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BossShirrak the Dead Watcher
Image of Shirrak the Dead Watcher
Race Construct (Undead)
Level 15-30 Elite
Resource Mana
Reaction Alliance Horde
Location Auchenai Crypts
Status Killable
Auchenai Crypts

Shirrak the Dead Watcher
Exarch Maladaar

(lore)
(lore)

NPCs
D'ore

(lore)

Other Auchindoun instances

Shirrak the Dead Watcher is the first boss of the Auchenai Crypts in Auchindoun. He is located at the end of the Bridge of Souls. Though he looks like an observer, he is actually an undead construct created by Exarch Maladaar.

Adventure Guide[]

Shirrak was constructed by Exarch Maladaar to guard over the fallen draenei spirits who wander the Auchenai Crypts. A necrotic mass of eyes, teeth, and tentacles, this undead construct absorbs arcane energy with hungry abandon, and will not suffer the living to pass.

Abilities[]

  • Spell shadow curseofachimonde Inhibit Magic — Shirrak the Dead Watcher is surrounded by a field of anti magic, reducing the cast speed of all players within 0 yards. The amount of reduction in cast speed is increased as players move closer to Shirrak.
  • Spell holy dispelmagic Attract Magic — Shirrak the Dead Watcher pulls all players within 50 yards towards him.
  • Ability druid rake Carnivorous Bite — Shirrak the Dead Watcher bites all players within 0 yards, inflicting Physical damage every 3 seconds for 20 sec.
  • Ability hunter focusfire Focus Fire — Shirrak the Dead Watcher targets a player's location, firing a barrage of missiles that inflict Fire damage to all players within 0 yards.

Strategy[]

This fight is fairly straight-forward, but the party must have room to maneuver. This means that you must fight him on the elevated areas where he spawns after you first enter the bridge of souls. Fighting him on the stairs and bridge will spell disaster in most cases.

Opening: The main tank should charge Shirrak and either tank him in the middle of the elevated area or pull him over to one of the walls, in order to give the rest of the party plenty of room to move. As soon as the tank charges, the rest of the party should move past Shirrak to the large flat area behind him and take up position. All casters should stay at their maximum cast range and stay spread out to avoid flares (below).

The Fight: Shirrak's debuff will affect all casters so healers will need to put some lead time into their casts. DPS casters should focus on instant to provide consistent damage. Channeled spells are also reportedly affected by this debuff. Melee classes have to deal with the stackable Carnivorous Bite. It's best to get out of melee range to let it fade if this gets stacked to 3.

All the while, Shirrak will drop his flare bombs on randomly selected party members, announcing it each time with "Shirrak the Dead Watcher focuses his energy on <target>" text in the center of the screen. These bombs travel to the current location of the <target>. Giving that location a wide berth until the flare explodes will mitigate the issue.

You will have approximately 3–5 seconds to vacate the area after the raid message appears, so ignore accumulated combo points, forget about that skill you were just about to use or that spell you were in the middle of casting—RUN! Strafing away is often the quickest method of leaving the area. One untried strategy includes running behind the abutments along the wall (out of line-of-sight), which should also disrupt the damage.

Final thoughts: Another way that has worked for some groups is to use a warlock Felguard to tank the boss. The warlock is able to spam his pet heal while the healer keeps the rest of the party up. This especially works when your party has tons of melee DPS to take Shirrak down before mana pools are exhausted.

Healing[]

The Inhibit Magic debuff stacks more times depending on how close you are to him, so try to stay as far away from the boss as possible. The outer range for the debuff is about 45 yards and a priest's heals have a maximum range of 40 yards, so it is impossible to heal the tank without at least one application of the debuff. The debuff becomes active the moment you step within 45 yards of the boss, or maybe a half-second or so after that, so you can't really avoid it by moving in and out. It is critical to stay positioned so that you only have a 50% cast time penalty; unless you are a Restoration-spec'd Druid, it is unlikely that you can keep the tank up with just instant-cast HoTs, and with a 100% time debuff you just take way too long to cast even 1.5-second spells like Spell holy flashheal [Flash Heal]. Running out and back in does nothing to reduce the debuff, but it does reduce the time you are healing or attacking, so don't move unless you get a flare bomb near you or Shirrak moves towards you (for example, if the tank has to move Shirrak to avoid a flare bomb).

If you position the tank on the far side of the boss and your other melee DPS on the near side, you might be able to heal the melee DPS and ranged DPS with no penalty, but then you won't be able to reach the tank at all. This doesn't seem too worthwhile, since ranged DPS takes very little damage in this fight. It might make sense for a secondary healer to try to position themselves this way, however, as it would make keeping everyone but the tank up a trivial job.

The bleed effect due to Carnivorous Bite DoT on melee DPS is sometimes the hardest part to deal with. Keeping HoT spells active on melee DPS is a good idea.

If you get knocked back, reposition yourself immediately. If you are the <target> of the "Focus Fire", abort your spell-casting and run. It goes without saying that in order to do this, you have to have an eye out for the raid warning that pops up in the center of the screen, don't just be looking at your party's health bars.

Totally solo heal-able, and an absolute cakewalk if you have two classes along with HoTs.

Secondary healer[]

Having a main and off-healer can be a life-saver, especially with the casting debuff. The main healer can focus on the tank while the off-healer catches the rest of the party. This also gives you backup when a flare focuses the main healer and they have to run.

A secondary healer, especially one that can transition between dps and healing, helps a lot during this fight.

If your other DPS can do the job, even a feral druid with good healing gear can be valuable in this fight as a second healer. Simply stand in the middle between melee and ranged groups, using nothing but HoTs to get around the cast time debuff.

Tanking[]

One of the biggest risks to the tank are being hit by a "focus fire" attack on either the tank directly or on a nearby DPS unit. Tank the boss to the left or right, and when a flare appears strafe to the other side ASAP to avoid the damage. Since healers can't spam big heals, standing in range of a flare when it detonates is the primary cause of tank death.

Non-conventional tanking strategies of using warlock or shaman pets have proven successful for some groups. Shaman pets are immune to bleed effects (i.e. Carnivorous Bite) and some have reported that Shirrak doesn't target pets for his "focus fire" attack. Hunter pet is not an option because hunter pets are not immune to Carnivorous Bite.

DPS[]

It is a great advantage in this fight to have at least some physical-based DPS, since the debuff will cripple casters. A hunter is ideal since they will remain mobile and not run the risk of attracting the boss' "focus" near the tank. An affliction-spec'd warlock is also an asset: using dots and drain life, he will pretty much do as much damage as in another fight, while healing himself and avoiding bites.

Melee DPS is great for avoiding the cast time debuff, but it increases the chance the tank will have a flare appear under them. Melee DPS might have to run to the healer to get heals if they are positioned on the far side of Shirrak from the healer. If you get more than 2-3 stacked Carnivorous Bite DoTs on you, it's a good idea to step back out of melee range to let them fade—especially if it looks like the healing is having trouble keeping up with it.

Caster DPS should be at MAX range. They can bandage or get a heal if the healer can spare it. A good caster strategy is to simply chain-cast instant spells, disregarding the Inhibit Magic debuff. Keep in mind that caster DPS will be severely decreased for this fight, whatever strategy is undertaken. Wait until you are pulled in to the boss (by his Attract Magic ability) before trying to evocation or bandage, as his Attract Magic will interrupt evocation and bandage.

Heroic mode[]

The abilities are the same except the damage is increased. The Focus Fire is increased to nearly 3800 Fire damage, and there are 3 balls of flame shot at the target. At the end of the fight his Carnivorous Bite can tick up to 2,500 damage every 3 seconds. A good strategy is to have the healers stand on opposite sides of the area to prevent getting double fire-balled while healing and have them use Spell holy powerwordshield [Power Word: Shield] and Spell holy prayerofmendingtga [Prayer of Mending] liberally. HoTs help out considerably on this encounter. As long as you pay attention to the flare/fireball area the encounter is simple.

To avoid taking heavy damage from high stacks of carnivorous bite, it is possible for the tank to move out of melee range when Shirrak focuses on a player and stay out of range long enough for the debuff to fade. This will prevent Shirrak from adding another stack of carnivorous bite onto the tank (which also resets the fade timer on the carnivorous bite). At high stacks the damage from carnivorous bite is high enough to negate two druids HOTs, and only the best healers can heal through it. This tactic is made easier if the tank positions Shirrak on one side of the room early in the fight. Since Shirrak moves slowly, there is a good chance that carnivorous bite will have faded by the time he reaches the tank again. Obviously, DPS party members must not pull aggro while the tank is waiting for carnivorous bites to fade.

If there is an off-tank in the group, a potentially easier way to avoid this "carnivorous bite" problem is to have an off-tank pick up the boss when there are three or more stacks on the main tank. The main tank can then move out of melee and let the debuff fade before retaking aggro.

If you have a paladin in your group, he can use blessing of protection to clear the bleed from the tank (and a quick follow up with another blessing will prevent Shirak from going after anyone else). A good time to use this is after the fourth Attract Magic/Carnivorous Bite combo, while running back to position.

A group make-up including a healing paladin, any type of shaman, and leatherworker is ideal. Since Shirrak has relatively low HP, one good round of healing should be enough to keep the party up long enough to burn him down. The group should wait until several members of the party need drastic healing (60% health remaining). Shirrak should be at around 40-70% by then. The Paladin should use Divine Shield to remove the casting slow effect. At the same time have the shaman use Heroism and the LeatherWorker throw out his drums. This will enable the paladin to quickly restore everyone back up to full while still dps-ing. If the party is still getting in a bind, using holy shock as a fast heal (since it is an instant cast) works the best (albeit mana inefficient).

Loot[]

Normal
Heroic

Notes[]

  • Shirrak bears an uncanny resemblance to Shrakun, another observer who is affiliated with the alternate version of Exarch Maladaar in Draenor. It is unknown what the relation between the two is.

Patch changes[]

External links[]

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