadowlands Interview: Frank Kowalkowski & Steve Danuser - Titanforging/Tier Sets & More! (23:30 - 25:00)|author=MrGM|publisher=YouTube|date=2019-11-02|accessdate=2019-11-02}}</ref><ref>{{Ref web|url=https://www.forbes.com/sites/hnewman/2020/07/17/how-warcraft-shadowlands-story-unfolds-and-why-its-not-all-guest-stars/|title=How Warcraft: Shadowlands’ Story Unfolds, And Why It’s Not All Guest Stars|author=Heather Newman|publisher=Forbes|date=2020-07-17|archiveurl=https://web.archive.org/web/20200718165043if_/https://www.forbes.com/sites/hnewman/2020/07/17/how-warcraft-shadowlands-story-unfolds-and-why-its-not-all-guest-stars/#6275f66355d4|archivedate=2020-07-18}}</ref><ref name="Lorekeeper">{{Ref web|url=http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|title=Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser|author=Ezgi Pajecki|publisher=Lorekeeper|date=2020-09-26|archiveurl=https://web.archive.org/web/20200927142456/http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|archivedate=2020-09-27}}</ref><ref>{{Ref web|url=https://sagamer.co.za/2020/07/09/interview-with-world-of-warcraft-art-director-ely-cannon/|title=Interview with World of Warcraft art director Ely Cannon|author=Garth Holden|publisher=SA Gamer|date=2020-07-09|archiveurl=https://web.archive.org/web/20200804105710/https://sagamer.co.za/2020/07/09/interview-with-world-of-warcraft-art-director-ely-cannon/|archivedate=2020-08-04}}</ref> All of the realms of Death were created from the [[First Ones]]' realm of [[Zereth Mortis]], tucked away in the fabric of the Shadowlands itself.<ref name="Eternity's End video">{{Ref web|url=https://www.youtube.com/watch?v=IRWIW2VxgGs|title=Eternity’s End – Developer Preview <nowiki>|</nowiki> World of Warcraft: Shadowlands|author=World of Warcraft|publisher=YouTube|date=2021-11-11}}</ref><ref name="Eternity's End preview blog">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23745018/|title=Shadowlands: Watch the Eternity’s End developer preview|author=Blizzard Entertainment|date=2021-11-11|archiveurl=https://web.archive.org/web/20211111180456/https://worldofwarcraft.com/en-us/news/23745018/shadowlands-watch-the-eternitys-end-developer-preview|archivedate=2021-11-11}}</ref>
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Because souls are constantly crossing over from the mortal plane, new afterlives are manifested by Zereth Mortis' [[Forge of Afterlives]] to meet the needs of the Shadowlands.<ref name="JudgehypeInterview" /><ref name="Eternity's End video"/>
   
 
Between each realm is a cloudy space known as the [[In-Between]] which was once rich with streams of anima connecting the different domains, but the current anima drought has caused the realms to become cut off from one another, breeding fear and mistrust among the inhabitants.<ref name="MrGM Danuser"/>
 
Between each realm is a cloudy space known as the [[In-Between]] which was once rich with streams of anima connecting the different domains, but the current anima drought has caused the realms to become cut off from one another, breeding fear and mistrust among the inhabitants.<ref name="MrGM Danuser"/>
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Souls are not necessarily permanently stuck in their assigned afterlives. When the machinery of Death functioned the way it was supposed to, souls who had completed obligations in one realm sometimes had the opportunity to travel to some of the other realms of the Shadowlands. For example, romantic partners who are initially sent to different realms may eventually find an afterlife they can share together.<ref name="Lorekeeper"/><ref>{{Ref web|url=https://www.wowhead.com/news=316807/|title=Shadowlands Lore Interview with Lead Narrative Designer Steve Danuser - Elune, Sylvanas, Calia|author=perculia|publisher=Wowhead|date=2020-07-09|archiveurl=https://web.archive.org/web/20200709151148/https://www.wowhead.com/news=316807/shadowlands-lore-interview-with-lead-narrative-designer-steve-danuser-elune-sylv|archivedate=2020-07-09}}</ref>
 
Souls are not necessarily permanently stuck in their assigned afterlives. When the machinery of Death functioned the way it was supposed to, souls who had completed obligations in one realm sometimes had the opportunity to travel to some of the other realms of the Shadowlands. For example, romantic partners who are initially sent to different realms may eventually find an afterlife they can share together.<ref name="Lorekeeper"/><ref>{{Ref web|url=https://www.wowhead.com/news=316807/|title=Shadowlands Lore Interview with Lead Narrative Designer Steve Danuser - Elune, Sylvanas, Calia|author=perculia|publisher=Wowhead|date=2020-07-09|archiveurl=https://web.archive.org/web/20200709151148/https://www.wowhead.com/news=316807/shadowlands-lore-interview-with-lead-narrative-designer-steve-danuser-elune-sylv|archivedate=2020-07-09}}</ref>
   
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The Shadowlands transcend all worlds and realities, as evidenced with [[Soulbinder Nyami]]<ref>[[Unholy Attainment: Essence of Shadow]]</ref> and the loa being able to use their power on [[Draenor (alternate universe)|alternate Draenor]].<ref>[[The Blessing of Samedi]]</ref><ref>[[I Help Ya Kill Dem]]</ref> All alternate versions of the same mortal are more or less part of the same being, such as in the case with [[Draka]], using an analogy of a rope with different threads which can be pulled off, but which "at some time come together to make that rope" and eventually come together as one being in the Shadowlands.<ref name="Lorekeeper"/>
The Shadowlands are accessible upon death, where the player-character can roam, and can only be seen by other spirits.<ref name=seeyouontheotherside>[[See You on the Other Side]]</ref> The [[Spirit of Tony Two-Tusk]] describes the Shadowlands as {{text|say|all grey and dark, swirling clouds}}. While [[Uuna]] was in the Shadowlands,<ref>[[Uuna's Doll]] pet description</ref> she described it as dark and she was unable to see anything, though she could hear people interacting with her in the physical world. From within the Shadowlands, she could see the light of the [[naaru]] [[A'dal]] who was in the physical world, but it was so bright that it scared her. The [[moonlight]] at [[Lake Falathim]] allowed her to see [[Adventurer|a friend]] in the physical world.
 
   
When a soul is called from the afterlife, it is free to roam the material realm if it is not restrained within moments of its arrival.<ref>[[Soul Coffer (item)]]</ref> Mortal souls that cross over and are brought back do not appear however to retain defined memories of what they experienced in the Shadowlands.<ref name="JudgehypeInterview">[https://worldofwarcraft.judgehype.com/news/interview-de-steve-danuser-sur-l-histoire-de-shadowlands-164320/ Judgehype - Interview de Steve Danuser sur l'histoire de Shadowlands]</ref> While in the Shadowlands, visions of past events may be seen.<ref name=echoofymiron/><ref>[[Anguish of Nifflevar]]</ref><ref name="Westfall">[[A Vision of the Past]]</ref>
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When a soul is called from the afterlife, it is free to roam the material realm if it is not restrained within moments of its arrival.<ref>[[Soul Coffer (item)]]</ref> Mortal souls that cross over and are brought back do not appear, however, to retain defined memories of what they experienced in the Shadowlands.<ref name="JudgehypeInterview">[https://worldofwarcraft.judgehype.com/news/interview-de-steve-danuser-sur-l-histoire-de-shadowlands-164320/ Judgehype - Interview de Steve Danuser sur l'histoire de Shadowlands]</ref> A spirit in the Shadowlands can, with enough power over other souls, tear a hole into the living world once they are strong enough. This is how [[Jin'do]] returned to Azeroth.<ref>[[Break the Godbreaker]]</ref>
   
 
[[Time]] is perceived differently in the Shadowlands. Time and Death are not related, as Death is about eternity and not linear time.<ref name="Lorekeeper"/> Time is a construct of order and structure, but circumstances in the Shadowlands are more chaotic. To a soul in the Shadowlands, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream in which a significant period of time can seem to pass even though one has only slept for a few hours.<ref>{{Ref web|url=https://www.youtube.com/watch?v=D4w2FqtWToM&t=8m35s|title=Entrevista a Ion Hazzikostas sobre Shadowlands <nowiki>| Shadowlands interview with Ion Hazzikostas [EN/ES]</nowiki> (08:35)|author=WoWChakra|publisher=YouTube|date=2020-05-15|accessdate=2020-05-19}}</ref><ref>{{Ref web|url=https://www.youtube.com/watch?v=fMQjUIo5wBc&t=6m15s|title=<nowiki>…SCOURGE INVASION! Pre-Patch, Shadowland’s Anti Grind, LESS RNG, New Gearing + MORE | Ion Interview (06:15 - 08:40)</nowiki>|author=Bellular|publisher=YouTube|date=2020-07-13|accessdate=2020-09-27}}</ref> The [[Alliance]] and [[Horde]] leaders who were imprisoned in the [[Maw]] by the [[Mawsworn]] felt as if they were trapped for weeks or longer, enough for them to make countless escape attempts and for [[Jaina Proudmoore]] to feel as if time had lost all meaning, whereas far less time elapsed in the mortal world.<ref>[[A Flight from Darkness]]</ref><ref>[[A Moment's Respite]]</ref> Nevertheless, time of some kind seems to exist, as the [[Primus]], before leaving his realm and disappearing, had an ally able to peer into the timeways to see every possible outcome for his military and its various tactics in order to determine the best possible ones.<ref name="SA Gamer">{{Ref web|url=https://sagamer.co.za/2020/09/24/a-deep-dive-into-maldraxxus-the-defenders-of-death/|title=A deep dive into Maldraxxus, the defenders of Death|author=Garth Holden|publisher=SA Gamer|date=2020-09-24|archiveurl=https://web.archive.org/web/20200924191925/https://sagamer.co.za/2020/09/24/a-deep-dive-into-maldraxxus-the-defenders-of-death/|archivedate=2020-09-24}}</ref>
Sometimes, the spirits roam the Shadowlands without resting. It can be because their resting place wasn't complete, because of a battle in their resting place<ref>[[The Honored Ancestors]]</ref> or because of the corruption of their resting place.<ref name=seeyouontheotherside/> To bring eternal peace to the souls, it is needed to destroy the source of corruption<ref>[[Jin'arrak's End]]</ref> or by making a ceremony with items such as [[Tuskarr Ritual Object]].<ref>[[Picking Up the Pieces]]</ref> A spirit in the Shadowlands can, with enough power over other souls, tear a hole into the living world once they are strong enough. This is how [[Jin'do]] returned to Azeroth.<ref>[[Break the Godbreaker]]</ref>
 
   
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On [[Azeroth]], [[Icecrown]] serves as an anchor to the Shadowlands.<ref>[[Jailor of the Damned]]</ref> During the [[Day of the Dead]], the Shadowlands draw closer to Azeroth.<ref>[https://worldofwarcraft.com/en-us/news/11468446 The Day of the Dead has Arrived]: "Can you feel it? The spirit world draws close during the Day of the Dead."</ref>
[[Time]] is perceived differently in the Shadowlands. Time and Death are not related, as Death is about eternity and not linear time.<ref name="Lorekeeper"/> Time is a construct of order and structure, but circumstances in the Shadowlands are more chaotic. To a soul in the Shadowlands, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream in which a significant period of time can seem to pass even though one has only slept for a few hours.<ref>{{Ref web|url=https://www.youtube.com/watch?v=D4w2FqtWToM&t=8m35s|title=Entrevista a Ion Hazzikostas sobre Shadowlands <nowiki>| Shadowlands interview with Ion Hazzikostas [EN/ES]</nowiki> (08:35)|author=WoWChakra|publisher=YouTube|date=2020-05-15|accessdate=2020-05-19}}</ref><ref>{{Ref web|url=https://www.youtube.com/watch?v=fMQjUIo5wBc&t=6m15s|title=<nowiki>…SCOURGE INVASION! Pre-Patch, Shadowland’s Anti Grind, LESS RNG, New Gearing + MORE | Ion Interview (06:15 - 08:40)</nowiki>|author=Bellular|publisher=YouTube|date=2020-07-13|accessdate=2020-09-27}}</ref> Conversely, to [[Salanar the Horseman]], who inhabits the realm,<ref>[[Into the Realm of Shadows]]</ref> mere days passed between the [[war against the Lich King]] and the [[third invasion of the Burning Legion]] when it was really years.<ref>[[Neltharion's Lair: Braid of the Underking]]</ref>
 
   
During the [[Day of the Dead]], the Shadowlands draw closer to Azeroth.<ref>[https://worldofwarcraft.com/en-us/news/11468446 The Day of the Dead has Arrived]: "Can you feel it? The spirit world draws close during the Day of the Dead."</ref>
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The border between the Shadowlands and the living world is the [[Veil]], which looks like the living world in greyscale.<ref>[[To Cross the Veil]]</ref>
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Other planes like [[Helheim]] and [[Thros]] are connected to the Shadowlands but not contained inside it.
  +
  +
Even after the [[war against the Jailer]], [[Death]] is still an uncertainty to most citizens of Azeroth, as they didn't come to the Shadowlands with the [[adventurer]]s, and not everyone came back from the realm of the dead.<ref>[https://www.mmo-champion.com/content/11031-Dragonflight-Developer-Interviews MMO Champion - Dragonflight Developer Interviews]</ref>
   
 
==History==
 
==History==
  +
The Shadowlands were created by the mysterious [[First Ones]]<ref>{{Ref WoWGrimoire|151}}</ref> and have existed ever since [[mortal]] life first arose in the physical universe.<ref name="WoWCV·12"/> Everything in the realms of Death was made by the First Ones and their [[automa]] servants from their realm of [[Zereth Mortis]].<ref name="Eternity's End video"/><ref name="Eternity's End preview blog"/>
[[Odyn|Keeper Odyn]] used knowledge he gleaned from the Shadowlands to create the first [[Val'kyr]], [[Helya]] and tasked her with bringing the souls of worthy [[vrykul]] to the [[Halls of Valor]].<ref>[[The Legend of Odyn#First of the Val'kyr]]</ref><ref>{{Ref WoWCV1|48}}</ref>
 
  +
  +
Originally, the Eternal One [[Zovaal]] served as the Arbiter of mortal souls. However, when he sought to unmake the balance of the cosmos, the rest of the Pantheon of Death banished him to the [[Maw]] to make him its Jailer and constructed a [[Arbiter|new Arbiter]] to replace him.<ref>[[Covenants Renewed]]</ref>
  +
 
[[Odyn|Keeper Odyn]] used knowledge he gleaned from the Shadowlands to create the first [[Val'kyr]], [[Helya]], and tasked her with bringing the souls of worthy [[vrykul]] to the [[Halls of Valor]].<ref>[[The Legend of Odyn#First of the Val'kyr]]</ref><ref>{{Ref WoWCV1|48}}</ref>
   
 
When [[Sylvanas Windrunner]] killed herself in [[Icecrown Citadel]], she found herself in the darkness where she encountered nine Val'kyr that remained in service to the [[Scourge]]. While there, the partnership between Sylvanas and [[the Jailer]] started.<ref>[https://www.wowhead.com/news=296023/the-jailer-is-the-main-villain-of-shadowlands-working-with-sylvanas-since-edge-o wowhead] - BlizzCon 2019: A: We'll find out more of her motivations in Shadowlands and that her relationship with the Jailer dates back a bit. Edge of Night story involves this relationship. Working with Varian was a long term strategy in order to get war chief - had to make allies but now we're seeing the fruition of that.</ref>
 
When [[Sylvanas Windrunner]] killed herself in [[Icecrown Citadel]], she found herself in the darkness where she encountered nine Val'kyr that remained in service to the [[Scourge]]. While there, the partnership between Sylvanas and [[the Jailer]] started.<ref>[https://www.wowhead.com/news=296023/the-jailer-is-the-main-villain-of-shadowlands-working-with-sylvanas-since-edge-o wowhead] - BlizzCon 2019: A: We'll find out more of her motivations in Shadowlands and that her relationship with the Jailer dates back a bit. Edge of Night story involves this relationship. Working with Varian was a long term strategy in order to get war chief - had to make allies but now we're seeing the fruition of that.</ref>
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[[File:Shadowlands Cinematic03.jpg|thumb|The veil between life and death shattered above [[Icecrown Citadel]].]]
 
[[File:Shadowlands Cinematic03.jpg|thumb|The veil between life and death shattered above [[Icecrown Citadel]].]]
 
{{sl-section}}{{Stub/Lore-section}}
 
{{sl-section}}{{Stub/Lore-section}}
The Shadowlands are in a state of disarray. In the natural order of things, souls are sorted and sent on to an afterlife realm appropriate to the lives they lived,<ref name="Panel Recap"/> but since around the time of the [[Third invasion of the Burning Legion|Burning Legion's third invasion of Azeroth]],<ref>{{Ref web|url=https://www.youtube.com/watch?v=xHFYGcRVX_A&t=6m57s|title=John Hight & Johnny Cash SHADOWLANDS Interview! <nowiki>|</nowiki> BLIZZCON 2019! (06:57)|author=Azeroth Radio|publisher=YouTube|date=2019-11-03|accessdate=2019-11-07}}</ref> the [[Arbiter]] has gone mysteriously dormant,<ref name="Oribos preview">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23429193/|title=Shadowlands Preview: Oribos|author={{Blizz|Blizzard Entertainment}}|date=2020-05-21|archiveurl=https://web.archive.org/web/20200521173528/https://worldofwarcraft.com/en-us/news/23429193/shadowlands-preview-oribos|archivedate=2020-05-21}}</ref> and all souls who have perished—including the innocents slain at [[Teldrassil]]—are now being funneled directly into the [[Maw]]. The Shadowlands are starving for [[anima]] even as the Maw continues to grow from the glut of fresh souls. [[Sylvanas Windrunner]] has been seemingly perpetrating acts to bring about great amounts of death and destruction. In partnership with [[the Jailer]], they have been working toward a common end for some time.<ref name="Panel Recap" />
+
The Shadowlands are in a state of disarray. In the natural order of things, souls are sorted and sent on to an afterlife realm appropriate to the lives they lived,<ref name="Panel Recap"/> but since around the time of the [[Third invasion of the Burning Legion|Burning Legion's third invasion of Azeroth]],<ref>{{Ref web|url=https://www.youtube.com/watch?v=xHFYGcRVX_A&t=6m57s|title=John Hight & Johnny Cash SHADOWLANDS Interview! <nowiki>|</nowiki> BLIZZCON 2019! (06:57)|author=Azeroth Radio|publisher=YouTube|date=2019-11-03|accessdate=2019-11-07}}</ref> and some time after [[Ursoc]]'s death in the [[Emerald Nightmare]],<ref>[http://worldofwarcraft.judgehype.com/news/interview-de-steve-danuser-sur-l-histoire-de-shadowlands-164320/ Interview with Steve Danuser on the history of Shadowlands]</ref> the [[Arbiter]] has gone mysteriously dormant,<ref name="Oribos preview">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23429193/|title=Shadowlands Preview: Oribos|author={{Blizz|Blizzard Entertainment}}|date=2020-05-21|archiveurl=https://web.archive.org/web/20200521173528/https://worldofwarcraft.com/en-us/news/23429193/shadowlands-preview-oribos|archivedate=2020-05-21}}</ref> and all souls who have perished—including the innocents slain at [[Teldrassil]]—are now being funneled directly into the [[Maw]]. The Shadowlands are starving for [[anima]] even as the Maw continues to grow from the glut of fresh souls. [[Sylvanas Windrunner]] has been seemingly perpetrating acts to bring about great amounts of death and destruction. In partnership with [[the Jailer]], they have been working toward a common end for some time.<ref name="Panel Recap" />
   
 
Members of the [[Alliance]] and [[Horde]] will manage to enter the Shadowlands with the help of [[Bolvar Fordragon]] and his [[death knight]]s, and will directly be sent into the Maw. Thanks to the connection some of the heroes of [[Azeroth]] have to their [[Azeroth (titan)|world-soul]], a number of them will be able to leave the Maw and travel the realms of the dead, being the first to do this kind of feat, and become known as the Maw Walkers.
 
Members of the [[Alliance]] and [[Horde]] will manage to enter the Shadowlands with the help of [[Bolvar Fordragon]] and his [[death knight]]s, and will directly be sent into the Maw. Thanks to the connection some of the heroes of [[Azeroth]] have to their [[Azeroth (titan)|world-soul]], a number of them will be able to leave the Maw and travel the realms of the dead, being the first to do this kind of feat, and become known as the Maw Walkers.
   
 
==Geography==
 
==Geography==
[[File:VZ-Shadowlands.jpg|thumb|340px|Map of the Shadowlands.]]
+
[[File:VZ-Shadowlands.jpg|thumb|upright=1.1|Map of the Shadowlands.]]
Although the world map for the Shadowlands (pictured right) depicts the realms of the Shadowlands on a flat plane, this is only a top-down view. In reality, the Shadowlands are an infinite three-dimensional space, and [[Revendreth]] is the zone that is lowest down and closest to the [[Maw]]. Similarly, while [[Maldraxxus]] appears to be adjacent to the Maw, it's not being directly affected by it in the same way that Revendreth is.<ref name="GamerBraves Maldraxxus">{{Ref web|url=https://www.gamerbraves.com/maldraxxus-deep-dive-with-steve-danuser/|title=Maldraxxus Deep Dive With Steve Danuser|author=Wam|publisher=GamerBraves|date=2020-09-24|archiveurl=https://web.archive.org/web/20200925165129/https://www.gamerbraves.com/maldraxxus-deep-dive-with-steve-danuser/|archivedate=2020-09-25}}</ref>
+
Although the world map for the Shadowlands (pictured right) depicts the realms of Death on a flat plane, this is only a top-down view. In reality, the Shadowlands are an infinite three-dimensional space, and [[Revendreth]] is the zone that is lowest down and closest to the [[Maw]]. Similarly, while [[Maldraxxus]] appears to be adjacent to the Maw, it's not being directly affected by it in the same way that Revendreth is.<ref name="GamerBraves Maldraxxus">{{Ref web|url=https://www.gamerbraves.com/maldraxxus-deep-dive-with-steve-danuser/|title=Maldraxxus Deep Dive With Steve Danuser|author=Wam|publisher=GamerBraves|date=2020-09-24|archiveurl=https://web.archive.org/web/20200925165129/https://www.gamerbraves.com/maldraxxus-deep-dive-with-steve-danuser/|archivedate=2020-09-25}}</ref> The Eternal City of [[Oribos]] stands at the heart of the realms of Death,<ref name="Panel Recap"/><ref>[[Audience with the Arbiter]]</ref> while [[Zereth Mortis]] is tucked away within the fabric of the Shadowlands itself.<ref name="Eternity's End video"/>
   
 
===Zones===
 
===Zones===
 
*{{Sl-inline}} [[Maw|The Maw]] (50 - 60)
 
*{{Sl-inline}} [[Maw|The Maw]] (50 - 60)
  +
**{{Sl-inline}} [[Korthia]] (Added in [[Patch 9.1]])
 
*{{Sl-inline}} [[Bastion]] (50 - 60, Storyline 50 - 52)
 
*{{Sl-inline}} [[Bastion]] (50 - 60, Storyline 50 - 52)
 
*{{Sl-inline}} [[Maldraxxus]] (50 - 60, Storyline 52 - 54)
 
*{{Sl-inline}} [[Maldraxxus]] (50 - 60, Storyline 52 - 54)
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*{{Sl-inline}} [[Revendreth]] (50 - 60, Storyline 57 - 60)
 
*{{Sl-inline}} [[Revendreth]] (50 - 60, Storyline 57 - 60)
 
*{{Sl-inline}} [[Oribos]] (sanctuary)
 
*{{Sl-inline}} [[Oribos]] (sanctuary)
*{{Sl-inline}} [[In-Between|The In-Between]] (space between zones)
+
*{{Sl-inline}} [[Zereth Mortis]] (Added in [[Patch 9.2]])
  +
*{{Sl-inline}} [[In-Between|The In-Between]] (space between zones and parallel to them)
  +
**{{Sl-inline}} [[Tazavesh, the Veiled Market]]
   
 
===Other areas===
 
===Other areas===
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===Lore locations===
 
===Lore locations===
*Unnamed native realm of the [[Broker]]s
+
*The unnamed home realm of the [[broker]]s
  +
*[[Baraneth]]
  +
*[[Craftenium]]
  +
*[[Hunting grounds]]
  +
*[[Inn of Forever]]
  +
*[[Nirem-Ahn]]
  +
*A "hive" where the souls of [[Irik-tu]] and others of their race "shared a long and pleasant coexistence"<ref>[[Expedition Report A37J - Part 3]]</ref>
  +
*A sea of liquid fire and molten earth - a paradise for the [[aell]]s who live inside fire<ref>''[[World of Warcraft: Sylvanas]]'', chapter 22</ref>
  +
 
{{Rfptr-section}}
  +
*[[Ra'zunesh]]
   
 
==Dungeons==
 
==Dungeons==
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*{{portal|Other Side|sl|De Other Side}}
 
*{{portal|Other Side|sl|De Other Side}}
 
*{{portal|Sanguine Depths|sl}}
 
*{{portal|Sanguine Depths|sl}}
  +
*{{portal|Tazavesh, the Veiled Market|sl}}
 
*{{portal|Torghast, Tower of the Damned|sl}}
 
*{{portal|Torghast, Tower of the Damned|sl}}
*{{portal|Castle Nathria (instance)|raid|Castle Nathria}}
+
*{{portal|Castle Nathria|raid}}
  +
*{{portal|Sanctum of Domination|raid}}
  +
*{{portal|Sepulcher of the First Ones|raid}}
   
 
==Appearances==
 
==Appearances==
  +
{{Seealso|Veil#Appearances}}
[[File:Shadowlands game.jpg|thumb|The Shadowlands in [[Azeroth]] as seen by a dead [[adventurer]].]]
 
===World of Warcraft===
 
{{wow-section}}
 
In ''[[World of Warcraft]]'', the Shadowlands can be seen when a [[player character|character]] dies. They can be resurrected by a [[Spirit Healer]] (or by finding the [[corpse]] of their physical body, though this may be just a game mechanic).
 
 
The Shadowlands can also be witnessed by other means, such as with some specific [[Reagent Pouch]].<ref name="Into the World of Spirits"/> It can also be seen with some devices<ref name=itemsghostworld/> and potions<ref>[[Vision of the Dead]]</ref> while being alive. Many not-dead mortals who visit the Shadowlands do not return.<ref>[[Jin'arrak's End]]</ref>
 
 
===The Burning Crusade===
 
{{Bc-section}}
 
[[Shirrak the Dead Watcher]], an otherworldly being, haunted both the spirit and physical worlds. A [[Draenei Spirit]] asked the adventurers to kill it.<ref>[[The Dead Watcher]]</ref>
 
 
===Wrath of the Lich King===
 
{{wotlk-section}}
 
[[File:Shadowy Agmar's Hammer.jpg|thumb|[[Agmar's Hammer]] seen in the world of shadows in [[The Power to Destroy]] quest.]]
 
*[[Salanar the Horseman]]'s [[Dark Riders of Acherus|dark riders]] kill captured horses and raise them as [[Acherus Deathcharger]]s there, while [[death knight]] initiates are given the task to enter the Realm of Shadows and to defeat the horsemen and take the [[deathcharger]]s for themselves, a task in which is said few of the initiates succeed. There are [[Shadowy Tormentor]]s when initiates go to the realm for their deathcharger.
 
*[[Lady Alistra]] summons [[Shadow Construct]]s, [[Forgotten Servant]]s and a [[Cenarion Scout]] from the shadow realm to train her [[Disciple of the Unholy|Disciples of the Unholy]]. It's unknown how the Scout came there, but after wondering shortly Lady Alistra kills her too.
 
*The [[Lich King]] gained sway over the Shadowlands. An Alliance champion encounters the Lich King with [[Val'kyr Soulclaimer]]s while seeing visions of the past in the Shadowlands using the [[Incense Burner]].<ref name="echoofymiron" /> In another vision in the spirit world in [[Nifflevar]] the origins of the [[human]]s from [[vrykul]] is discovered.<ref>[[Anguish of Nifflevar]]</ref>
 
*The [[blue dragonflight]] and their minions attacked the [[Coldrock Quarry]], killing the [[Kaskala]] [[tuskarr]] [[shaman]] and craftsmen working there. The violence threw the spirit world into utter chaos and [[Elder Atkanok]] was unable to guide the ancestors home unless he had help in finding a way to soothe the spirits of the murdered. Thus, Alliance and Horde adventurers assisted him in freeing the spirits of the murdered tuskarr. As they did so, the upheaval in the spirit world was beginning to calm.<ref>[[The Lost Spirits]]</ref>
 
*[[Shadowy Tormentor]]s inhabit this dimension, and emerge from it to torment death knights such as Koltira Deathweaver. The Lich King originally kept them at bay, but after the [[Knights of the Ebon Blade]] left his service, the tormentors are now loose upon them. He even appears in the World of the Dead, as he calls it, riding a [[frost wyrm]] during [[The Power to Destroy]].
 
*An adventurer temporarily separated their spirit from their body to question ghosts at the [[Forgotten Shore]].<ref>[[The Forgotten Tale]]</ref>
 
 
===The Shattering: Prelude to Cataclysm===
 
{{novel-section}}{{Stub/Lore-section}}
 
[[Thrall]]'s soul entered into the world of spirit during a vision quest in order to reconnect with the elements. In it, he was transformed into a [[spirit wolf]] and [[Aggralan|Aggra]], in the same form, led him through the swirling mist. The vision quest consisted of witnessing several important past events of his life with the involvement of the elements.<ref name=PtC-25>''[[The Shattering: Prelude to Cataclysm]]'', chapter 25</ref>
 
 
===Cataclysm===
 
[[File:Wasn't It Obvious.jpg|thumb|[[Azuregos]] and [[Anara]] in the spirit world.]]
 
{{cata-section}}
 
*[[Thoralius the Wise]] sent a hero into the [[Deadmines]] to see a vision of [[Edwin VanCleef]]'s death inside the spirit world.<ref name="Westfall"/>
 
*[[Azuregos]] hid in the Shadowlands, together with the [[Spirit Healer|spirit healer]] [[Anara]].
 
*[[High Prophet Barim]] sends players into the spirit world where they fight [[Harbinger of Darkness]] and [[Soul Fragment (Lost City of the Tol'vir)|Soul Fragments]].<ref>The [[High Prophet Barim]] Adventure Guide calls it "realm of darkness", while the descriptions of the individual abilities in the fight, that are not in the Adventure Guide, call it "spirit world"</ref>
 
*In a cave in the [[Gullet]] in the [[Twilight Highlands]], [[Uchek]] gets a Horde adventurer in a trance that put's them in the spirit realm where they cleanse three shrines and destroy any evil spirits in the area with [[The Light of Souls]].<ref>[[Night Terrors (quest)]]</ref>
 
*[[Jin'do]] survived as a shade, weak and broken, in the spirit world.<ref>[[Break the Godbreaker]]</ref> Jin'do found a way back into the world and enslaved [[Hakkar the Soulflayer]].<ref>[[Jin'do the Godbreaker#Adventure Guide]]</ref>
 
 
===Mists of Pandaria===
 
{{mop-section}}
 
*[[Tortured Spirit]]s in the [[Jade Forest]] became trapped in the physical world, being unable to move to the next. [[Ren Whitepaw]] sent adventurers to put them to rest.<ref>[[Rest in Peace]]</ref>
 
*[[Pei-Zhi]] creates a [[The Tan-Chao|tan-chao]], a bridge from the living world to the heavens, to draw spirits called by the [[mogu]] back into the Shadowlands.<ref>[[Ritual Artifacts]]</ref>
 
*[[Mogu]] tortured the spirits of [[pandaren]] in the spirit world at the [[Golden Stair]] in the [[Vale of Eternal Blossoms]] where adventurers entered the spirit world through spirit vortexes to free [[Captive Pandaren Spirit]]s<ref>[[Free Spirits]]</ref> before the Vale was destroyed. [[Twisted Tormentor]]s wandered in the spirit world there.
 
*During the battle with [[Gara'jal the Spiritbinder (tactics)|Gara'jal the Spiritbinder]] in [[Mogu'shan Vaults]], adventurers were sent to the spirit world via his [[Spirit Totem (Mogu'shan Vaults)|Spirit Totems]].
 
*[[Spirit Flayer]]s are undead [[troll]]s in the [[Throne of Thunder]] phased into the spirit world, unable to be harmed from the mortal plane.
 
*In the [[Cavern of Lost Spirits]] on the [[Timeless Isle]], an adventurer helps [[Zarhym (NPC)|Zarhym]] a floating skull find his body by entering the spirit world while avoiding [[Timeless Spirit]]s that could kick them out of the spirit world.
 
 
===Warlords of Draenor===
 
{{Wod-section}}
 
[[File:The Shadow Gate.jpg|thumb|[[Shadow Gate]] used by [[Borgal Doomfist]] to get to the spirit realm.]]
 
*The [[SI:7]] [[rogue]] [[Owynn Graddock]], [[shadow hunter]] [[Shadow Hunter Bwu'ja|Bwu'ja]] and the [[adventurer|commanders]] of the [[Alliance]] and [[Horde]] entered the spirit realm by the [[Shadow Gate]] in order to stop the {{Au|Bloodmaul clan|Bloodmaul}} [[chieftain]] [[Borgal Doomfist]] using the [[Soulgrinder]] on [[orc]]ish and [[draenei]] [[ghost|spirits]].<ref>[[Seeking the Truth (Horde)]]</ref> In the spirit realm, there are [[Phantasmic Watcher]]s, [[Umbral Lurker]]s and orc and draenei [[Crazed Soul]]s.
 
*An adventurer enters the spirit realm with [[Elixir of Memories]] and destroys the memory of [[Arumel]] in [[Talador]].<ref>[[Aruumel's Rest]]</ref>
 
*[[Golmash Hellscream]] died in a brutal combat and entered the spirit world in unrest, as it is with many who die like that.<ref>[[Golmash Hellscream (quest)]]</ref>
 
 
 
===Legion===
 
===Legion===
 
{{Legion-section}}
 
{{Legion-section}}
 
[[File:A Dark Place.jpg|thumb|[[A Dark Place|A dark forest]] in the Shadowlands.]]
 
*Death knight champions have interactions with characters that have been to the Shadowlands:
 
*Death knight champions have interactions with characters that have been to the Shadowlands:
 
**[[Dark Summoner Marogh]] came a long way to Acherus from deep within the realm of the Shadowlands.<ref>[[Recruiting the Troops (death knight)]]</ref>
 
**[[Dark Summoner Marogh]] came a long way to Acherus from deep within the realm of the Shadowlands.<ref>[[Recruiting the Troops (death knight)]]</ref>
**[[Salanar the Horseman]] was sent for from the Realm of Shadows. Those sent for him encountered [[fal'dorei]] [[Shadowstalker Arachnar]]. Salanar noted that while years had passed in the regular world, for him in the Realm of Shadows, it had been mere days since he had helped the [[Adventurer|Deathlord]] claim their own deathcharger.<ref>[[Salanar the Horseman (quest)]]</ref><ref>[[Neltharion's Lair: Braid of the Underking]]</ref>
 
**Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider obtained by defeating [[Dark Rider Ghrave]] in the Realm of Shadows.<ref>[[Fallen Steeds: Reins of Shadow]]</ref>
 
 
**[[Knights of the Ebon Blade]] were sent to the Shadowlands to acquire the Aggregates of Anguish, five tormented essences of powerful souls - [[Admiral Proudmoore]], [[Soulbinder Nyami]], [[Grand Empress Shek'zeer]], [[Grand Apothecary Putress]] and [[Archmage Arugal]]. Salanaar required these to conjure the Steeds of the Damned for the order's new [[Four Horsemen#The Horsemen of the Ebon Blade|Horsemen]].<ref>[[Aggregates of Anguish]]</ref>
 
**[[Knights of the Ebon Blade]] were sent to the Shadowlands to acquire the Aggregates of Anguish, five tormented essences of powerful souls - [[Admiral Proudmoore]], [[Soulbinder Nyami]], [[Grand Empress Shek'zeer]], [[Grand Apothecary Putress]] and [[Archmage Arugal]]. Salanaar required these to conjure the Steeds of the Damned for the order's new [[Four Horsemen#The Horsemen of the Ebon Blade|Horsemen]].<ref>[[Aggregates of Anguish]]</ref>
*The corrupted soul of High Priestess [[Dejahna]] is fought in the [[The Desolate Host]] encounter in the [[Tomb of Sargeras]] when champions enter the spirit realm.
 
*In the battle with [[Argus the Unmaker]], Argus slays the adventurers battling him. [[Eonar]] is able to bring them back from the Shadowlands multiple times with her power. [[Hungering Soul]]s attack the heroes' spirits while in the Shadowlands.
 
[[File:A Dark Place.jpg|thumb|[[A Dark Place|A dark forest]] in the Shadowlands.]]
 
 
*[[A Dark Place]], entered by a portal at the [[Emerald Dragonshrine]], is an area where "the barrier between the realms of life and death are thin".<ref name="SpiritHealer">[[Spirit Healer#Quotes|Spirit Healer dialogue]]</ref> Adventurers travel here to save a young [[eredar]] ghost named [[Uuna]] from creatures called [[Soul-Eater]]s mysterious denizens of the dark place that cannot be harmed by mortals.<ref name="SpiritHealer"/>
 
*[[A Dark Place]], entered by a portal at the [[Emerald Dragonshrine]], is an area where "the barrier between the realms of life and death are thin".<ref name="SpiritHealer">[[Spirit Healer#Quotes|Spirit Healer dialogue]]</ref> Adventurers travel here to save a young [[eredar]] ghost named [[Uuna]] from creatures called [[Soul-Eater]]s mysterious denizens of the dark place that cannot be harmed by mortals.<ref name="SpiritHealer"/>
 
===Exile's Reach===
 
{{sl-section}}
 
A shaman on [[Exile's Reach]] is sent by a [[Ghost Wolf (Exile's Reach)|Ghost Wolf]] to the spirit world by burning 4 [[Veil Blossom]]s in a campfire to free 3 captured ghost wolf packmates trapped by necrotic energies of the island.<ref>[[A Shaman's Duty]]</ref>
 
   
 
===Battle for Azeroth===
 
===Battle for Azeroth===
[[File:Where He Died - Orgrimmar.jpg|thumb|upright|Spirit of [[Vol'jin]] and a Horde adventurer traveled through [[Orgrimmar]] in the Shadowlands.]]
 
 
{{bfa-section}}
 
{{bfa-section}}
*Centuries ago, [[Summoner Mepjila]] cursed the followers of [[Kimbul]] to constantly relive their battle with her naga forces as spirits for eternity. Kimbul sends an adventurer into the Shadowlands with a [[Spirit Mask]] to slay Mepjila's spirit and free his followers from her curse.<ref>[[The Curse of Mepjila]]</ref>
+
*[[Talanji]], [[Rokhan]], and [[Master Gadrin]] conducted a ritual to delve into the Shadowlands and locate [[Vol'jin]]'s missing spirit.<ref>[[The Lost Spirit]]</ref>
*[[Gorak Tul]] was causing a rift in the spirit world.<ref>[[Seeking More Knowledge (Horde)]]</ref>
 
*[[Talanji]], [[Rokhan]], and [[Master Gadrin]] conducted a ritual to delve into the Shadowlands and locate [[Vol'jin]]'s missing spirit.<ref>[[The Lost Spirit]]</ref> Vol'jin's spirit and a Horde adventurer traveled through [[Orgrimmar]] in the Shadowlands as Vol'jin relived the day of his death and realized it was not the [[loa]] who told him to make [[Sylvanas Windrunner]] warchief.<ref>[[Where He Died]]</ref> [[Shade (ghost)|Shade]]s appeared in various locations during the questline.
 
*A tauren champion investigates unrest within the spirit realm and crosses over into it at [[Sun Rock Retreat]] in a ritual with [[Spiritwalker's Hallowed Vessel]].<ref>[[A Small Retreat]]</ref> Later attacks by spirits on [[Bloodhoof Village]] and [[Thunder Bluff]] were stopped.<ref>[[Storm in Bloodhoof]]</ref><ref>[[Answer the Call]]</ref> The tauren champion battles [[Necrofiend]]s, [[Malicious Spirit (Mulgore)|Malicious Spirits]], and a [[Malevolent Spirit]]. The tauren champion encounters a [[Ancient Kodo (NPC)|Ancient Kodo]] in the spirit realm. Spirits of Cairne and Tamaala appeared in Thunder Bluff and reminded Baine of the tauren way, after which they returned to the spirit world.
 
   
 
==Inhabitants==
 
==Inhabitants==
 
Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When [[Odyn]] peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself. This was enough to frighten even him.<ref name="The Legend of Odyn">[[The Legend of Odyn]]</ref>
 
Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When [[Odyn]] peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself. This was enough to frighten even him.<ref name="The Legend of Odyn">[[The Legend of Odyn]]</ref>
   
Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the [[kyrian]] of [[Bastion]]. Other creatures—such as [[dredger]]s and [[steward]]s—are endemic to the Shadowlands and are naturally born from the magic of Death to serve the different realms and help facilitate the process of the afterlife.<ref name="Warcraft Radio Hight and Cash">{{Ref web|url=https://www.youtube.com/watch?v=xHFYGcRVX_A&t=10m15s|title=John Hight & Johnny Cash SHADOWLANDS Interview! <nowiki>|</nowiki> BLIZZCON 2019! (10:15 - 12:40)|author=Warcraft Radio|publisher=YouTube|date=2019-11-03|accessdate=2019-11-07}}</ref><ref name="Lost Codex Danuser">{{Ref web|url=https://www.youtube.com/watch?v=NlOwrv8YKEg&t=18m|title=BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems <nowiki>|</nowiki> The Lost Codex (18:00 - 19:58)|author=The Lost Codex|publisher=YouTube|date=2019-11-05|accessdate=2019-11-07}}</ref>
+
Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the [[kyrian]] of [[Bastion]]. Other creatures—such as [[dredger]]s, [[faerie]]s, and [[steward]]s—are endemic to the Shadowlands and are naturally born from the magic of Death to serve the different realms and help facilitate the process of the afterlife.<ref name="Warcraft Radio Hight and Cash">{{Ref web|url=https://www.youtube.com/watch?v=xHFYGcRVX_A&t=10m15s|title=John Hight & Johnny Cash SHADOWLANDS Interview! <nowiki>|</nowiki> BLIZZCON 2019! (10:15 - 12:40)|author=Warcraft Radio|publisher=YouTube|date=2019-11-03|accessdate=2019-11-07}}</ref><ref name="Lost Codex Danuser">{{Ref web|url=https://www.youtube.com/watch?v=NlOwrv8YKEg&t=18m|title=BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems <nowiki>|</nowiki> The Lost Codex (18:00 - 19:58)|author=The Lost Codex|publisher=YouTube|date=2019-11-05|accessdate=2019-11-07}}</ref>
   
  +
Aside from intelligent mortal races, the souls of animals are also sent to the Shadowlands. For example, all [[house cat|cats]] are sent to [[Revendreth]] when they die,<ref>[[Lucy's Lost Collar]]</ref> and the steeds of dark souls may be sent to Revendreth to become [[sinrunner]]s due to either their own sins or their masters' sins.<ref>[[Court Sinrunner]]</ref>
If a being of Death is killed on the mortal plane, their essence returns to the Shadowlands to be reformed, similar to how [[demon]]s reform in the [[Twisting Nether]].<ref name="Lorekeeper"/> However, if such a being—either the soul of a former mortal or a native being of the Shadowlands—is destroyed in the Shadowlands, they die permanently and their soul is lost forever. Their energy then disperses and joins the greater whole of the magic of Death.<ref name="GamerBraves Maldraxxus"/><ref>{{Ref web|url=https://www.polygon.com/2020/9/24/21452645/world-of-warcraft-maldraxxus-zone-preview-shadowlands-lore|title=World of Warcraft’s Maldraxxus is the grittiest zone in the Shadowlands|author=Cass Marshall|publisher=Polygon|date=2020-09-24|archiveurl=https://web.archive.org/web/20200924153239/https://www.polygon.com/2020/9/24/21452645/world-of-warcraft-maldraxxus-zone-preview-shadowlands-lore|archivedate=2020-09-24}}</ref><ref>{{Ref web|url=https://fr.millenium.gg/news/371980.html|title=WoW Shadowlands : Interview exclusive de Steve Danuser à propos de Maldraxxus (in French)|author=Sybia|publisher=Millenium|date=2020-09-24|archiveurl=https://web.archive.org/web/20200924220335/https://fr.millenium.gg/news/371980.html|archivedate=2020-09-24}}</ref> If a "workforce" creature like a dredger or steward dies, another member of the same race will eventually manifest to take the place of the one that was killed.<ref name="Warcraft Radio Hight and Cash"/><ref name="Lost Codex Danuser"/> A person that is still alive when they cross the veil into the Shadowlands, however, has a tether to their home world that might nudge them back to life when killed there.<ref name="JudgehypeInterview" />
 
  +
 
If a being of Death is killed on the mortal plane, their essence returns to the Shadowlands to be reformed, similar to how [[demon]]s reform in the [[Twisting Nether]].<ref name="Lorekeeper"/> However, if such a being—either the soul of a former mortal or a native being of the Shadowlands—is destroyed in the Shadowlands, they die permanently and their soul is lost forever. Their energy then disperses and joins the greater whole of the magic of Death.<ref name="GamerBraves Maldraxxus"/><ref>{{Ref web|url=https://www.polygon.com/2020/9/24/21452645/world-of-warcraft-maldraxxus-zone-preview-shadowlands-lore|title=World of Warcraft’s Maldraxxus is the grittiest zone in the Shadowlands|author=Cass Marshall|publisher=Polygon|date=2020-09-24|archiveurl=https://web.archive.org/web/20200924153239/https://www.polygon.com/2020/9/24/21452645/world-of-warcraft-maldraxxus-zone-preview-shadowlands-lore|archivedate=2020-09-24}}</ref><ref>{{Ref web|url=https://fr.millenium.gg/news/371980.html|title=WoW Shadowlands : Interview exclusive de Steve Danuser à propos de Maldraxxus (in French)|author=Sybia|publisher=Millenium|date=2020-09-24|archiveurl=https://web.archive.org/web/20200924220335/https://fr.millenium.gg/news/371980.html|archivedate=2020-09-24}}</ref> If a "workforce" creature like a dredger or steward dies, another member of the same race will eventually manifest to take the place of the one that was killed.<ref name="Warcraft Radio Hight and Cash"/><ref name="Lost Codex Danuser"/> Interestingly, [[Thanikos]] ordered to blast the corpses and sunder the souls of [[House of Rituals]] in order to prevent them from being raised by death magic to fight again.<ref>[[Double Tap]]</ref> A person that is still alive when they cross the [[veil]] into the Shadowlands, however, has a tether to their homeworld that might nudge them back to life when killed there.<ref name="JudgehypeInterview" />
   
 
{{col-begin}}
 
{{col-begin}}
{{col|2}}
+
{{col|3}}
;Endemic creatures of death
 
*{{RaceIcon|Dredger}} [[Dredger]]
 
**{{RaceIcon|Dredger2}} [[Biggun]]
 
*{{RaceIcon|Steward}}{{RaceIcon|StewardDark}} [[Steward]]
 
 
;Transformed mortal souls
 
;Transformed mortal souls
  +
*{{RaceIcon|Drust2|Male}}{{RaceIcon|Drust2|Female}}{{RaceIcon|Drust}}{{RaceIcon|WickerGeist}}{{RaceIcon|DrustMonster}} [[Drust]]
*[[Drust]]
 
*{{RaceIcon|Kyrian|Male}}{{RaceIcon|Kyrian|Female}}{{RaceIcon|Forsworn|Male}}{{RaceIcon|Forsworn|Female}} [[Kyrian]]
+
*{{RaceIcon|Kyrian|Male}}{{RaceIcon|Kyrian|Female}}{{RaceIcon|Forsworn|Male}}{{RaceIcon|Forsworn|Female}}{{RaceIcon|Mawsworn Kyrian}} [[Kyrian]]
 
**{{RaceIcon|SpiritHealer}} [[Spirit Healer]]
 
**{{RaceIcon|SpiritHealer}} [[Spirit Healer]]
*[[Undead]]
+
*[[Maldraxxi]]
**[[Maldraxxus gladiator]]
 
**{{RaceIcon|Necrolord}} [[Maldraxxus necromancer]]
 
 
**{{RaceIcon|Abomination2}}{{RaceIcon|PlagueEruptor2}}{{RaceIcon|Leftover}} [[Abomination]]
 
**{{RaceIcon|Abomination2}}{{RaceIcon|PlagueEruptor2}}{{RaceIcon|Leftover}} [[Abomination]]
 
**{{RaceIcon|Aranakk}} [[Aranakk]]
**[[Skeleton]]
 
 
**{{RaceIcon|Gladiator|Male}}{{RaceIcon|Gladiator|Female}} [[Maldraxxi gladiator]]
 
**{{RaceIcon|Necrolord}} [[Maldraxxi necromancer]]
 
**{{RaceIcon|Ossein}} [[Maldraxxi skeleton]]
 
**{{RaceIcon|Lich2}} [[Lich]]
 
**{{RaceIcon|Lich2}} [[Lich]]
 
**{{RaceIcon|MadScientist2}} [[Mad scientist]]
 
**{{RaceIcon|MadScientist2}} [[Mad scientist]]
**[[Soul-rotted flesh]]
+
**{{RaceIcon|SoulrottedFlesh}} [[Soul-rotted flesh]]
 
*{{RaceIcon|SlimeSkeleton}} [[Slime giant]]
**[[Plague House remnant]]
 
  +
*{{RaceIcon|MawShade}}{{RaceIcon|MawShade2}} [[Shade]]
  +
*{{RaceIcon|MawGuard}} [[Maw guard]]
  +
**{{RaceIcon|MawCaster}} [[Maw caster]]
  +
*{{RaceIcon|MawNecromancer}} [[Maw necromancer]]
 
*{{RaceIcon|Venthyr|Male}}{{RaceIcon|Venthyr|Female}} [[Venthyr]]
 
*{{RaceIcon|Venthyr|Male}}{{RaceIcon|Venthyr|Female}} [[Venthyr]]
**[[Ash ghoul]]
+
**{{RaceIcon|AshGhoul}} [[Ash ghoul]]
{{col|2}}
+
{{col|3}}
 
;Endemic creatures of death
 
*{{RaceIcon|Dredger}} [[Dredger]]
 
**{{RaceIcon|Dredger2}} [[Biggun]]
 
*{{RaceIcon|Steward}}{{RaceIcon|StewardDark}}{{RaceIcon|BabySteward}} [[Steward]]
 
*Fae
 
**{{RaceIcon|Faerie}} [[Faerie]]
 
**{{RaceIcon|Sylvar|Male}}{{RaceIcon|Sylvar|Female}} [[Sylvar]]
 
**{{RaceIcon|Vorkai|Male}}{{RaceIcon|Vorkai|Female}} [[Vorkai]]
  +
**{{RaceIcon|Tirnenn}}{{RaceIcon|BabyTirnenn}} [[Tirnenn]]
 
*{{RaceIcon|Spriggan}} [[Spriggan]]
  +
*{{RaceIcon|Shade}} [[Boggart]]
  +
 
;Anima infused constructs
  +
*{{RaceIcon|Stoneborn|Male}}{{RaceIcon|Stoneborn|Female}}{{RaceIcon|Stoneborn|Large}} [[Stoneborn]]
  +
**{{RaceIcon|Stoneborn Minion}} [[Stone fiend]]
  +
**{{RaceIcon|Gravewing}} [[Gravewing]]
  +
*{{RaceIcon|CenturionColossus}}{{RaceIcon|CenturionGoliath}}{{RaceIcon|CenturionPraetor}}{{RaceIcon|CenturionColossusDark}}{{RaceIcon|CenturionGoliathDark}}{{RaceIcon|CenturionPraetorDark}} [[Centurion]]
  +
{{col|3}}
 
;Others/Unknown
 
;Others/Unknown
 
*{{RaceIcon|Soul}} The [[soul]]s of the dead dwell in the Shadowlands.
 
*{{RaceIcon|Soul}} The [[soul]]s of the dead dwell in the Shadowlands.
*{{RaceIcon|Aranakk}} [[Aranakk]]
 
 
*{{RaceIcon|Attendant2}}{{RaceIcon|Attendant}} [[Attendant]]
 
*{{RaceIcon|Attendant2}}{{RaceIcon|Attendant}} [[Attendant]]
 
*{{RaceIcon|Broker}} [[Broker]]
 
*{{RaceIcon|Broker}} [[Broker]]
*{{RaceIcon|Spriggan}} [[Spriggan]]
+
*{{RaceIcon|Fungarian}} [[Fungret]]
*{{RaceIcon|Fungarian}} [[Fungarian]]{{fact}}<!-- Fungret -->
 
 
*{{RaceIcon|Ranishu}} [[Bloodlouse]]
 
*{{RaceIcon|Ranishu}} [[Bloodlouse]]
*{{RaceIcon|Pale}} [[Soul-Eater]]
+
*{{RaceIcon|Pale}} [[Soul-Eater]] and [[Skulking Horror]]
  +
*{{RaceIcon|NathrezimSL|Male}}{{RaceIcon|NathrezimSL|Female}} [[Nathrezim]]
*Anima infused constructs
 
  +
**{{RaceIcon|Stoneborn|Minion}} [[Stone fiend]]
 
**{{RaceIcon|Stoneborn|Male}}{{RaceIcon|Stoneborn|Female}} [[Stoneborn]]
 
*Fae
 
**{{RaceIcon|Faerie}} [[Faerie]]
 
**{{RaceIcon|Sylvar|Male}}{{RaceIcon|Sylvar|Female}} [[Sylvar]]
 
**{{RaceIcon|Vorkai|Male}}{{RaceIcon|Vorkai|Female}} [[Vorkai]]
 
**{{RaceIcon|Tirnenn}} [[Tirnenn]]
 
 
{{col-end}}
 
{{col-end}}
 
;Unique beings
 
;Unique beings
  +
*[[Eternal Ones|Pantheon of Death]]:
*{{RaceIcon|Bwonsamdi}} [[Bwonsamdi]] is a [[loa]] who watches over deceased [[troll]]s.
 
*{{RaceIcon|Mueh'zala}} [[Mueh'zala]] is a another troll loa of death.
+
**{{RaceIcon|Pelagos}} [[Pelagos|Arbiter Pelagos]] - Current and Third Judge of the Shadowlands
*{{RaceIcon|WinterQueen}} The [[Winter Queen]], ruler of the Night fae in Ardenweald
+
**{{RaceIcon|Arbiter}} [[The Arbiter]] - Former and Second Judge of the Shadowlands
*{{RaceIcon|Denathrius}} [[Denathrius]], ruler of the Venthyr in Revendreth
+
**{{RaceIcon|Kyrestia}} [[Kyrestia the Firstborne]] - Archon of the [[Kyrian]] in [[Bastion]]
*{{RaceIcon|Arbiter}} The [[Arbiter]]
+
**{{RaceIcon|WinterQueen}} [[Winter Queen|The Winter Queen]] - Queen of the [[Night Fae]] in [[Ardenweald]]
  +
**{{RaceIcon|Denathrius}} [[Denathrius|Sire Denathrius]] - King of the [[Venthyr]] in [[Revendreth]]
*{{RaceIcon|TheJailer}} [[The Jailer]]
 
  +
**{{RaceIcon|Primus}} [[Primus|The Primus]] - Leader of the [[Necrolords]], ruler of [[Maldraxxus]]
*"The [[Runecarver]]" in the [[Forge of Domination]]
 
  +
***{{RaceIcon|Runecarver}} The [[Runecarver]] - Mysterious prisoner of Torghast, creator of [[Frostmourne]] and the [[Helm of Domination]].
*There was a "great spirit [...] billowing up from the ethereal mists, shapeless" that Odyn gave his eye to in payment in order to see into the Shadowlands.<ref name="The Legend of Odyn"/>
 
  +
**{{RaceIcon|TheJailer}}{{RaceIcon|TheJailer2}} [[Zovaal]] - The Banished One, Jailer of [[Torghast, Tower of the Damned|Torghast]] in the [[Maw]], former and First Judge of the Shadowlands
  +
*{{RaceIcon|Mueh'zala}} [[Mueh'zala]] - God of Death, he is the one that Odyn made a pact with in exchange for his eye to peer into the Shadowlands.<ref name="The Legend of Odyn"/><ref name="Odyn">{{text|yell|Mueh'zala|It be Mueh'zala who brought Helya to da Jailer's side... struck a deal for ol' Odyn's eye... and made da Banshee warchief with a whisper!}}</ref>
 
*{{RaceIcon|Bwonsamdi}} [[Bwonsamdi]] - [[Loa]] of Death who watches over deceased [[troll]]s, once a priest elevated by Mueh'zala and current ruler of the [[Other Side]]
  +
*{{RaceIcon|Renathal}} [[Prince Renathal]] and {{RaceIcon|Venthyr Female}} [[The Curator (venthyr)|The Curator]] - Two of the original venthyr [[Court of Harvesters]] that remain made from Denathrius's will instead of mortal souls.
  +
*{{RaceIcon|Executor}} [[Executor Tarvold]] and {{RaceIcon|Executor}} [[High Torturer Darithos]]
   
 
==Other names==
 
==Other names==
 
{{columns|2|
 
{{columns|2|
 
*Other side<ref>[https://worldofwarcraft.com/en-us/shadowlands Shadowlands official site]</ref><ref>[[Fuel for the Voodoo#Completion]]</ref><ref>[[The Will of the Loa]]</ref> (also name for [[Bwonsamdi]]'s [[Other Side|realm]] and the Veil)
*Astral realm<ref name=WoWOSG28>''[[World of Warcraft Official Strategy Guide]]'', pg. 28</ref>
 
*Ghost world<ref name=itemsghostworld>[[Spectrecles]], [[Evoker's Helmet of Second Sight]], [[Druidic Helmet of Second Sight]], [[Stealther's Helmet of Second Sight]], [[Shamanistic Helmet of Second Sight]], [[Stalker's Helmet of Second Sight]], [[Overlord's Helmet of Second Sight]]</ref>
 
*Ghostly Void<ref>[[Timeless Spirit#Abilities]]</ref>
 
*Other side<ref>[https://worldofwarcraft.com/en-us/shadowlands Shadowlands official site]</ref><ref name=seeyouontheotherside/><ref>[[Fuel for the Voodoo#Completion]]</ref><ref>[[The Will of the Loa]]</ref> (also the name for [[Bwonsamdi]]'s [[Other Side|pocket dimension]])
 
 
*Realm of the Dead<ref>[[World of Warcraft: Shadowlands#Features]]</ref>
 
*Realm of the Dead<ref>[[World of Warcraft: Shadowlands#Features]]</ref>
*Realm of Shadow<ref name="Features Overview"/>
+
*Realm of Shadow<ref>[[World of Warcraft: Shadowlands Features Overview]]</ref>
  +
*Realms eternal<ref>[[The Master Awaits]]: {{Text|say|Sire Denathrius|Ah! The mortal who escaped the inescapable prison. A living soul restoring hope to the realms eternal.}}</ref><ref>[[The Endless Forest]]</ref>
*Realm of Shadows<ref>[[Salanar the Horseman (quest)]] and [[Salanar the Horseman (mission)]]</ref>
 
  +
*Realms of Death<ref>[[The Threads of Fate]]: "Or you may choose a different path. One that lets you forge a bond with a covenant now, and move freely through the realms of Death to forge your own destiny."</ref><ref>[[Through the Fire and Flames]]: {{Text|yell|Voice of the Primus|The realms of Death awash in darkness.}}</ref><ref>[[The Door to the Unknown]]: {{Text|say|Voice of the Primus|I am the Primus. Your presence within my sanctum means a darkness has fallen upon Maldraxxus... and all the realms of Death.}}</ref><ref>[[The End of the Beginning]]: "The Jailer will surely use this power to shatter his bonds. Should he break free of the Maw, all the realms of Death will fall."</ref><ref>[[Pauldrons of Imperium (quest)]]: {{Text|say|Vision of the Primus|Defend the realms of Death.}}</ref><ref>[[Sire Denathrius (tactics)#Adventure Guide]]: "For countless ages, Sire Denathrius stood among the Eternal Ones who rule the realms of Death."</ref>
*Shadow realm<ref>[[Lady Alistra#Quotes]]</ref>
 
*Spirit Realm<ref>''[[Shadows Rising]]'', pg. 179</ref> / Spirit realm<ref>[[The Darkreaver Menace]]</ref>
+
*Spirit Realm<ref>''[[Shadows Rising]]'', pg. 179</ref>
*Spirit Void<ref>[[Shao-Tien Spirit Dagger]]</ref><ref>A buff during [[Free Spirits]] - {{Abilities|Spirit Void|id=129811|Partly immersed in the Spirit Void. Any interaction with the living will return the caster to the living world.|image=spell_warlock_demonsoul}}</ref>
 
*Spirit world<ref>[[Day of the Dead]]</ref><ref>[[Zarhym (NPC)]]</ref><ref name=echoofymiron>[[The Echo of Ymiron]]</ref><ref name=seeyouontheotherside/>
 
*World of spirit<ref name="PtC-25" />
 
*World of spirits<ref name="Into the World of Spirits">[[Into the World of Spirits]]</ref>
 
 
}}
 
}}
   
Line 248: Line 222:
 
*Creations of the [[Old God]]s that die in reality seem to return to [[Ny'alotha]],<ref>{{Text|Whisper|[[Il'gynoth, Heart of Corruption]]|N'Zoth... I journey... to Ny'alotha...}}</ref><ref>[[Il'gynoth, Corruption Reborn#Adventure Journal]]</ref> or at least they did before it was destroyed.
 
*Creations of the [[Old God]]s that die in reality seem to return to [[Ny'alotha]],<ref>{{Text|Whisper|[[Il'gynoth, Heart of Corruption]]|N'Zoth... I journey... to Ny'alotha...}}</ref><ref>[[Il'gynoth, Corruption Reborn#Adventure Journal]]</ref> or at least they did before it was destroyed.
 
*[[Quetz'lun]]'s underworld is a special underworld created by the loa at the time of her death as a home of her and her cursed worshipers that killed her.<ref>[[Quetz'lun's Spirit]]</ref>
 
*[[Quetz'lun]]'s underworld is a special underworld created by the loa at the time of her death as a home of her and her cursed worshipers that killed her.<ref>[[Quetz'lun's Spirit]]</ref>
*In ''[[Warcraft: Orcs and Humans]]'', Hades was where an orc's soul descended into for judgment when he died, and his essence was divided into good and evil.<ref>[[Warcraft: Orcs & Humans manual]]</ref> This has since been [[Retcon|retconned]].
+
*In ''[[Warcraft: Orcs and Humans]]'', Hades was where an orc's soul descended into for judgment when he died, and his essence was divided into good and evil.<ref>[[Warcraft: Orcs & Humans manual]]</ref> This is likely [[flavor lore]] or has since been [[Retcon|retconned]].
  +
*There are countless unexplored afterlives as many doors are seen behind the Arbiter but only the four Covenant Afterlives that manage and maintain all the afterlives in the Shadowlands are known and accessible.
   
 
[[Spirit]]s and [[undead]] can be trapped from going to an afterlife.
 
[[Spirit]]s and [[undead]] can be trapped from going to an afterlife.
Line 259: Line 234:
   
 
===RPG notes===
 
===RPG notes===
*[[Shadow hunter]]s deal with the darkest aspects of the Shadowlands. Their connections to powerful voodoo spirits give them the ability to curse and heal at a whim.<ref>''[[Magic & Mayhem]]'', pg. 45</ref>
+
*[[Shadow hunter]]s deal with the darkest aspects of the spirit world. Their connections to powerful voodoo spirits give them the ability to curse and heal at a whim.<ref>''[[Magic & Mayhem]]'', pg. 45</ref>
 
*The spell called "spiritual projection" or "astral projection" brings the caster to the [[Twisting Nether]];<ref name=S&L131>''[[Shadows & Light]]'', pg. 131</ref> and the Twisting Nether is also referred as "realm of ghosts".<ref>''[[Shadows & Light]]'', pg. 152</ref>
*The [[Plane#Inner and Outer Planes|Inner and Outer Planes]] doesn't appear to exist in [[Warcraft universe]], however, they are related to the Shadowlands.<ref name=S&L132/>
 
*The spell called "spiritual projection" or "astral projection" brings the caster to the [[Twisting Nether]] instead of the Shadowlands;<ref name=S&L131>''[[Shadows & Light]]'', pg. 131</ref> and the Twisting Nether is also referred as "realm of ghosts".<ref>''[[Shadows & Light]]'', pg. 152</ref> However, both [[plane]]s don't appear to be related, as [[Outland]] is floating on the Twisting Nether,<ref name=S&L131/> but the Shadowlands can be reached in Outland in ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''.
 
   
 
==Notes and trivia==
 
==Notes and trivia==
 
[[File:Our Fallen Friends.jpg|thumb|upright|A Gilnean spirit goes into the next world.]]
 
[[File:Our Fallen Friends.jpg|thumb|upright|A Gilnean spirit goes into the next world.]]
  +
*The first mention of the Shadowlands was in {{Ref WoWCV1}}.
  +
**After ''World of Warcraft: Shadowlands'', the [[Veil]] and the Shadowlands were confirmed to be different places.
 
*The [[Headpiece of the Shadow Council]] had a deep connection to the Shadowlands.
 
*The [[Headpiece of the Shadow Council]] had a deep connection to the Shadowlands.
*[[Spiritwalker]]s maintain a balance between the world of the living and the spirit realm.<ref>[[Walking in Their Footsteps]]</ref>
 
 
*[[Dust from the Shadowlands]] from the ''Legion'' expansion provides a significant increase to character experience.
 
*[[Dust from the Shadowlands]] from the ''Legion'' expansion provides a significant increase to character experience.
*[[Spirit Spirits]] is a strong alcohol brew that gives the drinker a small glimpse into the spirit realm.
 
*[[Haunting Memento]] is a toy that has the target be haunted periodically "causing the spirit world to affect them", with a buff that "haunts" them with a random assortment of spooky effects.
 
*Spirits without a material manifestation are still able to send items from the Shadowlands to the living.<ref>[[Everything Will Be Alright (original)]]</ref>
 
*[[Spirit healer]]s wait within the Shadowlands for those unfortunate adventurers whose spirits will soon join them. These floating figures of death and rebirth return people to life where their spirit stands.<ref name=WoWOSG28/>
 
 
*Death knights are able to learn the ability [[Raise Ally]] which pulls their ally's spirit back from the Realm of the Dead and forces it back into their body. Upon doing so, a "Void-Touched" debuff is applied to the player stating that: "A touch of the spirit realm still lingers..."
 
*Death knights are able to learn the ability [[Raise Ally]] which pulls their ally's spirit back from the Realm of the Dead and forces it back into their body. Upon doing so, a "Void-Touched" debuff is applied to the player stating that: "A touch of the spirit realm still lingers..."
**Though the Shadowlands and the [[Void]] are not the same.<ref>[https://twitter.com/Muffinus/status/607780758065774593 Jeremy Feasel on Twitter]</ref>
+
**Though the Shadowlands and the [[Void]] are not the same.<ref>[https://twitter.com/Muffinus/status/607780758065774593 Jeremy Feasel on Twitter]: "Void isn't realm of the dead, nether is where demons go. Void is NOTHING. No demons, nothing."</ref>
 
*The Shadowlands were originally intended to be a fully playable zone in ''World of Warcraft'', designed for high-level play. The idea was that as deceased characters made their way back to their corpses, they'd see high-level players battling creeps in the area, which would inspire lower-level players to increase their character level so they could experience the zone for themselves.<ref>''Game Informer #308: Reforging Real-time Strategy''</ref>
*In ''World of Warcraft'', some quests require the player to die in order to visit the "Shadowlands" to complete objectives.
 
 
*In a number of quests spirits can be seen ascending to an afterlife:
*The Shadowlands were originally intended to be a fully playable zone in ''World of Warcraft'', designed for high-level play. The idea was that as deceased characters made their way back to their corpses, they'd see high-level players battling creeps in the area, which would inspire lower level players to increase their character level so they could experience the zone for themselves.<ref>''Game Informer #308: Reforging Real-time Strategy''</ref>
 
 
**[[Holy water]] is used to sanctify the corpses of [[Reanimated Crusader]]s so that their spirits may be freed to ascend, seen ascending as [[Released Soul]]s.<ref>[[The Restless Dead]]</ref>
*In a number of quests spirits can be seen ascending to a afterlife:
 
**[[Holy Water]] is used to sanctify the corpses of [[Reanimated Crusader]]s so that their spirits may be freed to ascend, seen ascending as [[Released Soul]]s.<ref>[[The Restless Dead]]</ref>
 
 
**Sent by [[Enohar Thunderbrew]], Alliance adventurers defeated cursed Gilnean spirits in the [[Blasted Lands]], releasing their spirits from the physical world and allowing them to pass into the next.<ref>[[Our Fallen Friends]]</ref>
 
**Sent by [[Enohar Thunderbrew]], Alliance adventurers defeated cursed Gilnean spirits in the [[Blasted Lands]], releasing their spirits from the physical world and allowing them to pass into the next.<ref>[[Our Fallen Friends]]</ref>
 
**On [[Tol Barad Peninsula]], the spirits of tortured souls are released at [[Forgotten Hill]] by paying respects to [[Forgotten soldier's Tombstone]]s, after which [[Released Spirit (Tol Barad Peninsula)|Released Spirit]]s are seen ascending.<ref>[[The Forgotten]]</ref>
 
**On [[Tol Barad Peninsula]], the spirits of tortured souls are released at [[Forgotten Hill]] by paying respects to [[Forgotten soldier's Tombstone]]s, after which [[Released Spirit (Tol Barad Peninsula)|Released Spirit]]s are seen ascending.<ref>[[The Forgotten]]</ref>
 
**[[Pei-Zhi]] creates a [[The Tan-Chao|tan-chao]], a bridge from the living world to the heavens, to draw spirits called by the [[mogu]] back into the Shadowlands.<ref>[[Ritual Artifacts]]</ref><ref>[[To Bridge Earth and Sky]]</ref><ref>[[Pei-Back]]</ref>
  +
*In [[lore]], it is possible for magic users to perform [[Resurrect|resurrection]], which can be accomplished with different sources of [[magic]].
  +
*Cultural inspirations for each Shadowland seen thus far are wide and varied, see each page for more information.
  +
*Some players have observed that the four governing zones of the Shadowlands can be taken to be the four stages of each day. Ardenweald is described as "moonless {{wp|night}}", Revendreth's red sky box may be a reference to the ancient adages regarding {{wp|red sky at morning}} thus {{wp|dawn}}, Bastion almost always appears with {{wp|daylight}}, and Maldraxxus would thus be {{wp|dusk}}. Other comparisons have been attempted with the {{wp|humorism|four humors}}.
   
 
==Speculation==
 
==Speculation==
 
{{Speculation}}
 
{{Speculation}}
 
*{{Wod-inline}} The [[Edge of Reality]] in which [[Ner'zhul (tactics)|Ner'zhul]] retreats to is ether in the Shadowlands,<ref>[[Ner'zhul (tactics)]]</ref> in the Void<ref>[[Voidtalon of the Dark Star]]</ref> or in the Twisting Nether.<ref>[[Void Totem]]</ref>
*Cases where references are unclear or contradicting of whether a place is in the Shadowlands or alternately another realm:
 
**The "other side" is mentioned multiple times but in two cases it's unclear if it's meant to be Bwonsamdi's [[Other Side|pocket dimension]] or the Shadowlands as it relates to troll spirits passing on:
 
***{{Wotlk-inline}} In [[Drakil'jin Ruins]] in [[Grizzly Hills]], a corruption filled [[Drakkari tribe|Drakkari]] [[Ghost|spirits]] with great angst and prevented them from entering eternal rest. [[Kraz]] had an adventurer with the goal of setting the spirits to rest enter the other side by using a gong.<ref>[[Drak'aguul's Mallet]]</ref><ref>[[See You on the Other Side]]</ref>
 
***{{cata-inline}} After killing [[Warlord Thresh'jin]] and throwing his body into a bonfire, [[Vex'tul]] jumps into the bonfire as an undead with free will and his spirit passed into the next realm. As the troll was saying his goodbye, he mentioned he will see you in green fields on the other side.<ref>[[Into the Flames]]</ref>
 
**{{Bfa-inline}} The [[King Rastakhan (tactics)|King Rastakhan]] boss fight in the [[Battle of Dazar'alor]] has Bwonsamdi open portals to a "death realm". It's unclear if this "death realm" is the Shadowlands or Bwonsamdi's pocket dimension.
 
**{{Wod-inline}} The [[Edge of Reality]] in which [[Ner'zhul (tactics)|Ner'zhul]] retreats to is ether in the Shadowlands,<ref>[[Ner'zhul (tactics)]]</ref> in the Void<ref>[[Voidtalon of the Dark Star]]</ref> or in the Twisting Nether.<ref>[[Void Totem]]</ref>
 
*[[Inner Veil]] is inside the "spectral realm" in the [[Kalecgos (tactics)|Kalecgos]] fight in the [[Sunwell Plateau]] raid, possibly the Shadowlands.
 
*When [[Lich King]] [[Arthas Menethil|Arthas]] died he spoke of "Seeing only darkness before him" while [[Sylvanas Windrunner]] said [[Cities in Dust|the same]] in [[Silverpine Forest]] after being risen from the dead by the [[Val'kyr]]. They could've in both cases have been sent to the Maw, as that appears to be the place Sylvanas was sent to when she killed herself in Icecrown Citadel.
 
*The Shadowlands may transcend all realities as evidenced with [[Soulbinder Nyami]].<ref>[[Unholy Attainment: Essence of Shadow]]</ref>
 
**This is further reinforced by the loa being able to use their power on [[Draenor (alternate universe)|alternate Draenor]].<ref>[[The Blessing of Samedi]]</ref><ref>[[I Help Ya Kill Dem]]</ref>
 
 
*[[Legion in-game cinematics|A Found Memento: Raising a King]] has Anduin Wrynn in a surprising vision see his father Varian Wrynn, it's unclear if this is a memory or perhaps a vision of Varian from some sort of afterlife in the Shadowlands.
 
*[[Legion in-game cinematics|A Found Memento: Raising a King]] has Anduin Wrynn in a surprising vision see his father Varian Wrynn, it's unclear if this is a memory or perhaps a vision of Varian from some sort of afterlife in the Shadowlands.
  +
*In ''[[The Sundering]]'', Broxigar is said to be finally reunited with his deceased comrades in the past. It is unknown if they are reunited in an afterlife in the Shadowlands.
*[[Thros, the Blighted Lands]] may be related to the Shadowlands. This is evidenced by the fact that it bears a similarity to the Shadowlands realm of [[Ardenweald]]. Some parts of Ardenweald aren't faring as well as others and reflect the power wielded by the Drust of Kul Tiras, who are deeply connected to Ardenweald and death.<ref>{{Ref web|url=https://blizzcon.com/en-us/watch?v=5db345cf41eadce02c2f077c&eventYear=2019|title=BlizzCon 2019 - World of Warcraft: What's Next|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-03}}</ref>
 
 
*Some [[Kul Tiras (kingdom)|Kul Tirans]] speak of a boatman that calls them after death,<ref>[[Roughneck Logger#Quotes]]</ref> and [[Jaina Proudmoore]] saw and paid the obol to a [[Daelin Proudmoore|hooded figure]],<ref>''[[Warbringers: Jaina]]''</ref> this boatman and Jaina's visions could be related to the Shadowlands.
 
*Some [[Kul Tiras (kingdom)|Kul Tirans]] speak of a boatman that calls them after death,<ref>[[Roughneck Logger#Quotes]]</ref> and [[Jaina Proudmoore]] saw and paid the obol to a [[Daelin Proudmoore|hooded figure]],<ref>''[[Warbringers: Jaina]]''</ref> this boatman and Jaina's visions could be related to the Shadowlands.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Shadowlands Map.jpg|Shadowlands map in Oribos.
 
 
WorldMap-Cosmic.jpg|[[Cosmic map]] with the Shadowlands.
 
WorldMap-Cosmic.jpg|[[Cosmic map]] with the Shadowlands.
  +
AdventureMap-ShadowlandsTaxi.jpg|[[Flight Map]]
  +
AdventureMap-ShadowlandsTaxi Detailed.jpg|Flight Map, when zoomed in.
  +
WorldMap-TheShadowlands-old1.jpg|Shadowlands map prior to [[patch 9.2.0]]
  +
WorldMap-TheShadowlands-alpha.jpg|Shadowlands map during the alpha
 
Shadowlands Map.jpg|The [[Shadowlands Map]] in Oribos.
  +
Grimoire - Shadowlands map.jpg|Map of the Shadowlands in the ''[[Grimoire of the Shadowlands and Beyond]]''.
 
</gallery>
 
</gallery>
   
 
;Player death
 
;Player death
 
<gallery>
 
<gallery>
  +
Shadowlands player ghost.jpg|A dead player character in the Shadowlands.
Hordeghost.jpg|A typical out of body death experience of players in Azeroth.
 
  +
Spirit Obelisk activated.jpg|[[Spirit Obelisk]] at graveyards in the Shadowlands.
DeathWithoutGlow.jpg|The sky seen by dead players in Azeroth.
 
 
</gallery>
 
</gallery>
   
Line 335: Line 305:
   
 
==References==
 
==References==
{{Reflist|4}}
+
{{Reflist}}
   
 
{{Shadowlands areas}}
 
{{Shadowlands areas}}
Line 345: Line 315:
 
[[Category:Magic & Mayhem]]
 
[[Category:Magic & Mayhem]]
 
[[Category:Shadows & Light]]
 
[[Category:Shadows & Light]]
[[Category:Content accessible while dead]]
 

Latest revision as of 12:54, 14 February 2024

This article is about the realm of death. For the expansion, see World of Warcraft: Shadowlands. For the arakkoa plane, see Shadow Realm.
NeutralThe Shadowlands
Level: 50 - 60
Shadowlands loading screen
Capital(s) Neutral Oribos
Races Various
Ruler(s) IconSmall Pelagos Arbiter Pelagos
IconSmall Kyrestia Kyrestia the Firstborne
IconSmall WinterQueen The Winter Queen
IconSmall Primus The Primus
IconSmall Renathal Prince Renathal
Former ruler(s) IconSmall TheJailer2 Zovaal the Jailer †
IconSmall Arbiter The Arbiter †
IconSmall Denathrius Sire Denathrius
Affiliation Eternal Ones, Kyrian, Mawsworn, Necrolords, Night Fae, Venthyr

“Death was not the end I believed it to be. No rest or joyous reunions in the Light awaited me. What I witnessed challenged all I knew. With my final breath, I saw impossible places—worlds within worlds brimming with beings that defied description. It wasn't until the Helm of Domination was placed upon my head that I understood the truth I had seen: Death is not an end, but a beginning.”

Bolvar Fordragon[1]

The Shadowlands (see below for other names and denotations) are the realm of Death, an infinite plane where the souls of deceased mortals go to be reborn, serve, find peace, do battle, or endure endless torment.[2] The Shadowlands exist on the edge of reality,[3] separated from the physical universe by a barrier known as the Veil, and consist of an infinite number of diverse afterlives sustained by the flow of anima from the recently dead. Mortal souls who cross the Veil between life and death arrive at the Eternal City of Oribos and are judged by the Arbiter, who then assigns them to the afterlife that suits them most, the largest and most significant of which are ruled by a pantheon of Eternal Ones and powerful orders known as covenants, each with its own unique role in maintaining the ecosystem of the afterlife.[3][4]

The Shadowlands serve as the main setting of World of Warcraft's eighth expansion.[4]

Description

Arbiter by Peter Mohrbacher

Within the Arbiter's Chamber are gateways to the infinite realms of the Shadowlands.

Chronicle Shadowlands

The Shadowlands represented in Chronicle Volume 1.

Until recently, the nature of the Shadowlands was obscure, with the living knowing the realm only as a cold and nightmarish place of labyrinthine spiritual planes. While many believe that souls of the dead languish in the Shadowlands forever, others hope their souls will go on to a brighter place.[5] Kyrian Watchers known as spirit healers decide when it's time for a mortal soul to pass into the Shadowlands.[4] When a soul crosses the Veil between life and death, it is shepherded by the kyrian to the Crucible atop Oribos so that they can be judged by the impassive Arbiter.[6] All of the soul's contents—deeds, misdeeds, thoughts, accomplishments, and failures—are laid bare before the Arbiter, who then judges in a mere instant and sends the soul through one of the gateways in her chamber to one of the infinite realms of the Shadowlands, the largest of which are ruled over by powerful covenants—powerful orders who have existed since the Shadowlands were shaped long ago, and who bear sacred duties to help maintain the afterlife's ecosystem.[3][4][7] Each of the primary afterlives is overseen by one of the immensely powerful Eternal Ones who together make up the Pantheon of Death.[8] Each soul brings with it a vital force known as anima, the product of all of the soul's experiences and actions in life. Anima is the lifeblood of the Shadowlands, making trees grow and rivers flow and is the source that's drawn upon to conduct the magic of death. Great souls—both good and evil—have a lot of anima, while those who have lived humbler lives have less.[3][4]

Forge of Afterlives

The Forge of Afterlives in Zereth Mortis.

Four of the realms—Ardenweald, Bastion, Maldraxxus, and Revendreth—are especially vital to the functioning of the Shadowlands. However, there could be infinite afterlives, some small and tailored to a single person while others are vast and full of either splendor or torment. All interpretations of the afterlife held by mortal cultures are possible somewhere within the Shadowlands.[9][10][11][12] All of the realms of Death were created from the First Ones' realm of Zereth Mortis, tucked away in the fabric of the Shadowlands itself.[13][14] Because souls are constantly crossing over from the mortal plane, new afterlives are manifested by Zereth Mortis' Forge of Afterlives to meet the needs of the Shadowlands.[15][13]

Between each realm is a cloudy space known as the In-Between which was once rich with streams of anima connecting the different domains, but the current anima drought has caused the realms to become cut off from one another, breeding fear and mistrust among the inhabitants.[9]

Souls are not necessarily permanently stuck in their assigned afterlives. When the machinery of Death functioned the way it was supposed to, souls who had completed obligations in one realm sometimes had the opportunity to travel to some of the other realms of the Shadowlands. For example, romantic partners who are initially sent to different realms may eventually find an afterlife they can share together.[11][16]

The Shadowlands transcend all worlds and realities, as evidenced with Soulbinder Nyami[17] and the loa being able to use their power on alternate Draenor.[18][19] All alternate versions of the same mortal are more or less part of the same being, such as in the case with Draka, using an analogy of a rope with different threads which can be pulled off, but which "at some time come together to make that rope" and eventually come together as one being in the Shadowlands.[11]

When a soul is called from the afterlife, it is free to roam the material realm if it is not restrained within moments of its arrival.[20] Mortal souls that cross over and are brought back do not appear, however, to retain defined memories of what they experienced in the Shadowlands.[15] A spirit in the Shadowlands can, with enough power over other souls, tear a hole into the living world once they are strong enough. This is how Jin'do returned to Azeroth.[21]

Time is perceived differently in the Shadowlands. Time and Death are not related, as Death is about eternity and not linear time.[11] Time is a construct of order and structure, but circumstances in the Shadowlands are more chaotic. To a soul in the Shadowlands, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream in which a significant period of time can seem to pass even though one has only slept for a few hours.[22][23] The Alliance and Horde leaders who were imprisoned in the Maw by the Mawsworn felt as if they were trapped for weeks or longer, enough for them to make countless escape attempts and for Jaina Proudmoore to feel as if time had lost all meaning, whereas far less time elapsed in the mortal world.[24][25] Nevertheless, time of some kind seems to exist, as the Primus, before leaving his realm and disappearing, had an ally able to peer into the timeways to see every possible outcome for his military and its various tactics in order to determine the best possible ones.[26]

On Azeroth, Icecrown serves as an anchor to the Shadowlands.[27] During the Day of the Dead, the Shadowlands draw closer to Azeroth.[28]

The border between the Shadowlands and the living world is the Veil, which looks like the living world in greyscale.[29]

Other planes like Helheim and Thros are connected to the Shadowlands but not contained inside it.

Even after the war against the Jailer, Death is still an uncertainty to most citizens of Azeroth, as they didn't come to the Shadowlands with the adventurers, and not everyone came back from the realm of the dead.[30]

History

The Shadowlands were created by the mysterious First Ones[31] and have existed ever since mortal life first arose in the physical universe.[5] Everything in the realms of Death was made by the First Ones and their automa servants from their realm of Zereth Mortis.[13][14]

Originally, the Eternal One Zovaal served as the Arbiter of mortal souls. However, when he sought to unmake the balance of the cosmos, the rest of the Pantheon of Death banished him to the Maw to make him its Jailer and constructed a new Arbiter to replace him.[32]

Keeper Odyn used knowledge he gleaned from the Shadowlands to create the first Val'kyr, Helya, and tasked her with bringing the souls of worthy vrykul to the Halls of Valor.[33][34]

When Sylvanas Windrunner killed herself in Icecrown Citadel, she found herself in the darkness where she encountered nine Val'kyr that remained in service to the Scourge. While there, the partnership between Sylvanas and the Jailer started.[35]

Shadowlands in disarray

Shadowlands Cinematic03

The veil between life and death shattered above Icecrown Citadel.

Shadowlands This section concerns content related to Shadowlands.

The Shadowlands are in a state of disarray. In the natural order of things, souls are sorted and sent on to an afterlife realm appropriate to the lives they lived,[4] but since around the time of the Burning Legion's third invasion of Azeroth,[36] and some time after Ursoc's death in the Emerald Nightmare,[37] the Arbiter has gone mysteriously dormant,[38] and all souls who have perished—including the innocents slain at Teldrassil—are now being funneled directly into the Maw. The Shadowlands are starving for anima even as the Maw continues to grow from the glut of fresh souls. Sylvanas Windrunner has been seemingly perpetrating acts to bring about great amounts of death and destruction. In partnership with the Jailer, they have been working toward a common end for some time.[4]

Members of the Alliance and Horde will manage to enter the Shadowlands with the help of Bolvar Fordragon and his death knights, and will directly be sent into the Maw. Thanks to the connection some of the heroes of Azeroth have to their world-soul, a number of them will be able to leave the Maw and travel the realms of the dead, being the first to do this kind of feat, and become known as the Maw Walkers.

Geography

VZ-Shadowlands

Map of the Shadowlands.

Although the world map for the Shadowlands (pictured right) depicts the realms of Death on a flat plane, this is only a top-down view. In reality, the Shadowlands are an infinite three-dimensional space, and Revendreth is the zone that is lowest down and closest to the Maw. Similarly, while Maldraxxus appears to be adjacent to the Maw, it's not being directly affected by it in the same way that Revendreth is.[39] The Eternal City of Oribos stands at the heart of the realms of Death,[4][40] while Zereth Mortis is tucked away within the fabric of the Shadowlands itself.[13]

Zones

Other areas

Lore locations

Removed from game The subject of this section did not make it out of the PTR stages.

Dungeons

Main article: Instances by continent

Appearances

See also: Veil#Appearances

Legion

Legion This section concerns content related to Legion.
A Dark Place

A dark forest in the Shadowlands.

Battle for Azeroth

Battle for Azeroth This section concerns content related to Battle for Azeroth.

Inhabitants

Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When Odyn peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself. This was enough to frighten even him.[47]

Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the kyrian of Bastion. Other creatures—such as dredgers, faeries, and stewards—are endemic to the Shadowlands and are naturally born from the magic of Death to serve the different realms and help facilitate the process of the afterlife.[48][49]

Aside from intelligent mortal races, the souls of animals are also sent to the Shadowlands. For example, all cats are sent to Revendreth when they die,[50] and the steeds of dark souls may be sent to Revendreth to become sinrunners due to either their own sins or their masters' sins.[51]

If a being of Death is killed on the mortal plane, their essence returns to the Shadowlands to be reformed, similar to how demons reform in the Twisting Nether.[11] However, if such a being—either the soul of a former mortal or a native being of the Shadowlands—is destroyed in the Shadowlands, they die permanently and their soul is lost forever. Their energy then disperses and joins the greater whole of the magic of Death.[39][52][53] If a "workforce" creature like a dredger or steward dies, another member of the same race will eventually manifest to take the place of the one that was killed.[48][49] Interestingly, Thanikos ordered to blast the corpses and sunder the souls of House of Rituals in order to prevent them from being raised by death magic to fight again.[54] A person that is still alive when they cross the veil into the Shadowlands, however, has a tether to their homeworld that might nudge them back to life when killed there.[15]

Unique beings

Other names

Other afterlives

In some situations, souls may be taken to other places besides the Shadowlands:

  • Souls can be sent to the Light, such as Uuna's parents or Crusader Bridenbrad. Requirements for this are unknown.
    • By extension souls can also, presumably, be sucked into the Void.
  • Spirits can go to the Emerald Dream including green dragons, most Wild Gods, and some druids such as Elerethe Renferal and Thaon Moonclaw.
    • G'Hanir atop a high peak in the Emerald Dream is the afterlife for all winged creatures of Azeroth including even dragons.
    • How Ardenweald in the Shadowlands is related to the Emerald Dream is yet unknown, as Ardenweald is where spirits of nature go to be reborn into the world of the living.
  • Halls of Valor is where spirits of vrykul warriors who prove their valor can be taken to by Odyn's Val'kyr to become his Valarjar.
  • Helheim is where vrykul souls that are stolen by Helya's kvaldir are brought to. Despite touching the Shadowlands, it is specifically not contained in it.[15]
  • Elementals and demons respectively return to the Elemental Plane and Twisting Nether upon death, where they are then reborn. Dying in these planes kills them permanently. With elementals, however, it's known that their primal energies are recycled into the Elemental Plane they're from.
  • Creations of the Old Gods that die in reality seem to return to Ny'alotha,[70][71] or at least they did before it was destroyed.
  • Quetz'lun's underworld is a special underworld created by the loa at the time of her death as a home of her and her cursed worshipers that killed her.[72]
  • In Warcraft: Orcs and Humans, Hades was where an orc's soul descended into for judgment when he died, and his essence was divided into good and evil.[73] This is likely flavor lore or has since been retconned.
  • There are countless unexplored afterlives as many doors are seen behind the Arbiter but only the four Covenant Afterlives that manage and maintain all the afterlives in the Shadowlands are known and accessible.

Spirits and undead can be trapped from going to an afterlife.

  • Frostmourne had thousands of souls contained within the blade.

In the RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Background

The final destination of the spirits of the deceased remains a mystery to the priests and philosophers of Azeroth. However, as spells such as Spell holy resurrection [Resurrection] can reunite a dead body with its spirit, and a majority of living creatures from the tauren to the troll shadow hunters claim they can communicate with and call upon the power of the spirits, a widely held belief is that the spirits of the dead remain on the Material Plane — in an immaterial state that can only be altered or contacted through the use of magic.[74]

RPG notes

  • Shadow hunters deal with the darkest aspects of the spirit world. Their connections to powerful voodoo spirits give them the ability to curse and heal at a whim.[75]
  • The spell called "spiritual projection" or "astral projection" brings the caster to the Twisting Nether;[76] and the Twisting Nether is also referred as "realm of ghosts".[77]

Notes and trivia

Our Fallen Friends

A Gilnean spirit goes into the next world.

  • The first mention of the Shadowlands was in World of Warcraft: Chronicle Volume 1.
    • After World of Warcraft: Shadowlands, the Veil and the Shadowlands were confirmed to be different places.
  • The Inv staff 2h guldan d 01 [Headpiece of the Shadow Council] had a deep connection to the Shadowlands.
  • Inv misc powder tin [Dust from the Shadowlands] from the Legion expansion provides a significant increase to character experience.
  • Death knights are able to learn the ability Spell shadow deadofnight [Raise Ally] which pulls their ally's spirit back from the Realm of the Dead and forces it back into their body. Upon doing so, a "Void-Touched" debuff is applied to the player stating that: "A touch of the spirit realm still lingers..."
    • Though the Shadowlands and the Void are not the same.[78]
  • The Shadowlands were originally intended to be a fully playable zone in World of Warcraft, designed for high-level play. The idea was that as deceased characters made their way back to their corpses, they'd see high-level players battling creeps in the area, which would inspire lower-level players to increase their character level so they could experience the zone for themselves.[79]
  • In a number of quests spirits can be seen ascending to an afterlife:
  • In lore, it is possible for magic users to perform resurrection, which can be accomplished with different sources of magic.
  • Cultural inspirations for each Shadowland seen thus far are wide and varied, see each page for more information.
  • Some players have observed that the four governing zones of the Shadowlands can be taken to be the four stages of each day. Ardenweald is described as "moonless night", Revendreth's red sky box may be a reference to the ancient adages regarding red sky at morning thus dawn, Bastion almost always appears with daylight, and Maldraxxus would thus be dusk. Other comparisons have been attempted with the four humors.

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • Warlords of Draenor The Edge of Reality in which Ner'zhul retreats to is ether in the Shadowlands,[86] in the Void[87] or in the Twisting Nether.[88]
  • A Found Memento: Raising a King has Anduin Wrynn in a surprising vision see his father Varian Wrynn, it's unclear if this is a memory or perhaps a vision of Varian from some sort of afterlife in the Shadowlands.
  • In The Sundering, Broxigar is said to be finally reunited with his deceased comrades in the past. It is unknown if they are reunited in an afterlife in the Shadowlands.
  • Some Kul Tirans speak of a boatman that calls them after death,[89] and Jaina Proudmoore saw and paid the obol to a hooded figure,[90] this boatman and Jaina's visions could be related to the Shadowlands.

Gallery

Player death
BlizzCon 2019
Concept art

References

 
  1. ^ The Art of World of Warcraft: Shadowlands, pg. 5
  2. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-02. World of Warcraft at BlizzCon® 2019 News Round-Up. Retrieved on 2021-03-07.
  3. ^ a b c d Blizzard Entertainment Blizzard Entertainment 2019-11-26. BlizzCon 2019 | World of Warcraft: What's Next | Full Panel. YouTube.
  4. ^ a b c d e f g h Blizzard Entertainment Blizzard Entertainment 2019-11-01. World of Warcraft: What’s Next Panel Recap. Retrieved on 2019-11-02.
  5. ^ a b World of Warcraft: Chronicle Volume 1, pg. 12
  6. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-01. Shadowlands Preview: Bastion and the Kyrian Covenant. Retrieved on 2019-11-02.
  7. ^ N [50] The Path to Bastion
  8. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 61
  9. ^ a b MrGM 2019-11-02. Blizzcon Shadowlands Interview: Frank Kowalkowski & Steve Danuser - Titanforging/Tier Sets & More! (23:30 - 25:00). YouTube. Retrieved on 2019-11-02.
  10. ^ Heather Newman 2020-07-17. How Warcraft: Shadowlands’ Story Unfolds, And Why It’s Not All Guest Stars. Forbes. Archived from the original on 2020-07-18.
  11. ^ a b c d e Ezgi Pajecki 2020-09-26. Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser. Lorekeeper. Archived from the original on 2020-09-27.
  12. ^ Garth Holden 2020-07-09. Interview with World of Warcraft art director Ely Cannon. SA Gamer. Archived from the original on 2020-08-04.
  13. ^ a b c d World of Warcraft 2021-11-11. Eternity’s End – Developer Preview | World of Warcraft: Shadowlands. YouTube.
  14. ^ a b Blizzard Entertainment 2021-11-11. Shadowlands: Watch the Eternity’s End developer preview. Archived from the original on 2021-11-11.
  15. ^ a b c d Judgehype - Interview de Steve Danuser sur l'histoire de Shadowlands
  16. ^ perculia 2020-07-09. Shadowlands Lore Interview with Lead Narrative Designer Steve Danuser - Elune, Sylvanas, Calia. Wowhead. Archived from the original on 2020-07-09.
  17. ^ Campaign Unholy Attainment: Essence of Shadow
  18. ^ H [35-40] The Blessing of Samedi
  19. ^ H [35-40] I Help Ya Kill Dem
  20. ^ Inv archaeology 80 witch chest [Soul Coffer]
  21. ^ N [35H] Break the Godbreaker
  22. ^ WoWChakra 2020-05-15. Entrevista a Ion Hazzikostas sobre Shadowlands | Shadowlands interview with Ion Hazzikostas [EN/ES] (08:35). YouTube. Retrieved on 2020-05-19.
  23. ^ Bellular 2020-07-13. …SCOURGE INVASION! Pre-Patch, Shadowland’s Anti Grind, LESS RNG, New Gearing + MORE | Ion Interview (06:15 - 08:40). YouTube. Retrieved on 2020-09-27.
  24. ^ N [50] A Flight from Darkness
  25. ^ N [50] A Moment's Respite
  26. ^ Garth Holden 2020-09-24. A deep dive into Maldraxxus, the defenders of Death. SA Gamer. Archived from the original on 2020-09-24.
  27. ^ H [50] Jailor of the Damned
  28. ^ The Day of the Dead has Arrived: "Can you feel it? The spirit world draws close during the Day of the Dead."
  29. ^ N [60] To Cross the Veil
  30. ^ MMO Champion - Dragonflight Developer Interviews
  31. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 151
  32. ^ N [60] Covenants Renewed
  33. ^ The Legend of Odyn#First of the Val'kyr
  34. ^ World of Warcraft: Chronicle Volume 1, pg. 48
  35. ^ wowhead - BlizzCon 2019: A: We'll find out more of her motivations in Shadowlands and that her relationship with the Jailer dates back a bit. Edge of Night story involves this relationship. Working with Varian was a long term strategy in order to get war chief - had to make allies but now we're seeing the fruition of that.
  36. ^ Azeroth Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (06:57). YouTube. Retrieved on 2019-11-07.
  37. ^ Interview with Steve Danuser on the history of Shadowlands
  38. ^ Blizzard Entertainment Blizzard Entertainment 2020-05-21. Shadowlands Preview: Oribos. Archived from the original on 2020-05-21.
  39. ^ a b Wam 2020-09-24. Maldraxxus Deep Dive With Steve Danuser. GamerBraves. Archived from the original on 2020-09-25.
  40. ^ N [50] Audience with the Arbiter
  41. ^ Inv misc clipboard01 [Expedition Report A37J - Part 3]
  42. ^ World of Warcraft: Sylvanas, chapter 22
  43. ^ N Death knight [10-45] Recruiting the Troops
  44. ^ N Death knight [45] Aggregates of Anguish
  45. ^ a b Spirit Healer dialogue
  46. ^ H [50] The Lost Spirit
  47. ^ a b The Legend of Odyn
  48. ^ a b Warcraft Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (10:15 - 12:40). YouTube. Retrieved on 2019-11-07.
  49. ^ a b The Lost Codex 2019-11-05. BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems | The Lost Codex (18:00 - 19:58). YouTube. Retrieved on 2019-11-07.
  50. ^ Inv jewelry necklace 17 [Lucy's Lost Collar]
  51. ^ Inv horse3saddle003 evil [Court Sinrunner]
  52. ^ Cass Marshall 2020-09-24. World of Warcraft’s Maldraxxus is the grittiest zone in the Shadowlands. Polygon. Archived from the original on 2020-09-24.
  53. ^ Sybia 2020-09-24. WoW Shadowlands : Interview exclusive de Steve Danuser à propos de Maldraxxus (in French). Millenium. Archived from the original on 2020-09-24.
  54. ^ N [51-60] Double Tap
  55. ^ Mueh'zala yells: It be Mueh'zala who brought Helya to da Jailer's side... struck a deal for ol' Odyn's eye... and made da Banshee warchief with a whisper!
  56. ^ Shadowlands official site
  57. ^ Fuel for the Voodoo#Completion
  58. ^ H [10-60] The Will of the Loa
  59. ^ World of Warcraft: Shadowlands#Features
  60. ^ World of Warcraft: Shadowlands Features Overview
  61. ^ N [58-60] The Master Awaits: Sire Denathrius says: Ah! The mortal who escaped the inescapable prison. A living soul restoring hope to the realms eternal.
  62. ^ N [60] The Endless Forest
  63. ^ N [60] The Threads of Fate: "Or you may choose a different path. One that lets you forge a bond with a covenant now, and move freely through the realms of Death to forge your own destiny."
  64. ^ N [53-60] Through the Fire and Flames: Voice of the Primus yells: The realms of Death awash in darkness.
  65. ^ N [53-60] The Door to the Unknown: Voice of the Primus says: I am the Primus. Your presence within my sanctum means a darkness has fallen upon Maldraxxus... and all the realms of Death.
  66. ^ N [60] The End of the Beginning: "The Jailer will surely use this power to shatter his bonds. Should he break free of the Maw, all the realms of Death will fall."
  67. ^ N [60] Pauldrons of Imperium: Vision of the Primus says: Defend the realms of Death.
  68. ^ Sire Denathrius (tactics)#Adventure Guide: "For countless ages, Sire Denathrius stood among the Eternal Ones who rule the realms of Death."
  69. ^ Shadows Rising, pg. 179
  70. ^ Il'gynoth, Heart of Corruption whispers: N'Zoth... I journey... to Ny'alotha...
  71. ^ Il'gynoth, Corruption Reborn#Adventure Journal
  72. ^ Quetz'lun's Spirit
  73. ^ Warcraft: Orcs & Humans manual
  74. ^ Shadows & Light, pg. 132
  75. ^ Magic & Mayhem, pg. 45
  76. ^ Shadows & Light, pg. 131
  77. ^ Shadows & Light, pg. 152
  78. ^ Jeremy Feasel on Twitter: "Void isn't realm of the dead, nether is where demons go. Void is NOTHING. No demons, nothing."
  79. ^ Game Informer #308: Reforging Real-time Strategy
  80. ^ N [25-30] The Restless Dead
  81. ^ A [15-30] Our Fallen Friends
  82. ^ B [35 Daily] The Forgotten
  83. ^ N [10-35] Ritual Artifacts
  84. ^ N [10-35] To Bridge Earth and Sky
  85. ^ N [10-35] Pei-Back
  86. ^ Ner'zhul (tactics)
  87. ^ Ability mount fireravengodmountpurple [Voidtalon of the Dark Star]
  88. ^ Spell nature groundingtotem [Void Totem]
  89. ^ Roughneck Logger#Quotes
  90. ^ Warbringers: Jaina