Team 1's existence (in form, if not in name) stems back to at least 1994. Indeed, before and during the development of World of Warcraft, Blizzard only had a single internal development team, which managed every videogame released, except the Diablo series. After the release of World of Warcraft, it was clear that Blizzard needed a dedicated team to update and expand the game, so they split the workforce and created Team 2 to continue the development of World of Warcraft, while Team 1 would take charge of the StarCraft II project. Blizzard thus started to identify their internal teams by a number.
Today, Team 1 is in charge of Heroes of the Storm. Prior to that, the team had made "box products" for 15-20 years, which involved a more traditional schedule: working on a title for a couple of years, and then releasing it, and perhaps producing an expansion another couple of years later. Heroes of the Storm, however, is in a "constant state of evolution", and the team plans to maintain their schedule of content and adjustment releases every 4-6 weeks.
- ^ 2018-11-08, Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham. Game Informer, retrieved on 2018-11-19
- ^ a b Phillip Kolar. The Three Lives of Blizzard Entertainment. Polygon. Retrieved on 2014-10-04.
- ^ a b c d 2014-08-20, Heroes of the Storm Interview with Kaeo Milker. Icy Veins, retrieved on 2014-08-23
- ^ a b c 2014-02-07, Heroes of the Storm Developer Q&A Part 2 (Jan 22, 2014) – Transcript. Blizzplanet, retrieved on 2014-06-11