Stormheim

From Wowpedia
Jump to: navigation, search
NeutralStormheim
Level: 100-110
Legion zone concept 5.jpg
Capital
Races
Rulers
Affiliation
Location

Eastern Broken Isles

PvP status

Contested territory (PvP realms only)

Sources: World of Warcraft: Legion
The vrykul — giants who preceded the human race — were forged by the keepers, servants of the titans, to safeguard Azeroth's most valuable secrets. But the vrykul's purpose ended a long, long time ago. Many of their descendants traveled to the Broken Isles in hopes of rejoining their creators and passing into a glorious afterlife. Stormheim is the crux of that hope... and it has been betrayed.[1]

Stormheim is a zone in the eastern area of the Broken Isles situated in the shadow of Highmountain to the west, and Suramar to the southwest. It's home to the mighty vrykul who left Northrend many ages ago in search of their holy land. Two titanic watchers here have warred with each other for thousands of years. The Halls of Valor and Helheim, the realms to which the vrykul journey when they die, are located in this zone.[2]

Sylvanas Windrunner and Genn Greymane are also here seeking the  [Aegis of Aggramar], although their ulterior motives for being here could prove ruinous.

History

...

Getting there

...

Geography

Stormheim is an ancient land. A great number of vrykul monuments here create stunning vistas. Their towns and cities scattered over the rocky formations. Thousands of years of the ocean's brutality has carved the labyrinth like formations Stormheim bears today. The western portion, viridescent and dotted with pines sits on the base of Highmountain Peak; the mountain's waters carving out the Weeping Bluffs and flowing into Stonescar Gorge. The elevation descends drastically as you progress eastward and trees become more dense and fade into an amber shade. The Runewood, blankets Stormheim's eastern landmass. Do not be fooled though, the thicket is plagued by the hostile Bonespeakers, who utilize the wood for nefarious deeds.

Maps and subregions

Map of Stormheim

Dungeons

Instance name Level range Group size Approximate run time
Instance portal Halls of Valor 100-110 5 player Unknown
Instance portal The Maw of Souls 110 5 player Unknown
Instance portal Trial of Valor 110+ 10-30 player Unknown

Travel hubs

Alliance Flight Paths from Skyfire Triage Camp
Alliance Flight Paths from Lorna's Watch
Alliance Flight Paths from Greywatch
Horde Flight Paths from Forsaken Foothold
Horde Flight Paths from Cullen's Post
Horde Flight Paths from Dreadwake's Landing
Neutral Flight Paths from Hafr Fjall
Neutral Flight Paths from Valdisdall
Neutral Flight Paths from Stormtorn Foothills
Neutral Flight Paths from Shield's Rest

Adjacent regions

Zone Name Faction Level Range Direction Access
Highmountain AllianceHorde 100-110 (scaled) Northwest By foot or by flight path
Suramar AllianceHorde 110 Southwest By foot or by flight path

Notable characters

Main article: Stormheim NPCs

Quests

Main article: Stormheim storyline


Vignettes

Main article: Stormheim vignettes

Resources

Wild pets

...

Wild creatures

Trivia

  • In Old Norse, "heim" means world or home. The name "Stormheim" would thus mean "home of storm." This would correspond to Thor's home of Asgard, the world of the Aesir tribe of gods in Norse mythology.
  • The geographic assets for Stormheim are in a folder called "araknashal", hinting that the zone was renamed from the The Frozen Throne location. A statue called Nashal the Watcher exists, which lends its name to a few subzones in the surrounding area of Stormheim.

Gallery

Videos

Patch changes

References

External links