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Siege Engine (Warcraft III)

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For lore, see siege engine. For stats in Warcraft III: Reign of Chaos, see Steam Tank (Warcraft III).
Siege Engine

BTNSeigeEngine.png
Siegeengine.gif

Race Mechanic, Bronzebeard dwarf pilot
Role Siege weapon
Base unit Steam Tank
Faction Human Alliance
Statistics
Hit points 700
Unit Type Mechanical
Unit Classified As: Ground
Level 3
Gold 195 Gold
Lumber 60 Lumber
Food 3 Food
Produced at Workshop
Build time 55 sec.
Requires Castle
Transport slots 4
Attacking priority 3
Hotkey E
Combat
Weapon(s) Cannon
Normal attack: 50 (68*) avg
Can attack: Structure, Debris
Range 19.2
Attack type Siege
Cooldown 2.10 sec.
Weapon type Instant
Secondary attack: 13.5 (18*) avg (Requires Barrage)
Can attack: Air
Range 50
Attack type Piercing
Cooldown 2.00 sec.
Weapon type Missile
Armor Type Metal
Defense Type Fortified
Armor 2 (8*)
Day Sight 140
Night Sight 80
Movement Speed Slow (220)
Sound
Sound Set SteamTank
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The sturdy Dwarven Siege Engines are a new addition to the Alliance forces. The stalwart Dwarven pilots have even been known to ram enemy structures at high speeds and reduce whole fortifications to dust under the Siege Engines' steel treads.

Information

The Siege Engine is designed to destroy buildings. Siege Engines possess siege-based attacks and are also the only unit to possess fortified armor, meaning that their only bane are other siege-damage units. Siege Engines also serve as effective anti-air units once Barrage is researched, as it allows them to attack aerial units in the process. A small group of Siege Engines can essentially drive away clusters of weak aerial units, and stronger ones such as Chimaeras will have trouble destroying them thanks to their fortified armor protects them greatly from their attacks.

As much as the Flying Machines arguably better in some cases over Siege Engines, Flying Machines can be easily destroyed by well placed Troll Batriders or massed magical aerial units due to their heavy-type armor and low health. Siege Engines will not possess this problem and can easily drive them away due to their relatively low priority when auto-attacking.

Though the Siege Engines come with several drawbacks of their own - they're by far the slowest units, and possess a huge collision size making it hard for them to navigate around tight spaces or masses of units; a good measure to protect your town hall from siege engines is to leave 1x1 gaps (allowing workers to pass through) between buildings if possible, forcing the tank to either destroy that building first or go around them. Siege Engines also lack spell immunity, meaning that they can be stunned, slowed or crippled, essentially making them sitting ducks. Orcish Raiders are perhaps the greatest threat to them, as they can chase, ensnare and easily destroy them in seconds.

If the map has a Goblin Laboratory, buy several Goblin Zeppelins. Though it does set back the player a bit in gold and only two can fit in each one, the zeppelin can ferry the Siege Engines to their destination a lot faster.

Spells and abilities

Barrage (Passive)

PASBTNScatterRockets.png
Fires powerful Dwarven rockets at nearby enemy air units, dealing 25 damage per hit for a range of 50. 9 rockets can be fired at once. 2 second cooldown.
Research Cost Researched At Requirements Upgrade Time
50 Gold 150 Lumber Workshop Castle 40 sec.

Upgrades

BTNHumanMissileUpOne.png
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time
100 Gold 50 Lumber Blacksmith 60 sec.
BTNHumanMissileUpTwo.png
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNHumanMissileUpThree.png
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 Gold 300 Lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time
125 Gold 75 Lumber Blacksmith 60 sec.
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 Gold 275 Lumber Blacksmith Castle 90 sec.


World Editor description

Heavily armored vehicle, effective at destroying buildings. Can be upgraded with the Barrage ability.

Gallery

Patch changes

Patch 1.25 (03/10/2011)
  • Level increased to 3 from 2.

External links