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Not being usable in combat severly cripples this skill. Reduces it to a gimmick. Someone engages you first on a PvP server (say a hunter), and you've no means to close the gap vs. a non-retarded opponent. —The preceding unsigned comment was added by Sanguinas (talk · contr).

All wow classes have "openers" that they can use to gain an advantage in fights. Charge is definitely one for Warrriors. All openers have ways in which they can be rendered not usable. Thus, if you lose your chance to use your opener in PVP, that means you should have attacked first. It doesn't make charge bad, it means you should use it to attack first. Or don't play pvp if you don't like having your abilities denied. That's what PVP is all about. JoshuaRodman 10:21, 16 October 2007 (UTC)
That's why you should use [Intercept] in combat.--g0urra[T҂C] 08:10, 9 May 2008 (UTC)

Fall damage

I've heard a well timed charge can avoid fall damage. Is this true? Cowlinator (talk) 08:02, 9 May 2008 (UTC)

Yes.--g0urra[T҂C] 08:10, 9 May 2008 (UTC)