Talk:Wetlands farm

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I searched this area with the  [Extra-Dimensional Ghost Revealer] but found nothing new. SmashAdam (talk) 06:53, 26 August 2009 (UTC)

Original design

Though based on absolutely nothing, one might wonder if these farms together with the Don Morogh Airfield, represent the very original design of these areas, from the very first technology tests. The waystone with the "This way", "That way", "The other way" supports that theory, as the wording is typical for testing simply functionality, rather than practicality, as well as the stone itself being of a design that is nowhere else to be found in the game. The one single mobile NPC, pathing back and forth, is far from the visible area, which further supports the theory that this zone was leftover from early tests (pathing tests specifically, the dwarf wanders back and forth, with no apparent purpose as he never reaches anywhere).

Most of the farm area is not visible from the flightpaths going above it, much less from the road below, and could suggest that the design of this small area was an early original layout for all of the wetlands. In fact, only the western part of this area is fully defined, near where the flightpath goes above, with critters and livestock, though unlike other fly-by curiosities, these are not animated at all (except for critters). The path leading east goes very close to the current east/west path through the Wetlands, before being cut off by a vertical wall of untextured landscape, which could indicate an original pathing layout. Near that area there are also several segments of the surface that appear with circular shapes of grass and rock textures in odd places and angles, partially painted over with dirt texture, hinting that there used to be round hills or mountains there, but later landscaping simply changed the shape of the land, but without changing the textures to match. A lot of the farming area reminds me of when I go crazy with the landscaping tools in simcity, with rock walls cutting through hillsides creating strange unnatural patterns. The shape of the area enclosing the farms clearly indicates that the landscape was changed drastically after the farm area was originally placed there.

The tunnel to nowhere, though no supporting evidence exist, COULD have been an original entrance into an upper level of Ironforge, or alternatively a pathway to a large area on top of the mountain, also leading to the airfield nearby. The Dun Algaz pass could easily have gone through this tunnel as well, before a final layout was established. Ironforge itself could also easily have been placed further north than it is, or even turned 180 degrees, which would bring the eastside of the city fairly close to the tunnel.

The whole zone of the Wetlands and Don Morogh, especially the huge unfinished farm area and the airfield, strongly suggest that these were the areas that were made first, and used for preliminary testing.

Sorry for the length. I do have screenshots of several of the things mentioned here though. --Metalbunny (talk) 10:44, 8 April 2009 (UTC)

The signs "This way", "That way", "The other way" may be a reference to Alice in Wonderland though. Just a thought ASCIIcat (talk) 08:52, 2 November 2010 (UTC)


I have a video of both this and the Airfield. Should I upload to their respective pages? —The preceding unsigned comment was added by Snargsnrt (talk · contr). 20:54, September 10, 2010

Um... what for purpose? Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 01:05, September 11, 2010 (UTC)

For showing how to get there. —The preceding unsigned comment was added by Snargsnrt (talk · contr).