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- This article is about undead skeleton creatures. For inanimate skeletal remains, see corpse.
Skeletons can be reanimated as undead through magic. While gangly and seemingly frail, skeletons can possess superhuman strength and be highly resistant to most physical attacks. Some have retained their consciousness and intellect, and are capable of attacking with weapons and magic. They can be summoned by necromancers, liches, death knights, and dark rangers.
- 1 History
- 2 Notable
- 3 Types
- 4 Groups
- 5 As a companion pet
- 6 In Warcraft III
- 7 In the RPG
- 8 Notes & trivia
- 9 Gallery
- 10 Patch changes
- 11 References
This section concerns content related to Warcraft: Orcs & Humans.
- Main article: Skeleton (Warcraft I)
Uncontrolled spirits of the underworld sometimes roam the lands where their bodies were slain. Rotted cloth and flesh hangs from their bones as they seek revenge upon those who caused them to endure this eternal damnation. Held together by forces too dark for most to comprehend, they are more difficult to destroy than might be anticipated.
These abominations are magical constructs made from the bones of the dead. They roam the forbidden lands and forgotten realms of Azeroth, seeking to take their anguish out on the living. They know only pain and death, and strive to embrace the living in their arms so they may drag them into the pits of hell.
- Main article: Skeleton (Warcraft II)
These unfortunate warriors gave their lives in battle only to be brought back into soulless servitude by arcane Orc magiks to fight for the Horde. Rising up from the battlefield, the Undead tirelessly hack and slash at their terrified enemies. These skeletal horrors retain none of the personality or emotions that permeated their living bodies and thus will do their master's bidding until they are destroyed. Only mortal creatures such as the Humans, Elves, Orcs, Trolls, and Ogres can be bound by these dark powers and be remade into the Undead.
|This section is a lore stub.|
Called forth from the grave by the insidious necromancers, skeletal warriors are mindless slaves of the Lich King's powers. These lumbering fighters are highly resilient and tireless. When operating in great numbers, skeleton warriors serve as an invaluable part of the Scourge's combat force.
Corrupted Ancients were a group of in service of the Burning Legion that had skeletons in their ranks. They operated in Winterspring where they were defeated by the Sentinels led by Tyrande Whisperwind and Malfurion Stormrage, and in Felwood where they were encountered by Illidan Stormrage.
World of Warcraft
This section concerns content related to the original World of Warcraft.
|This section is a lore stub.|
A strange darkness has recently engulfed the region of Duskwood, bringing out skeletons and other undead creatures from deep within the shadows. Though it is unclear whom the skeletons work for or whether they serve a greater purpose at all, it is alarmingly clear that they seek to destroy anything in their paths.
This section concerns content related to The Burning Crusade.
Wrath of the Lich King
This section concerns content related to Wrath of the Lich King.
First introduced with the Wrath of the Lich King expansion, a more menacing looking skeleton was added and mostly appeared in only Northrend until World of Warcraft: Cataclysm made them available in several other locations. These skeletons were used for the risen skeletons of vrykul, storm giants, and frost giants, but they seem to be used for any undead skeleton to give a stronger appearance.
This section concerns content related to Cataclysm.
Uldum temples contain skeletons.
Warlords of Draenor
This section concerns content related to Warlords of Draenor.
The Shadow Council warlock Ogzor the Necrothurge has spellcasting skeletons called Ogzor's Bones serving him. These spellcasting skeletons seem to have been imbued with necromantic knowledge as they are shown casting Shadow Bolts.
Battle of Azeroth
This section concerns content related to Battle for Azeroth.
Major humanoid types:
Minor humanoid types:
As a companion pet
- Main article: Macabre Marionette
- is rewarded from during the Day of the Dead.
In Warcraft III
- Skeleton Warrior (summonable in multiple ways or creep)
- Skeletal Mage (summoned by necromancers)
- Skeleton Archer (creep or summoned form an item)
- Burning Archer (creep)
- Skeletal Marksman (creep)
- Giant Skeleton Warrior (creep)
- Skeletal Orc (creep)
- Skeletal Orc Grunt (creep)
- Skeletal Orc Champion (creep)
- Skeletal Archer (campaign only enemy unit)
- Skeletal Orc Archer (campaign only enemy unit)
Skeleton Warriors and Skeletal Mages can be summoned by Necromancers from corpses. Book of the Dead summons 4 Skeleton Warriors and 4 Skeleton Archers. Rod of Necromancy creates 2 Skeleton Warriors from a corpse.
In the RPG
A skeletal creature is the reanimated bone structure of a formerly living creature, a type of undead. Necromantic magic powers the skeleton, forcing it back into a parody of its living self. Most skeletons are mindless automatons, servants of necromancers or other spellcasters, but a few possess some degree of sentience and free will. A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A mindless skeleton does only what it is ordered to do; it can draw no conclusions of its own and has no iniative. Because of this limitation, its instructions must always be simple. A skeleton ordered to attack does so without pause and fights until destroyed.
The risen are skeletal guardians created from the bones and corpses of dead warriors. Unlike a typical skeletal soldier, risen are exceptionally tough and resistant to damage. They also retain the fighting skills they had in life, so they make excellent guards, defenders, or skirmishers. Risen often accompany columns of ordinary skeletons into battle.
Risen typically wear plate or chain armor, although it is often ragged and poorly maintained. Some of the more powerful risen are garbed in magic armor and given magic weapons.
Although virtually mindless, a risen retains a high degree of cunning regarding combat, always employing feats to the best of its ability.
Risen centaur warrior is a centaur that has risen in undeath into a skeletal creature.
Every so often, a skeleton retains its intellect or develops sapience over long years of undeath. No one has been able to create this circumstance intentionally, nor does anyone understand why or how it happens.
Notes & trivia
- According to Crusader Kevin Frost, huge piles of skeleton skulls seem to keep the waves of undead away.
- Older skeletons use the animations of male Forsaken.
- Skeletal draenei in Auchenai Crypts look like any other skeleton, even though in the loading screen art for the dungeon shows draenei skulls that look different.
- Fire elemental Hell hounds have a skeletal appearance and Ragnaros and Warcraft III Firelords have a skull like face.
- The dark energy that flows through the bodies of reanimated skeletons tends to accumulate primarily in their spine. Blood elf mages discovered a method of instilling this energy into a potion that boosts their magical abilities against the undead.
Skeletons in the 2001 Cinematic Trailer.
A skeletal mage in World of Warcraft.
A human Blighted Soldier.
A dwarf Blighted Soldier.
A gnome Blighted Soldier.
A tauren Blighted Soldier.
A goblin Blighted Soldier.
A Drust Evoker.
A skeletal pit lord.
- Patch 8.0.1 (2018-07-17): Models for dwarf, gnome, goblin, tauren and troll skeletons added, skeletal human model with the same animations as the regular human male added, skeletal devilsaur models added and skeletal monkey models added.
- Patch 6.2.0 (2015-06-23): Skeletal pit lord model added.
- Patch 6.0.2 (2014-10-14): Skeletal orc model added.
- ^ a b The World of Warcraft Townhall/Beastiary#Skeleton
- ^ Warcraft: Orcs & Humans manual, Creatures of the Land, Skeleton
- ^ Warcraft: Orcs & Humans manual, Monster Descriptions, Skeleton
- ^ Warcraft II: Tides of Darkness manual, Creatures of the Land, The Undead
- ^ Warcraft III: Reign of Chaos Game Manual, pg. 42.
- ^ Ravages of the Plague (WC3 Human)
- ^ The Oracle (WC3 Orc)
- ^ The Broken Isles (WC3 NightElf)
- ^ Ritual of Bones — Ner'zhul summons an army of shadow and death which marches across his platform, eradicating all life in its path. Tendrils of void bind the ritual bones together, inflicting 29250 to 30750 Shadow damage per second to those who cross their threshold.
- ^ Blizzard Entertainment. Monster Guide, 125, 126. ISBN 9781588469366.
- ^ Blizzard Entertainment. Monster Guide, 114, 115. ISBN 9781588469366.
- ^ Blizzard Entertainment. Monster Guide, 126. ISBN 9781588469366.