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Signal Boost

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AllianceSignal Boost
Start

Automatic

End
Level

100 - 110 (Requires 98)

Category
Rewards

Uncommon boots and helms
14g 60s

Previous

A [100 - 110] Lightning Rod

Next

A [100 - 110] The Ancient Trials

Objectives

Use the Skyfire Propeller to broadcast a distress signal, then hold out until help arrives.

  • Distress Signal started
  • Transponder defended

Description

The Skyfire's starboard propeller came to rest on the cliffs overlooking our camp - we're gonna use it like a big antenna and push our distress signal so far that even Mekkatorque's alarm clock could pick it up!

Unfortunately, it might attract some unwanted attention.

We're braced for enemy contact down here at the camp - fire up that signal and be ready to defend the antenna!

Completion

The distress signal got through. We'll be evacuated to Greywatch immediately.

I'm afraid that, for now, you will have to continue your mission without us.

On complete
Muninn says: Caww! <Name>! <Name!>

Rewards

You will be able to choose one of these rewards
Inv misc questionmark.png Tinkmaster's Spare Shoes Inv misc questionmark.png Tinkmaster's Insulated Boots
Inv misc questionmark.png Tinkmaster's Buzzing Kickers Inv misc questionmark.png Tinkmaster's Cog Stompers
Inv misc questionmark.png Skyfire Hood Inv misc questionmark.png Gryphon Rider's Mask
Inv misc questionmark.png Refurbished Tinkerer's Goggles Inv misc questionmark.png Almost Undamaged Plate Helm

You will also receive: 14g 60s

Notes

Exit the cave to the northeast and follow the path downhill. A large chunk of the Skyfire is on the edge of the ridge. Interact with it and Forsaken forces start streaming in. Fend them off.

After a while, Rogers and Overspark fly up on a Mind-Controlled Dreadwing:

Sky Admiral Rogers yells: I can't believe you talked me into this! Can you even control this thing?!
Tinkmaster Overspark yells: Of course I can! Wait... woahh! Woah!
The bat quickly proves Overspark is not as in control as he thinks he is by barrel-rolling.
Sky Admiral Rogers yells: Heads up! Very big dragon incoming!

Vethir appears. Get him to about 30% health and he will fly away.

Tinkmaster Overspark yells: Alright, let's just set her down nice and eas-GAAHH!!

Follow Overspark and Rogers to the turn-in point off to the northeast. On approach:

Sky Admiral Rogers says: Put that vile thing out of its misery already.
Tinkmaster Overspawk says: He's not vile! Just... misunderstood.

The Stormheim storyline continues with A [100 - 110] The Ancient Trials, started from Muninn, a dread raven near the rest of the questgivers.

Progression

  1. A [100 - 110] Stormheim
  2. A [100 - 110] A Royal Summons
  3. A [100 - 110] Making the Rounds
  4. A [100 - 110] Greymane's Gambit
  5. Complete all of:
  6. A [100 - 110] Lightning Rod
  7. A [100 - 110] Signal Boost

Patch changes

External links