This article is a quest stub. You can help expand it by editing it

The Halls of Origination

From Wowpedia
Jump to: navigation, search
NeutralThe Halls of Origination
Start
End
Level

120 (Requires 120)

Category
Experience

22,300

Reputation
Rewards

46g 80s

Previous
Next

N [120] To Ramkahen

A projection of MOTHER in the Halls of Origination.
MOTHER is always just a call away.

Objectives

Defeat the Amathet forces and reactivate the forge in the Halls of Origination.

Description

It looks like the Halls of Origination have been claimed by a group o' tol'vir calling themselves the Amathet. I don't know much about them other that they're new in town and not the friendliest of types.

We'll need tae get in there and re-activate the forge, or else Azeroth will be done for!

Rewards

You will receive:

Progress

Azeroth's gonna be done for if we dun get this thing back online!

Completion

We've got the forge back, but not before N'Zoth was able tae cripple her systems.

I'm afraid our work is far from done.

Notes

On accept
Magni Bronzebeard says: No time tae waste. We've got a titan forge tae reboot!

Enter the Halls of Origination through its dungeon portal to begin the scenario.

Scenario: Retaking the Forge

Stage 1: Unwelcome Guests

Reach the inner chambers of the Halls of Origination.

Magni Bronzebeard says: It's been ages since I've held a hammer in me hands. Feels good tae be back in the action.

As you approach the Maker's Overlook, an Amathet Sun Priest and two Amathet Zealots run down the stairs.

Amathet Sun Priest yells: Intruders! You dare defile this place with the curse of flesh?

On aggro:

Amathet Sun Priest yells: You stand before the Amathet!

Sun Priest slain:

Amathet Sun Priest says: The unworthy... will be... purged...

Once all three are slain:

Magni Bronzebeard says: Looks like we'll have tae fight our way through. Let's get movin'!

Several Amathet Guardians, Zealots, and Sun Priests occupy the path forward and must be dealt with or sneaked past. In the room before the Chamber of Prophecy, a pair of Amathet Zealots can be seen hounding some Enslaved Tol'vir, attempting to bring down a door to a sealed off section of the complex. The tol'vir can be freed by killing their subduers, and they'll thank you before running off toward the beginning of the instance.

Enslaved Tol'vir says: Thank you, friend. Ramkahen will know of your deeds.

Reach the Chamber of Prophecy to complete this stage.

Stage 2: Ever Watching

An active Forge Defense Console.

Disable the defensive systems in the Chamber of Prophecy.

Magni Bronzebeard says: Wait! See those statues? The Amathet must have reactivated the Forge's defenses.
Magni Bronzebeard says: We'll have tae turn 'em off before we can cross. The controls should be down below.

Watcher Statues adorn the walls of the chamber, ready to fire solar beams at anyone who steps onto the bridge. You'll need to head down the stairs and deactivate them. There are two consoles to the left and two to the right.

Magni Bronzebeard says: That's all o' them. Onward, now!

Stage 3: Hostile Halls

Reach the lift in the Maker's Rise.

  • 0/1 Reach the lift

As you start to cross the bridge, an Amathet Guardian enters the room, backed by two allies (Amathet Artificers, Amathet Zealots, or one of each).

Amathet Guardian yells: The forge is ours, trespassers!

Proceed through the hall toward the Maker's Rise. There, an Amathet Artificer and an Amathet Zealot can be seen standing on the lift with Watcher Aum-ka.

Amathet Artificer says: The watcher is not yet complete. I need more time!
Amathet Zealot says: Our enemies are already upon us! Activate it!

Watcher Aum-ka stands up, and the Artificer and Zealot flee to the Vault of Lights.

Stage 4: Construct Destruction

Defeat Watcher Aum-Ka and activate the lift in the Maker's Rise.

  • 0/1 Activate the lift

After you enter the lift room, all four of the room's doors begin to close.

Watcher Aum-ka says: Unauthorized life forms detected. Commencing purge.
Magni Bronzebeard says: That doesnae sound good...

Once the construct has been dealt with:

Watcher Aum-ka says: Forge... compromised...
Magni Bronzebeard says: The Amathet can make their own watchers? We'll have tae worry about that later.
Magni Bronzebeard says: Come on, let's take the lift up tae the control chamber.

Magni heads over to the Lift Controls.

Magni Bronzebeard says: What the... the power's been shut off! Hang on, I'll get us access tae the conduits.

Magni manages to open the room's western gate, as well as the southern gate which leads back the way you came.

Stage 5: Underpowered

Locate the power terminal for the Maker's Rise in the Vault of Lights.

  • 0/1 Locate the power console
Magni Bronzebeard says: This way, champion!

The path leading to the Vault of Lights is full of neutral Tomb Scarabs. The vault itself is filled with Amathet troops, who appear to be tinkering with the power terminals and consoles.

Magni Bronzebeard says: Look! Some of the consoles here are still active.
Magni Bronzebeard says: If we can figure out which one controls the lift, we can reroute power tae it and get it workin' again.

On approaching each terminal, Magni will say something about it. The Maker's Rise terminal is highlighted on the map.

Power Terminal: Security:

Magni Bronzebeard says: "Norgannon Data Archive?" Must be where all o' the Forge's diagnostics are stored...

Power Terminal: Reorigination:

Magni Bronzebeard says: Reorigination? Back away slowly, now. Best not tae be messin' with that...

Power Terminal: Defense Matrix:

Magni Bronzebeard says: This must be where they're powerin' the defenses we encountered earlier. We can shut this one off.

Power Terminal: Maker's Rise:

Magni Bronzebeard says: Ah, this is the lift's console! If we reroute the power here, we can get her runnin'!

Stage 6: Rise Up

Solution to stage 6.

Re-route the power circuits in the Vault of Lights to the Maker's Rise terminal.

  • 0/1 Reroute power to lifts

Use the Power Consoles to direct the beams of light to the correct terminal.

Magni Bronzebeard says: That should do it!

If you don't finish within 10 minutes, Magni will ask MOTHER to bypass the puzzle for you:

Magni Bronzebeard says: Ach, why did they have tae make this contraption so convoluted?

Magni pulls out a device, displaying a hologram of MOTHER.

Magni Bronzebeard says: MOTHER, we're not havin any luck reroutin' the power. Can ye have a go from yer end?
MOTHER says: Establishing remote interface. Standby...
MOTHER says: Access granted. Rerouting power from defensive grid. Lift status: Operational.

Stage 7: Cutting the Strings

Defeat Sun Prophet Tenhamen.

Sun Prophet Tenhamen enters the vault from the northern door.

Sun Prophet Tenhamen yells: Flesh-cursed! Your kind are unworthy of the titans' gifts.
Sun Prophet Tenhamen yells: You have tainted this place long enough. Fall before the Amathet!
Sun Prophet Tenhamen says: Time and again, you have failed to protect the titans' works.
Sun Prophet Tenhamen says: Now you will burn!

At 50% health, Tenhamen will cast off his disguise, revealing his true form:

Sun Prophet Tenhamen says: I grow tired of this ruse...
Shith'rus the Manipulator whispers: Gaze upon the face of your world's demise!
Shith'rus the Manipulator yells: [Shath'Yar] Zaix qwaz oou ryiu ez ywaq awtgsSh yoq'al

As Shith'rus dies:

Shith'rus the Manipulator whispers: The black dream... wakes in this world...
Shith'rus the Manipulator says: [Shath'Yar] Oou hnakf ag'rr vorzz zz agth fhssh

N'Zoth appears in the adventurer's mind.

N'Zoth says: Such misplaced zeal. Their eyes remain closed to the true path.
N'Zoth says: Not like you. My devoted chosen.

Final Stage: Rebooting Origination

N'Zoth's eyes as seen by the adventurer.

Take the lift to the upper chamber of the Maker's Rise and reactivate the Forge of Origination.

  • 0/1 Reactivate the Forge of Origination

The vision fades.

Magni Bronzebeard says: Champion, are ye there? I thought we lost ye fer a second...
Magni Bronzebeard says: If N'Zoth's minions are inside the Forge, then this is worse than we thought.
Magni Bronzebeard says: We have tae hurry! Come on!

Returning to the Maker's Rise:

Magni Bronzebeard says: Looks like the lift is workin'! The control chamber should be on the third floor.

Interact with the Lift Controls.

<The lift controls are operational.>
Gossip <Take the lift to the first floor>
Gossip <Take the lift to the third floor>

As you arrive on the third floor, Magni runs over to a nearby Titan Projector.

Magni Bronzebeard says: Here we are! I'll contact the Chamber of Heart.

Magni activates the projector and an image of MOTHER appears.

MOTHER says: Connection received. Please confirm elimination of hostile entities.
Magni Bronzebeard says: We took care o' them, but not before N'Zoth gave the Forge a beating.
MOTHER says: Understood. Access power terminals to commence system reactivation.

Once the two Power Terminals are activated:

MOTHER says: Receiving signal. Error: Unable to access primary power conduits.
MOTHER says: Direct circuit to Chamber of Heart required. Interface Heart of Azeroth with main console.

Activating the Main Console will cause a cutscene to play.

The adventurer stands before the console and channels power into it from the  [Heart of Azeroth]. The device on the console opens up, glowing with energy.

MOTHER says: Circuit established. Restoring power.
MOTHER says: Error: Forge operating at thirty-seven percent efficiency.
Magni Bronzebeard says: Thirty-seven! That can't be enough tae keep Azeroth protected!

The adventurer walks over and stands next to Magni at the projector.

MOTHER says: Affirmative. Additional power sources required.
MOTHER says: Initiating query for suitable alternatives. Standby...

The image of MOTHER vanishes.

Magni Bronzebeard says: It looks like our work isn't done, champion.

End cutscene.

Other notes

  • If the quest is abandoned and picked up again, Magni will say the wrong lines (meant for N [120] To Ramkahen):
Magni Bronzebeard says: I'll return tae the chamber and start figurin' out our next move.
Magni Bronzebeard says: We cannae afford tae lose the Forge again. Do whatever it takes tae protect it!
Then he'll teleport away, only to reappear in the same place.
Removed from game The subject of this section did not make it out of the PTR stages.
  • On the PTR, activating the Main Console prompted a placeholder response instead of a cutscene:
AWESOME IN-GAME EVENT

Progression

  1. Faction intro:
  2. B [120] Where the Heart Is
  3. N [120] Network Diagnostics
  4. N [120] A Titanic Problem
  5. N [120] The Halls of Origination
  6. N [120] To Ramkahen
  7. N [120] The Uldum Accord
  8. N [120] Surfacing Threats
  9. N [120] Forging Onward
  10. N [120] It's Never Easy
  11. N [120] The Mysterious Sigil
  12. N [120] Clans of the Mogu
  13. N [120] Finding the Rajani
  14. N [120] Time-Lost Warriors
  15. N [120] Proof of Tenacity
  16. N [120] The Engine of Nalak'sha
  17. N [120] Restored Hope
  18. N [120] Magni's Findings
  19. N [120] Power Protocol Initiation
  20. N [120] Re-Origination
  21. N [120] Investigating the Halls
  22. N [120] Beginning the Descent
  23. N [120] Deeper Into the Darkness
  24. N [120] Descending Into Madness
  25. N [120] Opening the Gateway
  26. N [120] Into the Darkest Depths
  27. N [120] Whispers in the Dark
  28. N [120] Into Dreams
  29. N [120R] Ny'alotha, the Waking City: The Corruptor's End

Patch changes

External links

Quest Scenario