The Emerald Nightmare: The Emerald Nightmare

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NeutralThe Emerald Nightmare: The Emerald Nightmare
Start
End
Level

110 (Requires 110)

Type

Raid

Category
Experience

24,680

Rewards

58g 20s

Shareable

No

Previous

Objectives

Enter the Emerald Nightmare raid on any difficulty and defeat Lord Xavius.

Description

The Lord of Nightmare, Xavius, is still out there. Cenarius is still in grave danger, deep within the Rift of Aln.

Summon your greatest allies, <name>. If we are to stare into the face of the Nightmare, we had best be ready.

Once you are ready, enter the Emerald Nightmare and defeat all the horrors you find there.

Rewards

You will receive: 58g 20s

Progress

Never has the Nightmare spilled into our world. It is our duty to find the root of this evil, and destroy it.

Completion

Finally, we are triumphant, <name>! With Xavius's defeat, the Nightmare's presence will slowly recede from the Emerald Dream.

The tranquil realm of the sleepers is safe once again. Our druids will work on its restoration and recovery.

Thank you, Archdruid <name>. Azeroth will see many more serene days and tranquil nights because of you.

Gains

Progression

Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links