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The Curse of Fletcher's Hollow

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AllianceThe Curse of Fletcher's Hollow

110 - 120 (Requires 110)




1g 98s


A [110 - 120] The Burden of Proof


A [110 - 120] Save Who We Can, A [110 - 120] Clear-Cutting


Speak with Evelyn Pare at the Timbered Strand in Drustvar.


It's obvious the constable won't be swayed until we discover what happened at Fletcher's Hollow. I know very little myself--only that the village has been overrun by monstrous creatures.

I must ask that you travel there in my stead and try to uncover what befell the village. I'm sure Marshal Reade will prevent the constable from harming me while you're away.

Do this for me, and I will help you as I can.


You will receive:

  • 1g 98s
  • 1,650 XP


You're looking to help solve this curse? Well, that's good to hear. We can surely use all the help we can get.

I'm happy to help you get to the bottom of this. First things first, though, we need to save some of our villagers.

Care to lend a hand?


Head south.

On the way, at Mudfish Lodge, Art Hughie offers some side quests: N [110 - 120] Mean Gulls and N [110 - 120] Take the Bait.

On approach:

Evelyn Pare says: Welcome to Fletcher's hollow, <class>. Sorry for the mess, but we've got a bit of a witch problem on our hands.
Evelyn Pare says: Unless you plan on helping out, I suggest you move along.


  1. A [110 - 120] The Curse of Fletcher's Hollow
  2. A [110 - 120] Save Who We Can & A [110 - 120] Clear-Cutting
  3. A [110 - 120] Hope They Can't Swim
  4. Complete all of:
  5. A [110 - 120] The Murderous Matron
  6. A [110 - 120] An Airtight Alibi

Patch changes

External links