Stormsong Valley storyline

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The Stormsong Valley storyline seeks to answer the question of what happened to the Kul Tiran fleet.

Completing the storyline will award the achievement Alliance [Stormsong and Dance].

Main storyline

The Tidesages of Stormsong

  1. A [110 - 120] Stormsong Valley
  2. A [110 - 120] The Missing Fleet
  3. A [110 - 120] Searching for Answers
  4. A [110 - 120] Archived Knowledge
  5. A [110 - 120] Time to Leave
  6. A [110 - 120] Border Issues
  7. A [110 - 120] Carry On

A House in Peril

  1. A [110 - 120] A Risky Ploy
  2. A [110 - 120] House Stormsong
  3. A [110 - 120] Unnecessary Duress & A [110 - 120] Proclamation Investigation & A [110 - 120] Haywire Harvesters
  4. Complete all of:
  5. A [110 - 120] Rest in the Depths
  6. A [110 - 120] Rearmament & A [110 - 120] Fabricated Fabrications & A [110 - 120] The Missing Link
  7. A [110 - 120] Storm's Judgment

The Growing Tempest

  1. A [110 - 120] Voices Below
  2. A [110 - 120] Beneath the Veil & A [110 - 120] No Quarter & A [110 - 120] A Bloody Mess
  3. A [110 - 120] Forbidden Rites & A [110 - 120] Gathering Storm & A [110 - 120] From the Maw of Madness
  4. A [110 - 120] Storm's Vengeance

At the Edge of Madness

  1. A [110 - 120] A House Divided
  2. Complete all of:
    1. A [110 - 120] The Storm Awakens & A [110 - 120] Twisted Intentions
    2. A [110 - 120] The Abyssal Council
  3. A [110 - 120] Eye of the Storm
  4. A [110 - 120] A Bridge Too Far
  5. A [110 - 120] Lost and Forgotten & A [110 - 120] Sealed Fate
  6. A [110 - 120] The Final Ascent
  7. A [110 - 120] Storm's End

Outbound breadcrumbs: A [110 - 120] A New Dawn, A [110 - 120D] Shrine of the Storm: Whispers Below

Cycle of Hatred

Cycle of Hatred requires at a minimum completing the side chain The Battle for Brennadam before things will update.

Optional breadcrumb from Eckhart Lodge: A [110 - 120] Worse Than It Looks

  1. A [110 - 120] Having a Blast & A [110 - 120] Grizzled & A [110 - 120] The Mine Sweeper
  2. A [110 - 120] Burn It All Down & A [110 - 120] Get Shredded & A [110 - 120] Saw Dusted
  3. A [110 - 120] Eye for an Eye

From the Depths They Come

Optional breadcrumb at Brennadam: A [110 - 120] Trouble at Fort Daelin, and Deadwash: A [110 - 120] Helping Out, Somewhere Else, and Beacon Hill: A [110 - 120] Bauer Backup (Can be accepted together and turned in)

  1. A [110 - 120] Freedom for the Sea & A [110 - 120] A Bit of a Bind & A [110 - 120] Caught in the Net
  2. A [110 - 120] The Shifting Tides
    • Optional side chain:
    1. A [110 - 120] Eeling in a Big One & A [110 - 120] Filching from Thieves
    2. A [110 - 120] You're a Shark
  3. A [110 - 120] Facing the Invaders & A [110 - 120] Reclaiming our Defenses
  4. A [110 - 120] Any Ammo Will Do & A [110 - 120] Piercing the Shield & A [110 - 120] Problem Solving with Gunpowder
  5. A [110 - 120] A Snake with Three Heads & A [110 - 120] Clearing the Delta
  6. A [110 - 120] From the Depths

Outbound breadcrumbs: A [110 - 120] Back to Brennadam, A [110 - 120] Surveying the Wharf

Briarback Kraul

There's a number of side quests listed in the "Burton Farmstead" chapter that also take place in and around the kraul.

Optional breadcrumb in Brennadam: A [110 - 120] There's Gold in Them There Fields

  1. A [110 - 120] A Pocketful of Shells & A [110 - 120] A Reason to Stay
  2. A [110 - 120] Goldfield's War
  3. A [110 - 120] Golden Fields Forever
  4. A [110 - 120] Deal's Off
  5. A [110 - 120] Look Out! & A [110 - 120] Boaring Company
  6. A [110 - 120] War Pigs & A [110 - 120] Run For the Hills
  7. A [110 - 120] Terror of the Kraul
  8. A [110 - 120] A Question of Quillpower

Treasure in Deadwash

Optional breadcrumb from Eckhart Lodge: A [110 - 120] Reloading

  1. A [110 - 120] Break 'Em Out & A [110 - 120] Iron Low Tide & A [110 - 120] Two Faced Pirate Scum
  2. A [110 - 120] Treasure Hunting
  3. A [110 - 120] Bomb Beats Rock & A [110 - 120] Anchors Aweigh Too Much & A [110 - 120] Not On Our Payroll
  4. A [110 - 120] Share the Wealth
  5. A [110 - 120] Don't Turtle
  6. A [110 - 120] Earl-E Bot Gets the Worm
  7. A [110 - 120] No Bot Left Behind
  8. A [110 - 120] Cave Commotion
  9. A [110 - 120] All Laid Out For Us
  10. Optional follow-up: A [110 - 120W] Walking-Around Money

Outbound breadcrumb to Seabreeze Village: A [110 - 120] Helping Out, Somewhere Else

Side quests

Mildenhall Meadery

Optional breadcrumb at Seafarer's Rest: A [110 - 120] Make it Mildenhall

  1. A [110 - 120] Mayhem at Mildenhall Meadery
  2. A [110 - 120] Detective Mildenhall & A [110 - 120] Cleanup Duty
  3. A [110 - 120] Don't Go in the Basement
  4. A [110 - 120] Recovering Raimond
  5. A [110 - 120] Royal Succession & A [110 - 120] Sticky Situation
  6. A [110 - 120] Honey Glazed Sam
  7. A [110 - 120] Free the Farmhands & A [110 - 120] Fetching Wrex & A [110 - 120] The Bee Team & A [110 - 120] Wendigo Away
  8. A [110 - 120] Back to the Lab

The Battle for Brennadam

Optional breadcrumb at Seafarer's Rest: A [110 - 120] The Days Are Just Packed

  1. A [110 - 120] Bombs, Away & A [110 - 120] You Have Their Orders & A [110 - 120] Dousing the Flames
  2. A [110 - 120] Heavy Artillery

Other side quests in Brennadam:

After Heavy Artillery, breadcrumbs to all over the zone open up: A [110 - 120] Checking Out the Collapse (Burton Farmstead), A [110 - 120] There's Gold in Them There Fields (Briarback Kraul), A [110 - 120] Survivors (Eckhart Lodge), and A [110 - 120] Trouble at Fort Daelin (From the Depths They Come).

Burton Farmstead

These optional side quests are part of the overarching Briarback Kraul chapter, but are listed here to keep that quest chain simpler.

Optional breadcrumb at Brennadam: A [110 - 120] Checking Out the Collapse

  1. A [110 - 120] Gadgets and Gizmos Aplenty & A [110 - 120] Stop Vining!
  2. A [110 - 120] Farming Stimulator

Eckhart Lodge

  1. A [110 - 120] Survivors
  2. A [110 - 120] Smells like Trouble & A [110 - 120] Dangerous Game & A [110 - 120] Never Outgunned

Outbound breadcrumbs: A [110 - 120] Worse Than It Looks (Cycle of Hatred) and A [110 - 120] Reloading (Treasure in Deadwash) →

Millstone Hamlet

Optional breadcrumb in Roaring Highland: A [110 - 120] Undelivered Package

  1. A [110 - 120] Be A Dear & A [110 - 120] Gunpowder Plot
  2. A [110 - 120] Milking Goats
  3. A [110 - 120] Cookies and Cream
  4. A [110 - 120] Cookie Delivery
  5. A [110 - 120] Wheat A Minute & A [110 - 120] Mighty Grokkfist

The Jeweled Coast

Optional breadcrumb at Deadwash: A [110 - 120] A Turtle's Invitation

  1. A [110 - 120] Cleaning Bills & A [110 - 120] Swimming Lessons
  2. A [110 - 120] Cave of Ai'twen
  3. A [110 - 120] Flavorable Offering & A [110 - 120] Response Required
  4. A [110 - 120] I like Turtles
  5. A [110 - 120] Deep Sea Venture & A [110 - 120] What's Yours is Mined
  6. A [110 - 120] Battle Victorious

Deadliest Cache

In a call back to N [47] The Day that Deathwing Came chain in Badlands, adventurers are regaled to another series of tall tales, and are awarded the Alliance [Deadliest Cache] achievement for their time.

Optional breadcrumb: A [110 - 120] Surveying the Wharf

  1. A [110 - 120] Deadliest Cache: Reel Big Fish
  2. A [110 - 120] Deadliest Cache: Gun Fishin'
  3. A [110 - 120] Deadliest Cache: Sink and Swim
  4. A [110 - 120] Deadliest Cache: Carpe Diem

Forgotten Cove

  1. N [120] Ruin Has Come
  2. N [120] Flush Them Out
  3. N [120] Despondent Ablutions
  4. N [120] Trinkets and Baubles
  5. N [120] The Weight of My Ambition
  6. N [120] Misplaced Faith
  7. N [120] Indefatigable Purpose
  8. N [120] Malign Inspiration
  9. N [120] A Mote of Cosmic Truth