The Fall of Zuldazar

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AllianceThe Fall of Zuldazar

120 (Requires 120)




2g 34s


A [120] Mischief Managed



Speak with Mathias Shaw in the garden within Proudmoore Keep.


It's time, <name>. We have the Abyssal Scepter, along with confirmation that the bombs placed amongst the Zandalari fleet are still active.

Unfortunately, even with everything at our disposal, we would still lose a frontal assault against the Zandalari empire.

For that reason, we plan to lure the forces of the Horde and the Zandalari away from the harbor.

Mathias Shaw is holding a meeting nearby, and he has requested your presence.


You will receive:

  • 2g 34s
  • 1,800 XP


I take it you and the Lord Admiral were able to send the Horde packing?


Now you know the gravity of the situation. We must begin.


Speak with Mathias Shaw near Proudmoore Keep

(In the middle of the hedge maze, Mathias stands in a loose circle with Wyrmbane, Jaina Proudmoore, Genn Greymane, and from the Army of the Light back in Krokuun, Blademaster Telaamon.)

Good, you're here. I'm assuming Halford has told you about our plan to attack Zuldazar.

Let's go over the details. You'll be playing a key part in all of this.

Gossip Let's go over the plan to attack Zuldazar.

Mathias Shaw says: An assault on the city of Dazar'alor will destabilize the Horde's relations with the Zandalari.
Mathias Shaw says: Our goal is to draw them north into Nazmir. We'll hit them with guerilla tactics and rile up the blood trolls.
Genn Greymane says: My people will form strike teams to provide support, and High Tinker Mekkatorque's engineers will assemble a few surprises for the Horde.
Lady Jaina Proudmoore says: The tidesages will use the Abyssal Scepter to conceal our true intentions beneath a thick layer of mist. Meanwhile, the fleet will invade Dazar'alor from the south.
Mathias continues, regretful but committed.
Mathias Shaw says: I won't lie. Not everyone will be coming back from this. We need the Horde to believe the attack is real.
Mathias Shaw says: Sacrifices will be unavoidable... but if we are successful, we can bring this whole war to an end in a matter of weeks.


  1. A [120] The Fall of Zuldazar
  2. A [120] The March to Nazmir
  3. A [120] Repurposing Their Village & A [120] Dark Iron Machinations
  4. A [120] Fog of War
  5. A [120] Lurking in the Swamp
  6. A [120] Zul'jan Deluge
  7. A [120] Showing Our Might & A [120] Taming their Beasts & A [120] The Mech of Death
  8. A [120] Taking the Blood Gate
  9. A [120] He Who Walks in the Light

Patch changes

External links