Tectus

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BossTectus
Image of Tectus
Title <The Living Mountain>
Gender Male
Race Earth fury (Elemental)
Level ?? Elite
Health
LFRScales
Normal +Scales
Heroic +Scales
Mythic1,179,946
Reaction Alliance Horde
Location Highmaul
Status Killable

Tectus is the third boss of Highmaul in Nagrand.

Background

Adventure Guide

An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.

Overview

Tectus cannot be killed by traditional means. He builds energy, channeling Tectonic Upheaval whenever he reaches 100. Depleting Tectus's health before the end of Upheaval shatters it into two Shards of Tectus; otherwise, Tectus heals and resumes gaining energy. Each Shard splits into four Motes of Tectus when shattered. Players must kill all eight Motes to defeat Tectus.

Tank AlertTanks

  • Face Night-Twisted Earthshapers away from other players to minimize damage from Earthen Flechettes.
  • Intercept Gift of Earth if you are not tanking Tectus.
  • Move out of the rumbling earth before the eruption of Earthen Pillar!

Healer AlertHealers

  • Players will take heavy damage during Tectonic Upheaval.
  • Move out of the rumbling earth before the eruption of Earthen Pillar!

Damage Dealers

  • Deplete Tectus' health before the end of Tectonic Upheaval.
  • Move out of the rumbling earth before the eruption of Earthen Pillar!

Abilities

Tectus, The Living Mountain

Tectus begins the battle fully formed, able to inflict full damage.

  • ImportantAbility creature the living mountain.png  The Living Mountain — Tectus is unkillable as long as he is under the affects of The Living Mountain. He will periodically gain energy, with the rate of gain increasing as he loses health. The power of The Living Mountain is consumed whenever Tectus channels Tectonic Upheaval, leaving him vulnerable to shattering.
  • Ability accretion.png  Accretion — Tectus periodically absorbs nearby earth into his body, increasing his damage inflicted by 5%. This effect stacks. Damaging Tectus removes stacks of Accretion.
    • Heroic DifficultyOn Mythic difficulty, if any other Shards or Motes of Tectus are within 10 yds. of Tectus when he gains Accretion, they will also gain Accretion.
  • DeadlyAbility earthen pillar.png  Earthen Pillar — Tectus raises an Earthen Pillar from the ground. After several seconds of rumbling, the pillar will erupt from the targeted location, killing any players still standing on it. Tectus uses this ability when he reaches 25 Energy.
    • Heroic DifficultyOn Mythic difficulty, Tectus also uses this ability at 50 Energy.
  • Achievement boss highmaul earthenfury.png  Crystalline Barrage — Tectus creates a cloud of crystalline blades that move towards a targeted player. Players who enter the cloud of crystalline blades suffer 19,700 (LFR), 39,300 (Normal), 55,000 (Heroic) or 160,000 (Mythic) Physical damage each second they remain in the cloud.
  • Spell shaman earthquake.png  Fracture — Tectus causes a short-lived spike of earth to shoot from the ground, inflicting 44,650 (LFR), 89,300 (Normal), 125,000 (Heroic) or 168,500 (Mythic) Nature damage to players standing where the spike erupts, and knocking them back.
  • Tectonic Upheaval — Tectus unleashes his built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 10,700 (LFR), 21,500 (Normal), 30,000 (Heroic) or 40,000 (Mythic) Nature damage to all players. If Tectus's health is depleted during Tectonic Upheaval, he will Shatter.
  • Hollowed Heart of the Mountain Heroic Difficulty — After being shattered, Tectus' hollowed core stands again, with a fraction of his health. Hollowed cores do not gain any additional energy as their health percentage decreases.

Shard of Tectus

When shattered, the remnants of Tectus will form two Shards of Tectus. Shards of Tectus share Tectus' abilities but individually do less damage.

  • ImportantInv enchanting wod crystalshard.png  Shard of the Mountain — Tectus is unkillable as long as he is under the affects of Shard of the Mountain. He will periodically gain energy, with the rate of gain increasing as he loses health. The power of Shard of the Mountain is consumed whenever Tectus channels Tectonic Upheaval, leaving him vulnerable to shattering.
  • Ability accretion.png  Accretion — Tectus periodically absorbs nearby earth into his body, increasing his damage inflicted by 5%. This effect stacks. Damaging Tectus removes stacks of Accretion.
    • Heroic DifficultyOn Mythic difficulty, if any other Shards or Motes of Tectus are within 1 yds. of Tectus when he gains Accretion, they will also gain Accretion.
  • Achievement boss highmaul earthenfury.png  Crystalline Barrage — Tectus creates a cloud of crystalline blades that move towards a targeted player. Players who enter the cloud of crystalline blades suffer 19,700 (LFR), 39,300 (Normal), 55,000 (Heroic) or 160,000 (Mythic) Physical damage each second they remain in the cloud.
  • Spell shaman earthquake.png  Fracture — Tectus causes a short-lived spike of earth to shoot from the ground, inflicting 44,650 (LFR), 89,300 (Normal), 125,000 (Heroic) or 168,500 (Mythic) Nature damage to players standing where the spike erupts, and knocking them back.
  • Tectonic Upheaval — Tectus unleashes his built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 10,700 (LFR), 21,500 (Normal), 30,000 (Heroic) or 40,000 (Mythic) Nature damage to all players. If Tectus's health is depleted during Tectonic Upheaval, he will Shatter.
  • DeadlyAbility earthen pillar.png  Earthen Pillar — Tectus raises an Earthen Pillar from the ground. After several seconds of rumbling, the pillar will erupt from the targeted location, killing any players still standing on it. Tectus uses this ability when he reaches 25 Energy.
    • Heroic DifficultyOn Mythic difficulty, Tectus also uses this ability at 50 Energy.
  • Hollowed Heart of the Mountain Heroic Difficulty — After being shattered, the Shard of Tectus' hollowed core stands again, with a fraction of his health. Hollowed cores do not gain any additional energy as their health percentage decreases.

Mote of Tectus

When shattered, the remnants of each Shard of Tectus will form four Motes of Tectus. Motes of Tectus do not need to be shattered. Players are victorious over Tectus after they have killed all of the Motes of Tectus.

  • ImportantInv misc qirajicrystal 02.png  Mote of the Mountain — The Motes of Tectus can be killed outright. However, they still gain energy and will cast Tectonic Upheaval upon reaching 100 energy.
  • Ability accretion.png  Accretion — Tectus periodically absorbs nearby earth into his body, increasing his damage inflicted by 5%. This effect stacks. Damaging Tectus removes stacks of Accretion.
  • Achievement boss highmaul earthenfury.png  Crystalline Barrage — Tectus creates a cloud of crystalline blades that move towards a targeted player. Players who enter the cloud of crystalline blades suffer 19,700 (LFR), 39,300 (Normal), 55,000 (Heroic) or 160,000 (Mythic) Physical damage each second they remain in the cloud.
  • Spell shaman earthquake.png  Fracture — Tectus causes a short-lived spike of earth to shoot from the ground, inflicting 44,650 (LFR), 89,300 (Normal), 125,000 (Heroic) or 168,500 (Mythic) Nature damage to players standing where the spike erupts, and knocking them back.
  • Ability tectonic upheaval.png  Tectonic Upheaval — Tectus unleashes his built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 10,700 (LFR), 21,500 (Normal), 30,000 (Heroic) or 40,000 (Mythic) Nature damage to all players. If Tectus's health is depleted during Tectonic Upheaval, he will Shatter.
  • DeadlyAbility earthen pillar.png  Earthen Pillar — Tectus raises an Earthen Pillar from the ground. After several seconds of rumbling, the pillar will erupt from the targeted location, killing any players still standing on it. Tectus uses this ability when he reaches 25 Energy.
    • Heroic DifficultyOn Mythic difficulty, Tectus also uses this ability at 50 Energy.

Night-Twisted Pale

While Tectus is fully formed, Night-Twisted Pale will attempt to enter the fight, empowering Tectus and attacking players.

  • Heroic DifficultyIn Mythic difficulty, Night-Twisted Pale continue to attack after Tectus is shattered.

Night-Twisted Earthwarper

  • Tank AlertAbility earthenfury giftofearth.png  Gift of Earth — Creates a swirling vortex of earth in an attempt to empower Tectus. If the vortex reaches Tectus, he will gain 10 stacks of Accretion. Players may intercept the vortex - if they do, they suffer 91,000 (LFR), 182,000 (Normal), 254,500 (Heroic) or 343,500 (Mythic) Physical damage and are afflicted with Petrification.
    • Tank AlertAbility earthenfury giftofearth.png  Petrification — A player's skin begins to turn to stone after intercepting the Gift of Earth. A petrified player's movement speed is reduced by 2%, and Tectus will absorb their petrification whenever he makes a melee attack against them, granting him stacks of Accretion and healing him.
  • DeadlyInv misc volatileearth.png  Earthen Flechettes — Raises Earthen Flechettes from the ground, inflicting 31,250 (LFR), 125,000 (Normal), 175,000 (Heroic) or 236,500 (Mythic) Nature damage to all enemies within a cone in front of the caster.

Night-Twisted Berserker

  • Tank AlertSpell shadow unholyfrenzy.png  Raving Assault — The Berserker is afflicted with temporary insanity, forgetting their current target, clearing all threat, and dashing towards a random player. The Berserker inflicts 26,450 (LFR), 52,850 (Normal), 74,000 (Heroic) or 99,000 (Mythic) Physical damage to targets caught in the path of the dash.

Strategy

Normal / Heroic

Overview

The Tectus encounter is broadly delineated into four pseudo-phases with difficulty peaking during the middle of the encounter. Tectus is an unconventional boss in that he does not die when his health reaches zero unless he is currently channeling Tectonic Upheaval. If he is not channeling Tectonic Upheaval when his health reaches zero, he will continue to fight until he begins Tectonic Upheaval and then will instantly die. When he dies, he will split into two Shards of Tectus, which each have the same set of abilities as Tectus himself but with less health and somewhat reduced damage. These shards, similarly, can only be killed during their own Tectonic Upheavals, and on death will split into four Motes of Tectus. Motes of Tectus can be killed outright at any time but otherwise have the same abilities as Tectus and the Shards of Tectus. As with the Shards, the Motes individually do less damage than the Shards or Tectus, but collectively can do far more damage than the original boss.

Phase 1: The Living Mountain

During the initial phase of the encounter, Tectus is whole. Ranged DPS and healers will need to remain stacked as much as possible to control the placement of Earthen Pillar. When Tectus casts Earthen Pillar, all ranged DPS and healers should move in unison to a new stack point outside the radius of Earthen Pillar's effect. By convention, most raids move clockwise around the encounter area.

Periodically, Tectus will target a random ranged DPS or healer with Crystalline Barrage. Crystalline Barrage chases the targeted player with a red mist that deals considerable damage and must be avoided. The targeted player should run away from the group in the direction opposite from the way the raid is moving to manage Earthen Pillar. For example, if the raid is moving clockwise to manage Earthen Pillar, the player targeted by Crystalline Barrage should run counter-clockwise around the edge of the encounter area until the effect ends to leave the red mist safely out of the way of where the ranged group will need to stand next. Because this will likely take the targeted player out of the range of healing, the targeted player should be careful to use defensive cooldowns and self-healing abilities as needed.

Melee DPS need to be careful to remain in range of healers while simultaneously shifting oppsite of the ranged group to ensure they are not hit by Crystalline Barrage.

There are no tank swaps in this encounter; during phase 1 one tank will hold and position the boss in the center of the encounter area while the other tank will pick up the adds that periodically appear on the edges of the encounter area. The adds spawn in completely random locations, making careful attention and targeting macros especially important. The Night-Twisted Earthwarpers must be faced away from both melee DPS and the other tank to avoid unnecessary damage. Gift of Earth can be interrupted with a stun effect, but if this is not possible should be intercepted by the add tank prior to reaching the boss. A damage reduction cooldown to reduce the damage of Gift of Earth is essential. Night-Twisted Berserkers will periodically drop all threat due to Raving Assault and may need to be taunted back by the add tank when they do so. All DPS should focus on cleaving the adds down while attacking the boss when there are adds up.

Tectus will also periodically use Fracture, which will do damage and interrupt casting of of any player that is hit by it, and all members of the raid should be careful to avoid this effect as much as possible.

The raid leader will assign a ranged DPS or healer as a mobile stack point, and all ranged DPS and healers should follow this person throughout the encounter except when they must leave the group to manage Crystalline Barrage. The significant raid damage of Tectonic Upheaval will likely require the use of a raid healing cooldown such [Healing Tide Totem] or [Tranquility] or a damage reduction cooldown such as [Devotion Aura].

At the end of Phase 1, Tectus will begin channeling Tectonic Upheaval. If DPS was sufficient, he will die immediately when he begins the channel, although he may also be defeated during the channel though the raid will sustain significant raid damage. If the raid does not defeat him during the first tectonic upheaval, the phase will begin again with Tectus at reduced health, but this is generally an indication that the raid does not have sufficient DPS to complete the encounter.

Phase 2: Shards of the Mountain

After Phase 1 ends, the two Shards of Tectus will spawn. Other adds will no longer spawn and the tanks should each select a different Shard to tank. The tanks should remain stacked with the bosses to facillitate cleaving and ensure neither Shard gains much Accretion. One Shard should be designated the primary kill target and DPS should focus on that Shard while cleaving the other.

Phase 2 is functionally very similar to Phase 1 except there are no new adds but all of Tectus's abilities will be multiplied. Both Shards will use Earthen Pillar, necessitating the ranged DPS/healer group move twice. Both Shards will use Crystalline Barrage, meaning that two ranged DPS or healers will need to kite the mist away from the group. Both Shards will use Fracture, meaning that all members of the raid will need to dodge these more frequently.

Because the speed the Shards gain energy is inversely proportional to their remaining health, one Shard will enter Tectonic Upheaval before the other. The first Shard to enter Tectonic Upheaval (which thus will be the primary kill target) should be defeated during its Tectonic Upheaval, which will spur the transition to phase 3.

Phase 3: Motes of the Mountain

Phase 3 begins when the first Shard falls and spawns four Motes of Tectus. One tank will need to pick up all four motes while the other holds the remaining Shard. If this is too much for the Mote tank, the Shard tank can also tank one of the Motes and the Mote tank can tank the other three. It is absolutely imperative that the Motes die as quickly as possible because all of Tectus's abilities (Earthen Pillar, Fracture, Crystalline Barrage) will now be cast five times, making phase 3 extremely hectic due to constant moving and difficulty healing. It is important that [Heroism], [Bloodlust] or similar abilities be used at this point to facilitate this. Due to the likelihood that there will be multiple Tectonic Upheavals both from the remaining Shard and the Motes during this period, healers should use take turns using raid cooldowns such as [Tranquility], [Devotion Aura] and [Healing Tide Totem] as needed.

Unlike the Shards and Tectus himself, the Motes of Tectus may be killed outright and should be be brought down with AoE abilities. Tanks will need to be careful to use their defensive cooldowns whenever needed as poor placement of Earthen Pillars by errant DPS or healers result in line-of-sight issues preventing healing and the constant movement of the raid may create range issues as well. When the Motes have fallen, the raid can breathe a sigh of relief that the most difficult part of the encounter has passed and steadily finish off the remaining Shard, triggering phase 4.

Phase 4: Even the Mountain Falls

Phase 4 is significantly easier than Phase 3 although it is more difficult than Phases 2 and 1. With the first wave of Motes defeated, only the four Motes from the second Shard remain, and these can be more easily defeated without the additional effects of the second shard. Once all four Motes are defeated, the encounter ends.

Mythic

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Loot

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Related Achievements

Quotes

Aggro
ALL THAT LIVES, TO DUST.
Night-Twisted Pale arrival
  • Night-Twisted Earthwarper yells: No! You do not understand... must not get away...
  • Night-Twisted Earthwarper yells: Yjj'rmr... Xzzolos...
  • Night-Twisted Earthwarper yells: Yes, Tectus. Bend to master's will!
  • Night-Twisted Berserker yells: Kral'ach... The Darkness speaks... A VOICE!
  • Night-Twisted Berserker yells: MASTER! I COME FOR YOU!
Shattered
  • TOO... MUCH!
  • WHAT... IS... THIS...
Tectonic Upheaval
  • BREAK.
  • SHATTER.
Tectonic Upheaval completed
I... AM... ETERNAL!
Earthen Pillar
RISE, MOUNTAINS!
Killing a player
  • FLESH. WEAK.
  • RETURN TO THE EARTH.
Death
EVEN THE MOUNTAIN... FALLS...
Unused quotes
  • I WILL... I WILL NOT BE BROKEN...
  • THE EARTH CONSUMES YOU!

Objective of

Patch changes

Videos

External links