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==Abilities by type==
 
==Abilities by type==
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{{Accuracy}}
 
[[File:ForkLightning.jpg|thumb|A [[draenei]] shaman using lightning on members of the [[Horde]].]]
 
[[File:ForkLightning.jpg|thumb|A [[draenei]] shaman using lightning on members of the [[Horde]].]]
 
[[File:SurgeOfLightning.jpg|thumb|[[Scourge]]-forces feeling the wrath of the elements.]]
 
[[File:SurgeOfLightning.jpg|thumb|[[Scourge]]-forces feeling the wrath of the elements.]]

Revision as of 09:32, 4 September 2012

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Shaman abilities are abilities that shamans use. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.

Specializations

Talents

Template:Shaman talents

Abilities by type

File:ForkLightning.jpg

A draenei shaman using lightning on members of the Horde.

SurgeOfLightning

Scourge-forces feeling the wrath of the elements.

Rakasa Mournewind TCG

Rakasa Mournewind, a tauren shaman.

Ranged damage

Long range

Shaman have three long range attack spells (30 yards range, 40 yards range with Spell nature stormreach [Elemental Reach] talent), the single target Spell nature lightning [Lightning Bolt] and Spell shaman lavaburst [Lava Burst], and the multi-target Spell nature chainlightning [Chain Lightning].

Medium-Short range

The 3 Shock spells have a 25 yards range(40 yard with Spell nature stormreach [Elemental Reach]) and provide good burst damage during a fight. Spell nature earthshock [Earth Shock] reduces enemy attack speed. Spell frost frostshock [Frost Shock] slows the enemies which allows you to catch people running away or slow down attacker coming at you (this is the shaman's best kiting spell), it also causes extra threat, making it great for pulling mobs off of casters. Before talents, a single Spell fire flameshock [Flame Shock] does more damage than either Earth Shock or Frost Shock. However, the damage is spread out over 12 seconds (this is the shaman's only DoT spell). After the changes to downranking in patch 3.0.2, wind shock was added as a possibility for a short range counterspell, instead of rank 1 earth shock - with the additional effect of lowering the aggro on the target.

Weapon buffs

Main article: Shaman weapon buffs

Spell shaman unleashweapon wind [Windfury Weapon] gives a 20% chance of 2 extra attacks with greatly increased attack power. While this can give inconsistent damage, it can also provide impressive results if the additional attacks score critical hits. Beware, Windfury crits can cause high amounts of threat and can easily steal aggro in group battles.

Spell fire flametounge [Flametongue Weapon] adds a bonus to the shamans damage spells and it does slightly less damage than its peers, but it is a good choice for increasing damage consistently against foes with high armor or frost resistance. It also benefits from spell damage gear and is the best choice for a elemental shaman or an enhancement shaman's offhand, due to Ability shaman lavalash [Lava Lash].

Spell shaman unleashweapon frost [Frostbrand Weapon] provides superior (though less consistent) DPS when compared with Flametongue. It also slows enemies when it procs, though most consider this to have marginal utility considering the availability of Spell frost frostshock [Frost Shock]. For PvP situations, it can be combined with the talent Spell fire bluecano [Frozen Power] for additional damage of other shaman spells.

Spell shaman giftearthmother [Earthliving Weapon] is unique among weapon buffs as it gives bonuses to healing spells rather than providing a damage bonus to the shaman's attacks, and has the chance to add a heal over time effect on the target of a shamans heals.

Spell shaman unleashweapon earth [Rockbiter Weapon] increases a weapon's DPS, and is currently intended as a low-level alternative to to Windfury Weapon. In Patch 3.0.2, all ranks of Rockbiter Weapon beyond rank 4 were removed from the game.

Which buff to use is a matter of preference and situation. Windfury delivers the highest burst damage, Frostbrand produces a limited snare effect basically for free, and Flametongue delivers constant damage regardless of opponents' armor. Earthliving Weapon is purely for the healing and support role, but its bonuses are not to be underestimated.

Dual-wielding shamans apply buffs to each weapon separately. Procs from offhand weapon buffs suffer the usual damage penalty. See the article of Spell shaman unleashweapon wind [Windfury Weapon] for quirks about dual-wield buffing.

Healing

SoothingWave

A troll shaman channeling healing magic.

File:RaiseFromTheAshes.jpg

An orc shaman using healing magic to resurrect his allies.

Shaman have three types of healing spells. Spell nature healingwavelesser [Healing Wave] is big, slow and relatively mana-efficient heal. Spell nature healingwavelesser [Lesser Healing Wave] is quick and less efficient. Spell nature healingwavegreater [Chain Heal] is an AoE heal of sorts. When a shaman puts enough points in the Restoration tree, he can become a full-fledged healer with special healing abilities through talents, like Spell nature riptide [Riptide] (a instant heal with healing over time effect) or Spell nature skinofearth [Earth Shield].

Shaman can also Cure Poison and Cure Disease (singularly or with group-affecting totems), and cleanse curses with the talent Ability shaman cleansespirit [Cleanse Spirit].

Totem

Totems fall into several different categories. For more, go to Shaman Totems.

Damage

Spell fire searingtotem [Searing Totem] is a single target damage totem. Spell fire sealoffire [Fire Nova Totem] does a single AoE attack to all nearby. Spell fire selfdestruct [Magma Totem] surrounds itself with an AoE DoT effect. None of these totems cause substantial amounts of damage.

Buff

Shamans have the ability to buff all party members instantaneously through the use of totems. These totems can increase stats, resistances, armor, spellpower, and melee/casting speed.

Debuff

Spell nature strengthofearthtotem02 [Earthbind Totem] and Spell nature stoneclawtotem [Stoneclaw Totem] debuff the enemies by slowing them down or distracting them. Spell fire totemofwrath [Totem of Wrath] also places a debuff on all enemies within range, increasing their chance to be critically hit.

Healing

Inv spear 04 [Healing Stream Totem] and Spell nature manaregentotem [Mana Spring Totem] increase the regeneration rate of health and mana respectively. The Spell shaman totemrecall [Cleansing Totem] removes poison and disease effects from party members.

File:Shaman spell damage2.gif

Damage-based Shaman spells, displayed as damage-per-mana-point.

Other

Spell nature groundingtotem [Grounding Totem] makes the next hostile spell within its range hit the totem instead of its target.

Non-nature based damage

Elemental and Resto shamans tend to have a hard time dealing with enemies that are resistant to nature based spells, though at later levels this is improved with the addition of Spell shaman lavaburst [Lava Burst]. One strategy is to switch to an enhancement style of play, using strong melee attacks (2H weapons with Spell shaman unleashweapon wind [Windfury Weapon] or Spell fire flametounge [Flametongue Weapon]), non-nature based shocks (Spell fire flameshock [Flame Shock] or Spell frost frostshock [Frost Shock]), and damage totems (Spell fire searingtotem [Searing Totem], Spell fire selfdestruct [Magma Totem], or Spell fire sealoffire [Fire Nova Totem]) as your main sources of damage.