||The subject of this article was removed from World of Warcraft in patch 4.0.1 but is present in World of Warcraft: Classic.
- The subject of this article does not exist on the retail realms anymore.
- The categories should reflect this, and should not include retail realm categories.
A Spellstone was a Warlock conjured item. Originally a pseudo-relic that occupied the off-hand slot and then later the wand slot which allowed warlocks to dispel all magical debuffs on themselves and increasing spell critical strike rating, Spellstones were much like Wizard Oils that are applied to the Warlock's melee weapon after the Echoes of Doom Patch. A single use of [Create Spellstone] (which uses a Soul Shard as a reagent) will create a Spellstone with 5 charges. It should be noted that unlike the warlock's Healthstones and Soulstones, Spellstones were not considered conjured items and thus did not disappear after being logged out for more than 15 minutes. Each charge could be only used on the weapon of the warlock who created it, and had the following effects:
- Increase periodic spell damage by 1%
- Improve spell haste rating by 10/20/30/40/50/60.
As of patch 4.0.1, Spellstones can no longer be created. They may still exist in inventory, but cannot be used.
As of Patch 3.0.2, Firestones and Spellstones have replaced [Superior Wizard Oil] (since Wizard Oil can not be applied to weapons with an Item Level higher than 165) as the preferred temporary weapon enchants for warlocks. Firestones are best for deep destruction specced warlocks, whereas spellstone is better for demonology (with the [Master Conjuror] talent) and affliction.
- Patch 4.0.1 (2010-10-12): Create Spellstone removed from game
- Patch 3.0.2 (2008-10-14): Redesigned. Spellstones are now considered a weapon enchant, and now have 5 charges. No longer a Conjured Item.
- Patch 2.0.1 (2006-12-05): Spellstones no longer absorb magic damage, and grant spell critical strike rating instead of 1% spell critical chance. Now equipped in the wand slot instead of the off-hand slot. Spellstones now have a 3-minute cooldown, but are no longer consumed when used.
- Patch 1.7.0 (2005-09-22): When a Spellstone is equipped, it should no longer interrupt tradeskill creation.
- Patch 1.3.0 (2005-03-07): Spellstones now increase your spell critical strike chance by 1%.