|Arcatraz loading graphic|
|The Mechanar (5)|
|The Botanica (5)|
|The Arcatraz (5)|
|The Eye (25)|
The Arcatraz is the third wing of the Tempest Keep instance and is a prison where the Naaru jailed the most terrifying and dangerous creatures they encountered on their journeys. Among the inmates of the Arcatraz are agents of the black dragonflight, demons of the Burning Legion, and even servants of the mighty Old Gods. When Kael'thas and his followers took the Keep, he sent a warden and guards to the Arcatraz. Kael's blood elves, however, were corruptible and the prisoners have begun to break free...
As with the other Tempest Keep instances, every member of the group needs a flying mount (or flying form, if a druid) to reach the instance entrance. If you cannot fly you may be summoned by a Warlock instead; the minimum level to enter the instance is 65. One full run yields about 1800, and one full heroic run yields about 2500 reputation with the Sha'tar.
- Main article: Tempest Keep
With Outland serving as the strategic battlefront in the ongoing Burning Crusade, the naaru recently used Tempest Keep to reach the shattered land. However, when the naaru set out from their stronghold, Prince Kael'thas and his blood elves quickly raided the dimensional fortress and assumed control over its satellite structures. Now, guided by some unknown purpose, Kael'thas manipulates the keep's otherworldly technologies, using them to harness the chaotic energies of the Netherstorm itself.
The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.
|Butcher's Stand · Containment Core · Stasis Block: Maximus · Stasis Block: Trion|
- Main article: Arcatraz loot
- Access into the Arcatraz used to be obtained through one of these methods. The door is no longer locked, however, and can be opened by any player.
- Using a key: This required completing a quest chain that included completion of both the Mechanar and the Botanica, and began with a long quest chain called from in Area 52.
- Lockpicking by a Rogue with a lockpicking skill of at least 350.
- A Blacksmith using a to unlock the door. (A also worked.)
- An Engineer using a to blast open the door.
- Mages could also stand outside the locked doorway and use their Blink spell to "jump" through the locked doorway without the need for the key. NOTE: This may have been fixed in a recent patch. Mages can no longer blink through the door.
- The Arcatraz is probably one of the only areas in the game with man'ari eredar trash mobs.
- In name and function, the Arcatraz is a reference to Alcatraz, the island prison near San Francisco, California.
- Patch 6.2.0 (2015-06-23): New Timewalking difficulty added.
- Patch 4.3.0 (2011-11-29): New quests added.
- Patch 4.2.0 (2011-06-28): removed.
- Patch 4.0.3a (2010-11-23): no longer needed.
- Patch 2.0.3 (2007-01-09): Added.