|Level||65 - 72 Elite|
|Mana||55,800 - 66,180|
|Location||Underbog, Coilfang Reservoir|
Swamplord Musel'ek is a broken hunter, ruler of the Murkblood, and the third boss of the Underbog in Coilfang Reservoir. He is accompanied by his pet, Claw, who is part of the quest which can be obtained from in front of the entrance to the dungeon. However his location in the dungeon brings into question why he is here surrounded by beasts instead of with his fellow Murkblood. This may suggest that he is in exile and hiding in the untamed parts of the Underbog.
To be one of the Broken is to be an outcast. This truth weighs heavy on Swamplord Musel'ek. Although he is a member of the Murkblood Broken, he prefers to roam the caverns beneath Zangarmarsh alone. During one of these recent wanderings, he used his mastery over beasts to enthrall Windcaller Claw, a druid who had been exploring the area in the form of a ferocious bear. Musel'ek has forced Claw to act as a loyal companion who will not judge him for the twisted being he has become.
Attacks and Abilities
- Raptor Strike — Swamplord Musel'ek strikes at a player, inflicting Physical damage.
- Multi-Shot — Swamplord Musel'ek fires a volley of missiles at a player and their nearby allies, striking up to 3 targets for Physical damage.
- Deterrence — Swamplord Musel'ek increases his chance to dodge and parry by 25% for 10 sec.
- Knock Away — Swamplord Musel'ek knocks a player away, inflicting Physical damage.
- Shoot — Swamplord Muse'ek fires his bow at a player, inflicting Physical damage.
- Claw — Swamplord Musel'ek commands Claw to attack random players.
This fight is similar to the encounter in Dire Maul and can be completed with a single tank. The tank first attacks Claw for a few seconds to build up threat before switching to Musel'ek. Once the tank has built up enough threat, the rest of the party can attack and down him quite quickly. Musel'ek will occasionally freeze the whole group and take some distance so he can shoot. It is important for the tank to get back into the hunter's melee range immediately. Once the hunter is dead the group can focus on Claw, who will turn friendly at 20% health and expose himself as . Alternatively, the bear can be burned to 20% first, removing it from the fight, and then the boss engaged. The primary concern appears to be healing interruption and proper double-tanking.
Multiple Tank Strategy
It is possible to use an off tank to tank the bear around the corner. This has the advantage that the main tank will not be affected by the bear's armor-reducing ability.
Alternatively, have the main tank on Claw and the off tank of Musel'ek. Neither of them melees very hard, and the most important thing in the fight is to keep someone in melee range of Musel'ek. Your group's MT will be in a better position (more armor and health) to handle the armor debuff that Claw applies. Kiting is not necessary: have the MT charge Claw where he stands and the OT engage Musel'ek, moving him a short distance away from the MT. Then have the OT move to Musel'ek immediately after the frost trap wears off. Have all DPS on Musel'ek until he is down.
Kiting Strategy - obsolete
You can simply have a Rogue, frost Mage, or Hunter kite the bear all the way back to the beginning of the water where you jumped down, while the rest of the party downs the main boss. By the time you get Claw down to the beginning of this section, simply Vanish, Ice Block, or Feign Death; and Claw will return to the party for his demise. This gives the party time to heal up and bandage. This tactic works in Heroic too, but beware, the person kiting may not be able to loot the boss afterward.
[NOTE: When Musel'ek calls him, Claw runs back; this strategy does NOT appear to be valid any longer. THoL]
You can also hug both to keep all party members and both Swamplord and Claw within an 8-yard circle. This avoids Claw's charge and prevents the Swamplord from using his ranged attacks. You will be frozen for a second or two. Simply repeat the process by moving into an 8-yard circle. Since Musel'ek does about 700 melee damage compared to 500 from Claw, it's probably better to kill him first.
[NOTE: I am NOT certain this method still works in Heroic mode. THoL]
This fight does not appear to change much on Heroic, although Claw's Echoing Roar reduces armor by 82% now. Again, clear the Bog Lord first.
With a decently-geared tank, both targets can be kept under control, provided the tank quickly regains aggro after Claw's charge. Claw doesn't hit particularly hard on tanks, so he really just needs to be kept from running amok among the rest of the group, especially on the healer.
The easiest strategy on Heroic mode is for the tank to occupy Claw to stop him from knocking group members out of range of Musel'ek and the healer. Musel'ek himself stays in ranged combat for the majority of the fight (only occasionally seems to 'throw' group members who get too close), so ranged DPS can burn him down relatively fast without the tank needing to touch him. You can see his freezing traps coming as he places them, so if you're running low on health use a potion or healthstone, as he has a free hit on you while frozen. Healers have to be on their toes as his targets seem pretty random, and he uses attacks such as Multi-shot to hit more than one target. Once Musel'ek is down, burn Claw down to 20% and he returns to his Druid form and the fight is over. Musel'ek is definitely one of the easiest bosses in heroic dungeons providing Claw doesn't get loose from the tank.
- I will end this quickly...
- We fight to the death!
- Acalah pek ecta!
- Enrages Claw
- Beast! Obey me! Kill them at once!
- Killing a player
- It is finished.
- Well... done...
- Musel'ek is voiced by Marc Graue.
Patches and hotfixes
- Hotfix (2009-05-07): "The damage done by Swamplord Musel'ek's Aimed Shot ability has been reduced and be more in line for players at the appropriate level to face him."
- Patch 2.0.3 (2007-01-09): Added.