I would recommend moving population statistics away from this definition of a settlement, onto another page where you can flesh it out more with better detail. Try to be more specific. Obviously not all abandoned camps are going to have 600 people. --( • ) 01:16, 8 May 2009 (UTC)
Also to quote Brann, the poplulation and settlements are two seperate types of statistics included in the book;
"...on population, rulers, settlements, languages, resources and more. I also discuss at length each region’s people and culture, geography, sites and settlements, and history."
"I provide estimates (which range from wild guesses to accurate statements backed by official records) of the populations in each of the regions within these areas, as well as the region’s resources, rulers, settlements and the like." -Baggins (talk) 01:20, 8 May 2009 (UTC)
What it means is both types of stats describe the location they are applied to. For example Astraanar is classified as a small city, and it has a population of 4,000. This is listed as "Astrannar (small city, 4,000)". Both define the location, Astraanar, not the population defining the settlement type or settlement type defining the population.
It makes even more sense if you have an understanding of the RPG community rules for example the ones printed in the World of Warcraft The Roleplaying Game corebook (Bassed on the rules printed Sword & Sorcery’s science fiction RPG Gamma World Player’s Handbook and Sword & Sorcery’s Advanced Player's Guide). Population is a statistic tied to a community level (there are 10 community levels, 1st through 10th). The settlement types are tied to a communities statistics such as mobility, resilience, learning, awareness, and command. For example a wagon caravan would have a high mobility score, while a fortified community like bael modan would have lower mobility score.Baggins (talk) 02:00, 8 May 2009 (UTC)