Battle of Dazar'alor

From Wowpedia
(Redirected from Siege of Zuldazar)
Jump to: navigation, search
For the lore of the raid, see Battle of Dazar'alor (battle).

Battle of Dazar'alor
Battle of Dazar'alor loading screen.jpg
End boss
Instance info


Advised level


Player limit




Art from the Tides of Vengeance reveal livestream

Battle of Dazar'alor,[1][2] (also referred to as Siege of Zuldazar,[3] Battle of Zuldazar[4] and Assault on Zuldazar)[5] is a raid in Battle for Azeroth, introduced in Patch 8.1.0: Tides of Vengeance. The Alliance assaults Dazar'alor, while the Horde defends it. There are faction specific raid entrances located in Zanchul and Boralus Harbor.

Alliance start at the docks and climb the pyramid, eventually fighting King Rastakhan. The Horde will defend the city, starting outside on the far north of the pyramid. They fight towards Rastakhan, which will be the middle of the raid for them. They then fight Alliance forces down towards harbor, ending with Alliance commanders and Lady Jaina Proudmoore on the high seas. During the raid you speak to an NPC to play from the other faction's perspective in the middle or final act.

Which race of the opposite faction the player becomes in the flashback is the same as in Mercenary Mode.[6]

Adventure Guide

For ages untold, Dazar'alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan's life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari's bond to the Horde.[7]


The first three bosses are exclusive to each faction. Three bosses are experienced by both factions through flashbacks where they play as members of the opposite faction, with racials associated to their new form.

First act

Horde perspective.
Alliance perspective.

Alliance begin with a naval strike on the docks of Dazar’alor, and the Horde begin the raid by defending against an invasion in the northern jungle of Zuldazar.

Alliance Siege of Dazar'alor

With the bulk of Rastakhan's forces lured into Nazmir, the time has come to storm the city.

Horde Defense of Dazar'alor

The city faces a cowardly Alliance attack, and the Horde's brave champions are the only ones who can lift the siege.

Middle act

Opulence encounter.
The Rastakhan encounter.
Alliance Empire's Fall

Ancient treasures lie deep within the halls of the palace. But beware, for they are guarded by the wrath of the loa.

Horde Death's Bargain

Witness King Rastakhan's defiant stand against the bloodthirsty Alliance invaders.

Horde characters will transform into soldiers of the Alliance for these encounters.

Final act

Mekkatorque encounter.
Stormwall Blockade encounter.
Start of the Jaina encounter.
Alliance Might of the Alliance

Witness the Horde's savagery as they strike at the valiant heroes of the Alliance.

Alliance characters will transform into soldiers of the Horde for these encounters.

Horde Victory or Death

King Rastakhan has been slain, and those responsible must be brought to justice before they can escape.

Opening dates

Raid Unlock Schedule:

  • January 22 – Normal and Heroic Difficulties
  • January 29 – Mythic and Raid Finder Wing 1
  • February 12 – Raid Finder Wing 2
  • February 26 – Raid Finder Wing 3


All difficulties

Normal difficulty or above

Mythic difficulty


  • This raid is unique in that it presents a completely different experience for each faction.
  • The raid was originally hinted at through datamining the map called 8.1 - ZuldazarRaid.
    • Its placeholder name as seen on the 8.1 PTR dungeon journal was 8.1 Raid. The zone itself was called The Siege of Zuldazar, which was the name it was first announced with in a developer liveblog. In a later PTR build, the zone was changed to The Burning of Zuldazar.[8] In a following developer Q&A, they stated that they may call it Battle of Dazar'alor,[2] which became the final name of the raid.
  • Horde players encounter Otoye in the Heart of the Empire to play from the Alliance perspective for the middle 3 bosses.
  • Alliance players speak to Tandred Proudmoore to play from the Horde perspective for the last 3 bosses.


Patch changes


External links