|Other major cities|
|Theater of operations|
The Steamwheedle Cartel is one of the largest and most successful of the goblin cartels in Undermine. It is a neutral organization that controls several cities and towns around the world, and has allied themselves with a number of other groups such as the Blackwater Raiders in Booty Bay. The Steamwheedle Cartel has made a great deal of profit from maintaining neutrality in the conflict between the Horde and the Alliance. Their services are always available to the highest bidder, employing anyone regardless of their affiliation if they can produce results.
- 1 Background
- 2 Places under their control
- 3 Arenas
- 4 In the RPG
- 5 Speculation
- 6 Reputation
- 7 See also
- 8 Patch changes
- 9 References
- 10 External links
Prior to the First War, the goblins of the Steamwheedle Cartel managed to drive out the trolls from a small port town inhabited by humans which had been overrun. They claimed control of the immediate area and the shores of the cove for their new center for operations in the Eastern Kingdoms — Booty Bay.
During the Second War the Steamwheedle Cartel sided with the Horde, selling them the employs of their alchemists, sappers and zeppelins, also providing the watertight pilot-shacks for use on the enslaved giant sea turtles.
World of Warcraft
This section concerns content exclusive to World of Warcraft.
|This section is a lore stub.|
The Horde in various points of the world, notably Durotar, the Undercity and Stranglethorn Vale, built zeppelin towers. Operating them and their zeppelins are goblins from the Steamwheedle Cartel as evidenced by the presence of Steamwheedle Bruisers. They, along with the staff, are tagged with the Orgrimmar faction.
This section concerns content exclusive to Cataclysm.
According to a quick line in the Bilgewater Cartel reputation bar, the Bilgewater cartel now has the title of most powerful cartel on Kezan (though its not known how exactly literally this should be taken).
Playable Goblin Death Knights appear to originally be part of the Steamwheedle Cartel, as evidenced by Gally Lumpstain in A Special Surprise, although they later join the Bilgewater Cartel. They may have just helped Gally join the Steamwheedles, and stayed as Bilgewaters themselves.
Warlords of Draenor
This section concerns content exclusive to Warlords of Draenor.
Ever looking for new ways to make profit, the Steamwheedle Cartel have traveled back to the alternate Draenor thirty-five years in the past. They make their base at the Ring of Trials and surrounding parts of Nagrand, with their main problems being the local saberon.
A new group within the Cartel known as the Steamwheedle Preservation Society focuses on archaeology and wishes to bring valuable artifacts and antiquities back from Draenor to Azeroth to sell to the highest bidder. One member of the Society, , can be found at Warspear on the island of Ashran, where he is arguing with members of the Reliquary over the price of artifacts the Horde wishes to purchase.
In the Spires of Arak the goblins have built two towns: Pinchwhistle Gearworks and Pinchwhistle Point. When Pinchwhistle Point is overwhelmed by invading fungus and its citizens zombified by fungal spores, the goblins of Pinchwhistle Gearworks ask for aid from the Alliance and Horde to save their brethren.
Places under their control
Towns run by the Steamwheedle Cartel
|Bogpaddle||Swamp of Sorrows||Northeast of Marshtide Watch||Active|
|Booty Bay||Cape of Stranglethorn||South of Hardwrench Hideaway||Active|
|Edj||Isle of Kezan||Kezan||Unknown|
|Fuselight||Badlands||West of Fuselight-by-the-Sea||Active|
|Fuselight-by-the-Sea||Badlands||East of Fuselight||Active|
|Gadgetzan||Tanaris||West of Steamwheedle Port||Active|
|Mudsprocket||Dustwallow Marsh||Southwest of Theramore Isle||Active|
|Ring of Trials||Nagrand||Northeast of Telaar||Active|
|Pinchwhistle Gearworks||Spires of Arak||Southeast of Southport||Active|
|Pinchwhistle Point||Spires of Arak||South of Pinchwhistle Gearworks||Destroyed|
|Ratchet||Northern Barrens||Southeast of the Crossroads||Active|
|Steamwheedle Port||Tanaris||East of Gadgetzan||Destroyed|
|Area 52||Netherstorm||West of Cosmowrench||Active|
|Cosmowrench||Netherstorm||East of Area 52||Active|
|K3||The Storm Peaks||Southeast of Frosthold||Active|
In the RPG
During the Second War, a Horde ambassador met with a single trade prince and convinced him and his subordinates to join the Horde (while the rest of the goblin race stayed neutral). This may have been . Some Horde members have tried to improve relations with the Steamwheedle Cartel. Perhaps with enough persuasion, the goblins could be convinced to rejoin the Horde for the first time since the Second War. This is unlikely to happen however, as the trade prince realized his mistake and left the Horde, and the goblin race remembers the mistake and remains neutral to this day.
Relationship with the Venture Company
The Steamwheedle Cartel runs Ratchet. The Venture Company has also been said to run Ratchet. The Venture Company may be the cartel's parent company. If so, some fans speculate that the Steemwheedle Cartel has some members with internal conflicts of interest. Members of the Cartel sometimes give quests that go against some Venture Company's operations, and also are not as hostile as their parent company. However in the RPG the Venture Co. is not as hostile as it is portrayed in the game, and is an independent group that has its hands in almost everything including a sizeable ownership of Ratchet, and Undermine. However, even in the RPG, it also has branches in various locations that are hostile to other groups (or rather other groups are hostile to it), usually in Horde lands. It is also quite possible that the Venture Company's ownership was a note from an early draft of WoW.
It is interesting that both and , rulers of Bogpaddle and Gadgetzan respectively, make a point to address the neutrality of the Steamwheedle Cartel. It is possible that this reinsurance of their neutrality could be due to the Bilgewater Cartel joining the Horde and that members of the Steamwheddle could be worried that their customers may incorrectly believe that all Goblins work on the same side.
In patch 3.1.0, a new Feat of Strength has been added. which when exalted with the four Steamwheedle Cartel cities, honored with Bloodsail Buccaneers, and exalted with Ravenholdt and Darkmoon Faire will give the player the title "<name> the Insane".
Go and kill the Southsea Swashbucklers, Southsea Pirates and other related mobs in Tanaris around Lost Rigger Cove (the area to the east of the Caverns of Time). Each mob gives 5 rep with Gadgetzan plus 2.5 rep with each of Booty Bay, Everlook and Ratchet.
Rebuilding lost reputation
Each of these quests gives 500 rep with the Steamwheedle Cartel faction listed next to it and 250 rep with the other Steamwheedle Cartel factions. Each turn in also gives -500 to Bloodsail Buccaneers.
These quests do not work once Neutral.
- Patch 1.6.0 (2005-07-12): If you resurrect after being killed by goblin guards, they will no longer re-attack.
- Patch 0.9 (2004-08-17): Added.
- ^ http://web.archive.org/web/20120508043541/http://us.battle.net/wow/en/faction/gadgetzan
- ^ The in-game reputation tab
- ^ File:Chronicle2 Eastern Kingdoms Before the First War.jpg
- ^ : Most likely Velinde found a trading vessel in Ratchet to take her to Blackwater Cove in Azeroth.
- ^ : Velinde. Booked passage to Booty Bay on the Black Osprey.
- ^ Trade Secrets of a Trade Prince, pg. 3
- ^ Harrowmeiser#Quotes
- ^ War Crimes
- ^ http://www.worldofraids.com/wow-blue-tracker/eu-forums/10674467611-few-questions-about-cataclysm.html
- ^ Patch 2.1.0#The Ruins of Lordaeron Arena
- ^ Dark Factions, 114, 116
- ^ Horde Player's Guide, 188
- ^ Dark Factions, 116
- ^ Warcraft: The Roleplaying Game, 191
- ^ World of Warcraft: The Roleplaying Game, 17
- ^ Lands of Mystery, 30
- Steamwheedle Reputation Guide for steps and tips on getting to exalted.