The Emerald Nightmare: Essence of Power

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NeutralThe Emerald Nightmare: Essence of Power

110 (Requires 110)




19g 40s


N [110] Lucid Strength



Collect 30 Corrupted Essence from the Emerald Nightmare on Normal difficulty or higher.


Now that we have a better understanding on the Heart's capabilities, it is time we tap into its true potential.

In the Emerald Nightmare you will find creatures that should not be; monsters that defy all that the Dream stands for.

All that the green flight itself stands for.

Each of these fiends carry within them corrupted essence, as Oakheart did, but far more potent. Gather all that you can, and we will turn their corruption against them.


You will receive: 19g 40s


The task before you is not simple, but I have faith in your abilities.


Your bravery rivals that of my own kind.

Well done.


Upon accept:

Senegos says: Few have returned after journeying so deep into the dark.
Kalecgos cautions anxiously.
Archmage Kalec says: Just... don't remain too long in there, alright?



  1. N [110] The Power Within / N Mage [110] The Power Within
  2. N [110D] Eye of Azshara: The Heart of Zin-Azshari
  3. N [110] A Vainglorious Past & N [110D] Darkheart Thicket: Fallen Power & N [110] Tempering Darkness
  4. N [110] Lucid Strength
  5. N [100R] The Emerald Nightmare: In Nightmares & N [110R] The Emerald Nightmare: Essence of Power
  6. N [100] Essential Consumption
  7. N [100] Saving the Guard (If Moon Guard Stronghold of [Good Suramaritan] hasn't been completed)
  8. N [100] Repaid Debt
  9. N [110] Lost Knowledge
  10. N [110D] Vault of the Wardens: Borrowing Without Asking & N [110D] The Arcway: Rite of the Captain & N [110D] Court of Stars: Literary Perfection
  11. N [110] Twisted Power
  12. N [110] A True Test
  13. N [110] Seeking the Valkyra
  14. N [110] The Mark
  15. N [110D] Maw of Souls: Retrieving the Svalnguard
  16. N [110] A Feast Fit for Odyn & N [110D] Neltharion's Lair: Presentation is Key
  17. N [110D] Halls of Valor: Odyn's Blessing
  18. (Before opening of Nighthold) N [110] Planning the Assault / (After Opening of Nighthold) N [100] Preparing to Move
  19. N [110R] The Nighthold: Into the Nighthold & N [110R] The Nighthold: Delusions of Grandeur & N [110R] The Nighthold: Darkness Calls
  20. N [110] Balance of Power

Patch changes

External links