Skeletons are mindless automatons of death, magical constructs made from the bones of the dead. Most skeletons are raised from battlefields and thus are often seen still clothed in rotting garments and rusting armor. Some skeletons still fight with the weapons they died clutching. Others, specifically created only by the most advanced necromancers, are able to cast magical spells. Whatever they attack with, skeletons are mindless automatons who are either directly controlled, or made to follow a specific order from their creator. If sufficiently damaged, the magic holding their bones together will dissipate, and they will crumple lifelessly to the ground. Some skeletons, however, actually seem to possess some kind of intelligence, like found in Razorfen Downs. He can be seen talking to and encouraging his brethren, holding a speech about how the undead Scourge will consume the whole of Kalimdor. Other skeletons that have retained their full consciousness include and .
A strange darkness has recently engulfed the region of Duskwood, bringing out skeletons and other undead creatures from deep within the shadows. While gangly and seemingly frail, the skeletons possess superhuman strength and are highly resistant to most physical attacks. Though it is unclear whom the skeletons work for or whether they serve a greater purpose at all, it is alarmingly clear that they seek to destroy anything in their paths.
Many skeletons are also found among the ranks of the Forsaken.
First WarThis section concerns content exclusive to Warcraft: Orcs & Humans.
- Main article: Skeleton (Warcraft I)
Uncontrolled spirits of the underworld sometimes roam the lands where their bodies were slain. Rotted cloth and flesh hangs from their bones as they seek revenge upon those who caused them to endure this eternal damnation. Held together by forces too dark for most to comprehend, they are more difficult to destroy than might be anticipated.
These abominations are magical constructs made from the bones of the dead. They roam the forbidden lands and forgotten realms of Azeroth, seeking to take their anguish out on the living. They know only pain and death, and strive to embrace the living in their arms so they may drag them into the pits of hell.
Second WarThis section concerns content exclusive to Warcraft II: Tides of Darkness or its expansion Beyond the Dark Portal.
- Main article: Skeleton (Warcraft II)
These unfortunate warriors gave their lives in battle only to be brought back into soulless servitude by arcane Orc magiks to fight for the Horde. Rising up from the battlefield, the Undead tirelessly hack and slash at their terrified enemies. These skeletal horrors retain none of the personality or emotions that permeated their living bodies and thus will do their master's bidding until they are destroyed. Only mortal creatures such as the Humans, Elves, Orcs, Trolls, and Ogres can be bound by these dark powers and be remade into the Undead.
Wrath of the Lich KingThis section concerns content exclusive to Wrath of the Lich King.
First introduced with the Wrath of the Lich King expansion, a more menacing looking skeleton was added and mostly appeared in only Northrend until World of Warcraft: Cataclysm made them available in several other locations. These skeletons were used for the risen skeletons of vrykul, storm giants, and ice giants, but they seem to be used for any undead skeleton to give a stronger appearance.
Warlords of DraenorThis section concerns content exclusive to Warlords of Draenor.
As a companion pet
- Main article: Macabre Marionette
is rewarded from during the Day of the Dead.
Skeletons from Warcraft I.
Skeleton from Warcraft II.
Skeletal orc as seen in Warcraft III.
From the Monster Guide.
, a skeletal orc in Warlords of Draenor.
- ^ Skeletons (English). Beastiary. Blizzard Entertainment. Retrieved on 2009-06-25.
- ^ Warcraft: Orcs & Humans manual, Creatures of the Land, Skeleton
- ^ Warcraft: Orcs & Humans manual, Monster Descriptions, Skeleton
- ^ Warcraft II: Tides of Darkness manual, Creatures of the Land, The Undead
- ^ Ritual of Bones — Ner'zhul summons an army of shadow and death which marches across his platform, eradicating all life in its path. Tendrils of void bind the ritual bones together, inflicting 29250 to 30750 Shadow damage per second to those who cross their threshold.