Before and during the development of World of Warcraft, Blizzard only had a single internal development team, which managed every videogame released, except the Diablo series. After the release of World of Warcraft, it was clear that Blizzard needed a dedicated team to update and expand the game, so they split the workforce and created Team 2 to continue the development of World of Warcraft, while Team 1 would take charge of the StarCraft II project. Blizzard thus started to identify their internal teams by a number.
In February 2019, after a round of layoffs at Activision-Blizzard, it was announced that the team would be expanded.
- World of Warcraft
- The Burning Crusade
- Wrath of the Lich King
- Mists of Pandaria
- Warlords of Draenor
- Battle for Azeroth
- World of Warcraft: Classic
- ^ 2018-11-08, Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham. Game Informer, retrieved on 2018-11-19
- ^ Phillip Kolar. The Three Lives of Blizzard Entertainment. Polygon. Retrieved on 2014-10-04.
- ^ Elizabeth Harper 2019-02-12. Activision Blizzard has record profits, so it's cutting 8% of its staff. Retrieved on 2019-03-13.