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==Abilities by type== |
==Abilities by type== |
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[[File:ForkLightning.jpg|thumb|A [[draenei]] shaman using lightning on members of the [[Horde]].]] |
[[File:ForkLightning.jpg|thumb|A [[draenei]] shaman using lightning on members of the [[Horde]].]] |
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[[File:SurgeOfLightning.jpg|thumb|[[Scourge]]-forces feeling the wrath of the elements.]] |
[[File:SurgeOfLightning.jpg|thumb|[[Scourge]]-forces feeling the wrath of the elements.]] |
Revision as of 09:32, 4 September 2012
Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Shaman abilities are abilities that shamans use. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.
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All specs Ability Level [Lightning Bolt] 1 [Primal Strike] 3 [Earth Shock] 6 [Healing Surge] 7 [Lightning Shield] 8 [Flametongue Weapon] 10 [Flame Shock] 12 [Purge] 12 Ancestral Spirit (shaman ability) 14 [Ghost Wolf] 15 [Searing Totem] 16 [Wind Shear] 16 [Cleanse Spirit] 18 [Water Shield] 20 [Frost Shock] 22 [Water Walking] 24 [Earthbind Totem] 26 [Chain Lightning] 28 [Healing Stream Totem] 30 [Totemic Recall] 30 [Reincarnation] 32 [Astral Recall] 34 [Far Sight] 36 [Magma Totem] 36 [Grounding Totem] 38 [Burning Wrath] 40 [Chain Heal] 44 [Frostbrand Weapon] 46 [Mail Specialization] 50 [Tremor Totem] 54 [Earth Elemental Totem] 58 [Healing Rain] 60 [Capacitor Totem] 63 [Fire Elemental Totem] 66 [Heroism]/ [Bloodlust] 70 [Bind Elemental] 72 [Hex] 75 [Rockbiter Weapon] 75 [Stormlash Totem] 78 [Grace of Air] 80 [Unleash Elements] 81 [Spiritwalker's Grace] 85 [Ascendance] 87
Specializations
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Elemental Ability Level [Elemental Fury] 10 [Elemental Precision] 10 [Elemental Reach] 10 [Spiritual Insight] 10 Shamanism (shaman talent) 10 [Thunderstorm] 10 [Rolling Thunder] 20 [Fulmination] 30 [Lava Burst] 34 [Elemental Focus] 40 [Lava Surge] 50 [Elemental Oath] 55 [Earthquake] 60 Mastery: Elemental Overload 80 -
Enhancement Ability Level [Lava Lash] 10 [Dual Wield] 10 [Mental Quickness] 10 [Flurry] 20 [Stormstrike] 26 [Windfury Weapon] 30 [Searing Flames] 34 [Static Shock] 40 [Fire Nova] 44 [Maelstrom Weapon] 50 [Unleashed Rage] 55 [Feral Spirit] 60 [Spirit Walk] 60 [Shamanistic Rage] 65 Mastery: Enhanced Elements 80 -
Restoration Ability Level [Meditation] 10 [Purification] 10 [Riptide] 10 [Spiritual Insight] 10 [Healing Wave] 20 [Earth Shield] 26 [Earthliving Weapon] 30 [Ancestral Awakening] 34 [Lava Burst] 34 [Resurgence] 40 [Tidal Waves] 50 [Mana Tide Totem] 56 [Greater Healing Wave] 60 [Spirit Link Totem] 70 Mastery: Deep Healing 80
Talents
Template:Shaman talents
Abilities by type
Ranged damage
Long range
Shaman have three long range attack spells (30 yards range, 40 yards range with [Elemental Reach] talent), the single target [Lightning Bolt] and [Lava Burst], and the multi-target [Chain Lightning].
Medium-Short range
The 3 Shock spells have a 25 yards range(40 yard with [Elemental Reach]) and provide good burst damage during a fight. [Earth Shock] reduces enemy attack speed. [Frost Shock] slows the enemies which allows you to catch people running away or slow down attacker coming at you (this is the shaman's best kiting spell), it also causes extra threat, making it great for pulling mobs off of casters. Before talents, a single [Flame Shock] does more damage than either Earth Shock or Frost Shock. However, the damage is spread out over 12 seconds (this is the shaman's only DoT spell). After the changes to downranking in patch 3.0.2, wind shock was added as a possibility for a short range counterspell, instead of rank 1 earth shock - with the additional effect of lowering the aggro on the target.
Weapon buffs
- Main article: Shaman weapon buffs
[Windfury Weapon] gives a 20% chance of 2 extra attacks with greatly increased attack power. While this can give inconsistent damage, it can also provide impressive results if the additional attacks score critical hits. Beware, Windfury crits can cause high amounts of threat and can easily steal aggro in group battles.
[Flametongue Weapon] adds a bonus to the shamans damage spells and it does slightly less damage than its peers, but it is a good choice for increasing damage consistently against foes with high armor or frost resistance. It also benefits from spell damage gear and is the best choice for a elemental shaman or an enhancement shaman's offhand, due to [Lava Lash].
[Frostbrand Weapon] provides superior (though less consistent) DPS when compared with Flametongue. It also slows enemies when it procs, though most consider this to have marginal utility considering the availability of [Frost Shock]. For PvP situations, it can be combined with the talent [Frozen Power] for additional damage of other shaman spells.
[Earthliving Weapon] is unique among weapon buffs as it gives bonuses to healing spells rather than providing a damage bonus to the shaman's attacks, and has the chance to add a heal over time effect on the target of a shamans heals.
[Rockbiter Weapon] increases a weapon's DPS, and is currently intended as a low-level alternative to to Windfury Weapon. In Patch 3.0.2, all ranks of Rockbiter Weapon beyond rank 4 were removed from the game.
Which buff to use is a matter of preference and situation. Windfury delivers the highest burst damage, Frostbrand produces a limited snare effect basically for free, and Flametongue delivers constant damage regardless of opponents' armor. Earthliving Weapon is purely for the healing and support role, but its bonuses are not to be underestimated.
Dual-wielding shamans apply buffs to each weapon separately. Procs from offhand weapon buffs suffer the usual damage penalty. See the article of [Windfury Weapon] for quirks about dual-wield buffing.
Healing
Shaman have three types of healing spells. [Healing Wave] is big, slow and relatively mana-efficient heal. [Lesser Healing Wave] is quick and less efficient. [Chain Heal] is an AoE heal of sorts. When a shaman puts enough points in the Restoration tree, he can become a full-fledged healer with special healing abilities through talents, like [Riptide] (a instant heal with healing over time effect) or [Earth Shield].
Shaman can also Cure Poison and Cure Disease (singularly or with group-affecting totems), and cleanse curses with the talent [Cleanse Spirit].
Totem
Totems fall into several different categories. For more, go to Shaman Totems.
Damage
[Searing Totem] is a single target damage totem. [Fire Nova Totem] does a single AoE attack to all nearby. [Magma Totem] surrounds itself with an AoE DoT effect. None of these totems cause substantial amounts of damage.
Buff
Shamans have the ability to buff all party members instantaneously through the use of totems. These totems can increase stats, resistances, armor, spellpower, and melee/casting speed.
Debuff
[Earthbind Totem] and [Stoneclaw Totem] debuff the enemies by slowing them down or distracting them. [Totem of Wrath] also places a debuff on all enemies within range, increasing their chance to be critically hit.
Healing
[Healing Stream Totem] and [Mana Spring Totem] increase the regeneration rate of health and mana respectively. The [Cleansing Totem] removes poison and disease effects from party members.
Other
[Grounding Totem] makes the next hostile spell within its range hit the totem instead of its target.
Non-nature based damage
Elemental and Resto shamans tend to have a hard time dealing with enemies that are resistant to nature based spells, though at later levels this is improved with the addition of [Lava Burst]. One strategy is to switch to an enhancement style of play, using strong melee attacks (2H weapons with [Windfury Weapon] or [Flametongue Weapon]), non-nature based shocks ( [Flame Shock] or [Frost Shock]), and damage totems ( [Searing Totem], [Magma Totem], or [Fire Nova Totem]) as your main sources of damage.
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