Talk:Ruins of Lordaeron

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This is the talk page for discussing improvements to the Ruins of Lordaeron article.


"If you can see the invisible you will see ghosts of the old citizens of Lordaeron still haunt the castle's court yard."

Was this just a try to make the text more dramatic or is there a way to actually see the ghosts ingame? LoeZ

I'm going to try to check this out with the trinket (Spectral Essence) from the Butcher quests in Scholomance that lets you talk to the ghostly inhabitants of Caer Darrow, however, I don't imagine it will work as I have found it to be limited in its use to the residents of the area, as the tooltip suggests it is. --Niryk\talk 19:43, 19 May 2006 (EDT)

you can, with the spirit thing locks get (cant remember lvl ,it's from lvl 16-30, called lesser invisibility detection or somthin like that) TirisfalMage 01:24, 14 January 2008 (UTC)


I wonder why the Citywalls are so big and the Ruins are so small. What do you think, does Blizz add more Sections to the Ruins someday?

probably TirisfalMage 01:24, 14 January 2008 (UTC)

All of Lordaeron?

I find it hard to believe that the area marked "Ruins of Lordaeron" is all of the city... Maybe it's just the remains of the castle, and the rest of the city spread out over the surrounding area, and has since been destroyed? --Bobson 09:04, 21 November 2006 (EST)

My opinion is that this is indeed all of Lordaeron. The city (as i have checked from Beneith. Is the same size as (actually slightly bigger than) the Undercity. I have also been inside the closed off area and ther is plenty of room for a great city of men to flourish here. As to the "What kind of city lets you walk almost straight into the throne room as soon as you enter the city walls?" my opinion is that (after thinking and looking alot) that the castle is everything beyond the drawbridge. The Other part is the city main entrance (probably a market area. on either side of this are two huge doors. One now leads to the Blood Elf teleporter. The other to nothing. There is a door behind the teleporter that is shut. This and the other door were no doubt open and led to the rest of the city. The city is built in a way different to all others ingame because it served no other purpose than as political center. The castle draw bridge was up most of the time judging from the WC3 cinimatic, so access to the keep for ordinary citizens was not easy, or most likely impossible without invitation. This for me makes the current size and layout of the city viable. Gadgetfingers 05:31, 21 February 2007 (EST)

Remember also that WoW only has space to show a representation of the world. In the WC3 cinematic where Arthas returns home corrupted, you can see that the city is huge. The in-game city is tiny in comparison, basically because they can't make space to truly represent the city's size. ---- Varghedin.jpg Varghedin  talk / contribs 09:33, 21 February 2007 (EST)
Ya its a scale issue.Baggins 10:22, 21 February 2007 (EST)


You can see the ghosts if you (for example) get a warlock to give you See Invisibility or what it is called and then you can see the ghosts. :)

P.S. Tried it myself D.S. --The Lich King 19:54, 14 December 2007 (UTC)

Split the arena?

Should we split the arena info off to a page of its own? Right now the entire page is about the city itself, with just a single sentence and a handful of patch changes for the arena. -- Dark T Zeratul (talk) 23:36, May 4, 2010 (UTC)


Ruins of Lordaeron... in cataclysm as i saw it first time in cataclysm i was hoping more than a large empty castle with forest trees? well in cataclysm the towers that once in the backyard now gone and large trees that is there can be seen, so the ruins is now more like a large park than a city(AN ALLIANCE EX-CAPITAL FGS) or even a castle. I also expect ruins of Lordaeron arena to be inside the city. I understand the city suppose to be dead and there's not enough space etc, but really bliz got to do something about it... This really is a waste of large zone like the tirisfal grove area, would be cool if Tirisfal is reforged for the city zone not just a large capitol zone. -- Menethils (talk) 09:16, Sept 21, 2010 (UTC)

Hmm, this has nothing to do with the page's content... forums are over there. =) Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 21:16, September 21, 2010 (UTC)

Well ok... uc is one of my favourite city, blizz almost ruined my day when i saw the ruins its like putting things to make it look nice and then moved on without even being serious, could hardly belive that it was an entire city zone(those trees, blood and grasses that didnt even match with the main entrance). I was wondering wether if any changes would likely occur to this zone. -- Menethils (talk) 22:04, Sept 22, 2010 (UTC)

Cinematic sound

Is there any particular reason why the ability to hear the cinematic from WCIII while in the throne room is tagged as being in the RPG? Daniera (talk) 10:36, 27 June 2011 (UTC)


What about merge this with Capital City ?--Mordecay (talk) 10:53, 27 December 2011 (UTC)

Why? Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 22:14, 27 December 2011 (UTC)
It's the same area. Inv helmet 44.pngInv helmet 119.png High Warlord MoneygruberTheGoblinChieftain of the Gentleman Tribe (talk contribs) 03:36, 28 December 2011 (UTC)
Veto. --g0urra[T҂C] 03:40, 28 December 2011 (UTC)
Why? Inv helmet 44.pngInv helmet 119.png High Warlord MoneygruberTheGoblinChieftain of the Gentleman Tribe (talk contribs) 03:44, 28 December 2011 (UTC)
Because it's not the same, and any further arguments trying to prove it will fall on deaf ears. --g0urra[T҂C] 03:54, 28 December 2011 (UTC)
I see. Capital City is about history (pre-WoW) and Ruins of Lordaeron is about... now (in WoW), am I right? Then it is correct as it is. Its the same situation as with Southshore.--Mordecay (talk) 10:03, 28 December 2011 (UTC)


Stop adding the boilerplate--it does not belong on this article as it is a subzone and part of the Undercity. --g0urra[T҂C] 01:26, 31 December 2011 (UTC)

Yes but it's also a lore city. Inv helmet 44.pngInv helmet 119.png High Warlord MoneygruberTheGoblinChieftain of the Gentleman Tribe (talk contribs) 02:17, 31 December 2011 (UTC)
Capital City is the city, the ruins are just the ruins. Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 02:26, 31 December 2011 (UTC)

Removed Capital City part

Why was the short overview about the Capital City removed without giving a reason? Just curious because on the Lich King page there is also a short overview about Ner'Zul etc. So if you feel that a section should be removed give at least a reason. --LemonBaby (talk) 08:58, 31 December 2011 (UTC)

And why was infobox deleted? If you see in game, ruins are active, there are NPCs... worser articles have infobox so why not this one?--Mordecay (talk) 09:58, 31 December 2011 (UTC)
Infoboxes are overused. Using them on worse articles does not justify anything.--SWM2448 23:15, 31 December 2011 (UTC)

Alliance in the Ruins of Lordaeron

Shouldn't we remove Terenas from the list of leaders, and the Alliance from the list of affiliations in the infobox, since the Alliance technically never controlled the ruins. Please correct me if I'm wrong. (Luxor(t/c) 15:30, 8 March 2012 (UTC))

Probably. Inv helmet 44.pngIconSmall Vincent.gif The Artist Formerly Known As, MoneygruberTheGoblinMind your manners (talk contribs) 19:49, 8 March 2012 (UTC)

Capital City for the lore, Ruins of Lordaeron for the in-game

So yeah, what the title says. All changes about lore we could make them for Capital City while any in-game changes like the new orb in Burning Crusade, the npcs etc for the Ruins of Lordaeron page. What do you think? Ryon21 (talk) 19:01, 7 December 2017 (UTC)

Isn't it already set up that way? -- DarkTZeratul (talk) 20:33, 7 December 2017 (UTC)
Capital City takes the lore up to Warcraft III, then Ruins of Lordaeron takes it from there. What I propose is that Capital City has all the lore including WoW and its expansions and use the Ruins for in-game only. I'd assume that the majority of people that want to see all the story of the capital would go to Capital City. You know change the infobox and some other things. Ryon21 (talk) 21:06, 7 December 2017 (UTC)
Oh. No. We shouldn't do that. -- DarkTZeratul (talk) 21:19, 7 December 2017 (UTC)
The other possibility is to merge everything into Ruins of Lordaeron and have Capital City simply as a redirect. Xporc (talk) 21:42, 7 December 2017 (UTC)
Eh, I think I'd prefer to keep them chronologically separated. -- DarkTZeratul (talk) 21:43, 7 December 2017 (UTC)
Isn't it a policy to merge articles when they speak about the same thing? Like how dragons and their human personas were (mostly) all merged, the Temple of Elune was merged into the Tomb of Sargeras, etc. Xporc (talk) 21:46, 7 December 2017 (UTC)
^^ --Mordecay (talk) 22:48, 7 December 2017 (UTC)
It isn't a policy. It just would not make sense to do otherwise. However, in this case, the subjects are quite different.--SWM2448 01:03, 8 December 2017 (UTC)
Different how? Xporc (talk) 08:24, 8 December 2017 (UTC)
One is a human city and one is a ruined district of Undercity.--SWM2448 23:11, 8 December 2017 (UTC)