Snare effects are a form of crowd control that reduce a victim's movement speed, preventing them from effectively maneuvering in combat. There are 2 types of snares: area-based snares, such as or , and debuff-based snares (also called Slows), such as or .
Snares can be most useful to ranged classes when fighting opponents who only possess melee attacks, allowing them to kite the opponent. Conversely, snares can be very useful for melee classes seeking to prevent ranged opponents from escaping beyond reach of their attacks. Snares are also useful to prevent enemies from fleeing to safety or running for help (in instances especially).
Snare debuffs do not stack. Instead, the debuff that gives the most movement speed reduction takes precedence. If any lesser snare is applied while a greater snare is active, it will not be applied, even if the greater snare will expire sooner.
|Class||Ability||Movement Speed Slow||Dispel Type|
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- If the snare is a dispellable type, such as magic debuff, poison or curse, it can be removed with spells, abilities and items which remove those specific debuffs.
- Certain items can dispel snare effects:
- Hunter pets of hunter's with the talent are immune to snares.
- The Paladin spell will also grant immunity to snares, however it will not work on daze type snares.
- The Druid may remove almost all forms of snare by shifting into one of their animal forms.
- The gnome racial ability will dispel any current snares.
- The rogue talent on the combat tree removes impairing effects when activating .
- Enhancement shaman talent remove all snare effects from the shaman and nearby friendly targets when it pulses.
- Enhancement shaman with can remove snares using .
- The Warlock ability removes all current snares.