Sowing The Seed

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NeutralSowing The Seed
Start
End
Level

98 - 110 (Requires 98)

Category
Experience

7,400

Rewards

7g 70s

Shareable

No

Previous

Artifact quest

Next

N Druid [98 - 110] The Seed of Ages

Objectives

Plant the Seed of Ages in the Soft Soil within The Dreamgrove.

Description

Your weapon is ancient and powerful but it holds the potential to be so much more.

Take this seed, it is all that remains of a forest that grew tall when the world was young. Plant it within the grove to the west and allow it to take root.

With its power both it and your weapon will be far more than they are alone.

Rewards

You will also receive: 7g 70s

Completion

Excellent. There's no time to waste.

Gains

Notes

Quest accept
Rensar Greathoof says: The seed will need plenty of air and water. Look for an ideal spot on the hill behind us.
Seed planted
Rensar Greathoof says: Good! This seed holds magic from when the world was young. This will prove very useful.

Progression

Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links