Temple of Atal'Hakkar

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This article is about the revamped location. For the original instance, see Temple of Atal'Hakkar (original).
Temple of Atal'Hakkar
Sunken Temple, Temple, ST
Temple of Atal'Hakkar loading screen.jpg
Temple of Atal'Hakkar loading graphic
End boss
Advised level


Player limit


Temple of Atal'Hakkar (also known as Sunken Temple) is a shrine erected by the Atal'ai trolls, led by their master Jammal'an the Prophet, to the nefarious Blood God — Hakkar the Soulflayer. Believing that this was the intended site for Hakkar's reentry into Azeroth, the great Dragon Aspect, Ysera, and her green dragonflight sunk the temple into the depths of the Swamp of Sorrows... but the dragons unwittingly aided the Atal'ai by ensuring their efforts to summon Hakkar went on undisturbed.

The Temple requires a minimum level of 45 to enter. The mob level range is 46-54, with the bosses being 55. The recommended level range is 52-55.


Once, the temple was invaded by a night elf Lelior and a dwarf Ciarin. They fought against Atal'Hakkar Priests.

On the official site

From Blizzard's Official World Dungeons site:

Over a thousand years ago, the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, attempted to bring back an ancient blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar - where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath - and recommitted themselves to the dark service of Hakkar.




Inside Chamber of the DreamerLair of the ChosenThe Pit of SacrificeSanctum of the Fallen God
Outside The Broken HallThe ButcheryChamber of BloodDen of the CallerHall of BonesHall of MasksHall of Ritual
Subzones removed in the Shattering: Hall of SerpentsHall of the CursedThe Pit of Refuse


Bosses Monsters



Entering the dungeon

Swim through the flooded depths of the Broken Hall, then follow the passageway to the right to find the Hall of Masks. The instance portal is here. In the passageway outside this room, the hallway proceeds to the left and the right. To the right, it goes down to the Chamber of Blood. To the left is The Butchery. Proceeding through the Den of the Caller, to the left through the Hall of Ritual, then down, you will find the Hall of Bones. Upon entering the instance portal, you will find yourself with Itharius, a green dragon, and you will be in the central room filled with corrupt dragonkin.

Jammal'an the Prophet

Main article: Jammal'an the Prophet

Jammal'an must be killed before heading to Shade of Eranikus. You can reach him by heading through the southeastern passage of the room, to the eastern part of the dungeon known as the Lair of the Chosen. The whole room must be cleared before engaging the boss, or they will join in the fight. These packs may fear, so pull them into a corner. Each of these mobs, when killed, will create an aggressive spirit that is immune to all damage and abilities; however each will die automatically after a few seconds. These spirits have very high melee damage, so move away from them until they disappear. After clearing the entire room, you can take on Jammal'an the Prophet and Ogom the Wretched. Kill Jammal'an first, as he has the ability to turn one party member against the rest.

Wardens of the Dream

Main article: Wardens of the Dream

Before awakening the final boss, you'll have to defeat his children, four large green dragons. If not killed, they will join the fight later on. First, take out Dreamscythe and Weaver, pulling them back to a spot away from other dragonkin. Keep these drakes turned away from the group, as they have acid spit that can spread across all five members. Through hallway to the south, the final boss is protected by two more large drakes, Hazzas and Morphaz.

The Dreamer

Main article: Shade of Eranikus

Shade of Eranikus is sitting alone in a large room. Simply tank Shade like any other dragon, to one side so melee DPS is standing at his stomach and ranged is safely away from his face and tail. This fight may be tricky as the boss casts two stuns. The first, Deep Slumber, makes the target invulnerable and stunned for 8 seconds. The second is [War Stomp] which will stun all enemies in melee range for 4 seconds. When the tank becomes stunned, it is helpful for a melee to taunt or to take aggro on the boss so he does not destroy the rest of the group.

Avatar of Hakkar

Main article: Avatar of Hakkar

The Avatar of Hakkar is an optional boss which may be taken in any order the party wishes. A party member must have the  [Egg of Hakkar] to summon this boss, from the quest N [54D] The Blood God Hakkar. After completion of this quest, the player keeps the egg, so that the Avatar may be summoned in the future any number of times. Head to the west wing of the dungeon, known as the Sanctum of the Fallen God. Click the Shrine of the Soulflayer to summon the Avatar of Hakkar. Once summoned, gates at each side of the room will fall, and remain until the boss is killed.



Main article: Temple of Atal'Hakkar loot



In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

The area is known as the Lost Temple. This temple is located underneath the middle of the Swamp of Sorrows, where the monsters are the thickest. Also known as the Sunken Temple, trolls built it many centuries ago, using it to focus demonic arcane magic. They fell to its corrupting influences. The green dragonflight has since taken over the area, attempting to cleanse the temple, but the dragons frequently fail and lose some of their number in the attempt. Now they see it as their duty to guard the temple from others who may be controlled by the power inside.

Several orcs have explored this area while keeping clear of the green dragons on watch. Some were even able to question surreptitiously the less intelligent of the green dragons and pull some information about the area from them. Long ago, the trolls here attempted to summon and control Hakkar, an old god of theirs. Eranikus the Green, a powerful dragon, was sent in to contain Hakkar's evil and cleanse the temple. Although he sunk the temple below the waters, over time Eranikus went crazy. That's the story, anyway, but no one has come close enough to the temple to verify it.[1]


Patches and hotfixes

  • Hotfix (2016-08-02): "Fixed a bug that caused the map to be unviewable in Temple of Atal'hakkar"
  • Cataclysm Patch 4.0.3a (2010-11-23): All floors below the top and the bosses they contained have been removed. Level range raised to 52-55.
  • The Burning Crusade Patch 2.3.0 (2007-11-13): Level range reduced from 50-56 to 45-50.
  • WoW Icon 16x16.png Patch 1.4.0 (2005-05-05): The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
  • WoW Icon 16x16.png Patch 1.3.0 (2005-03-07): Capped at ten players.
  • Patch 0.10 (2004-09-18): The Drakes in Sunken Temple have had their drop rates increased. New items have been added to their loot tables as well.
  • Patch 0.8 (2004-07-07): Opened and itemized.


External links