Still With The Zapped Giants
37 (Requires 35)
+350 Steamwheedle Cartel
- 1 Objectives
- 2 Description
- 3 Progress
- 4 Completion
- 5 Rewards
- 6 Notes
- 7 Progression
- 8 Dreamer's Rest / Camp Ataya
- 9 Feathermoon Stronghold
- 10 The Dire Maul threat: Tower of Estulan / Stonemaul Hold
- 11 Forces of Nature Part 1 / Weapons of Spirit Part 1:
- 12 Forces of Nature / Weapons of Spirit Part 2:
- 13 Patch changes
- 14 External links
Use Zorbin's Ultra-Shrinker to zap Shore Striders and collect 6 Miniaturization Residues.
Hey pal! I'm still working on a variant of a gnomish shrinking ray, using superior GOBLIN technological advances in its construction! In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on some of the sea giants along the coast here. You should find miniaturization residue on them after you shrink them - bring me back some!
I had to tweak the thing to stop working on mountain giants. Even though I wasn't the one running around zapping things, those night elves beat the copper out of me after they found those guys shrunk.
Splendifimous! Not only am I glad to see that you've returned with the residue, but also with all your major appendages intact! That is, well, there was never any danger in using the Ultra-Shrinker, now was there!
I do appreciate your effort on my behalf, <name>. Truly, you are a friend to goblins everywhere. Accept this as a token of my appreciation!
The progress text is a reference to the pre-Cataclysm version of this quest, which used to give credit for shrinking both sea and mountain giants.
- Breadcrumbs:, , or
- Side Quests: , , , (breadcrumb to Dire Maul Gordok Commons)
The Dire Maul threat: Tower of Estulan / Stonemaul Hold
- Horde Side Quests: , , , (breadcrumb to Dire Maul Gordok Commons)
- Other Side Quests: ,
- Side Chain:
Forces of Nature Part 1 / Weapons of Spirit Part 1:
Forces of Nature / Weapons of Spirit Part 2:
- Patch 4.0.3a (2010-11-23): Added.