Arcatraz

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The Arcatraz
Arca, AZ
Tempest Keep loading screen.jpg
Arcatraz loading graphic
Location
Race(s)
End boss
Advised level

70

Player limit

5

Key
Associated faction
Tempest Keep
The Mechanar (5)

Gatewatcher Gyro-Kill
Gatewatcher Iron-Hand
Mechano-Lord Capacitus
Nethermancer Sepethrea
Pathaleon the Calculator

The Botanica (5)

Commander Sarannis
High Botanist Freywinn
Thorngrin the Tender
Laj
Warp Splinter

The Arcatraz (5)

Zereketh the Unbound
Wrath-Scryer Soccothrates
Dalliah the Doomsayer
Harbinger Skyriss

The Eye (25)

Al'ar
Void Reaver
High Astromancer Solarian
Kael'thas Sunstrider

The Arcatraz is the third wing of the Tempest Keep instance and is a prison where the Naaru jailed the most terrifying and dangerous creatures they encountered on their journeys. Among the inmates of the Arcatraz are agents of the black dragonflight, demons of the Burning Legion, and even servants of the mighty Old Gods. When Kael'thas and his followers took the Keep, he sent a warden and guards to the Arcatraz. Kael's blood elves, however, were corruptible and the prisoners have begun to break free...

As with the other Tempest Keep instances, every member of the group needs a flying mount (or flying form, if a druid) to reach the instance entrance. If you cannot fly you may be summoned by a Warlock instead; the minimum level to enter the instance is 65. One full run yields about 1800, and one full heroic run yields about 2500 reputation with the Sha'tar.

Background

Main article: Tempest Keep

With Outland serving as the strategic battlefront in the ongoing Burning Crusade, the naaru recently used Tempest Keep to reach the shattered land. However, when the naaru set out from their stronghold, Prince Kael'thas and his blood elves quickly raided the dimensional fortress and assumed control over its satellite structures. Now, guided by some unknown purpose, Kael'thas manipulates the keep's otherworldly technologies, using them to harness the chaotic energies of the Netherstorm itself.[1]

Legion

Legion This section concerns content exclusive to Legion.

Several years later, as the forces of Azeroth invaded the Legion's home base, Argus, they discovered that the demons had gone to the Arcatraz to free High Inquisitor Raalgar, an inquisitor who was immortal because of the Fel Heart of Argus. The Fel Heart of Argus tied Raalgar to the fel of the world via Argussian Heartwells that led directly to the core of the planet.[2] Grand Artificer Romuul sent an adventurer to the Arcatraz to stop Raalgar from being freed, but the inquisitor successfully returned to Argus.

Although years had passed, the Arcatraz Sentinels were still active and fighting the Legion's presence. An eredar Felshadow Seeker commented that Zereketh the Unbound's Void magic still lingered as well.[3]

Dungeon Journal

The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.

Geography

Maps

Subregions

Butcher's Stand  · Containment Core  · Stasis Block: Maximus  · Stasis Block: Trion

Dungeon Denizens

The Arcatraz bosses

Encounters

Bosses Monsters NPCS
Butcher's Stand
Stasis Block: Trion
Stasis Block: Maximus
Containment Core
IconSmall Gnome Male.gif Millhouse Manastorm

Loot

Main article: Arcatraz loot

Quests

Achievements

Notes

The Arcatraz
  • Access into the Arcatraz used to be obtained through one of these methods. The door is no longer locked, however, and can be opened by any player.
  • The Arcatraz is probably one of the only areas in the game with man'ari eredar trash mobs.
  • In name and function, the Arcatraz is a reference to Alcatraz, the island prison near San Francisco, California.

Videos

Patch changes

References

External links