Stagger

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Stagger
Monk stance drunkenox.png
  • Stagger
  • Level 10 Brewmaster monk ability
  • Passive
  • You shrug off attacks, delaying 40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at 50% effectiveness.
Usable by
Class
Other information
Level learned

10

Improvements
Related debuff
Monk stance drunkenox.png
  • Stagger
  • X damage is being staggered every 0.5 sec.

    Stagger Remaining: Y
  • Duration: 10 seconds

Stagger is a passive level 10 Brewmaster ability that causes a portion of incoming physical damage to be dealt over 10 seconds rather than instantly.

Notes

For each hit taken, the damage that is stored in Stagger is recalculated and the dot refreshed. The key thing here is that Stagger by itself does not mitigate damage, but instead smooths it out. Also, Stagger by itself will not kill a Brewmaster monk. You can be at 1 health with only stagger ticking and not die, but in a raid there are a lot of things that can take that last point.

The amount of damage that is staggered is determined by the stagger percentage. 40% Stagger is available by default, and an additional 20% Stagger can be added by using [Fortifying Brew].

The Stagger DoT has three "Phases": Light Stagger, Moderate Stagger, and Heavy Stagger. Light Stagger is when the total stagger amount is less than 30% of max health. Moderate Stagger is when the total stagger amount is more than 30% of max health, but less than 60%. Finally, Heavy Stagger is when the total stagger amount is greater than 60% of max health.

As was mentioned previously, Stagger does not by itself mitigate damage. For this you need to use [Purifying Brew], which will remove half of the current staggered damage.

Example

Icon-time.svg This section contains information that is out-of-date.

A monk has 600k health and has 20% (Stance) + 20% (Shuffle) + 10% (Mastery) = 50% Stagger. They gets hit for 500k physical damage. With 50% stagger, the monk takes 500k * .5 (50%) = 250k, and the other 250k is applied as a dot that will tick for 250k / 10 = 25k per sec for 10 sec. One tick went through, but they manage to use Purifying Brew before the second tick to remove the rest of the staggered damage. Thus the total damage taken is 250k (initial hit) + 25k (first stagger tick) = 275k.

500k - 275k = 225k damage not taken.

Improvements

Patches and hotfixes

  • Legion Patch 7.2.5 (2017-06-13): Staggered damage cannot exceed 1000% of your maximum health.
  • Legion Patch 7.1.5 (2017-01-10): Is now 40% more effective against magical attacks.
  • Hotfix (2016-10-03): "Stagger now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat."
  • Legion Patch 7.0.3 (2016-07-19): Redesigned, replacing [Stance of the Sturdy Ox].
  • Hotfix (2013-03-27): "Tier-15 Brewmaster Monk 2-piece set bonus should now correctly increase Stagger by 12%."
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Tooltip now includes the amount of stagger remaining.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Added.

External links