The Kurken is Lurkin'

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AllianceThe Kurken is Lurkin'
Start
End
Level

12 (Requires 9)

Category
Experience

1150

Reputation

+125 Exodar

Rewards

7s 20c

Previous

A [10] Blood Crystals

Next

Having discovered the corruption in the cave, and having spotted The Kurken, you are now asked to go back in and slay it.

This quest is part of the Stillpine Hold quest chain.

Objectives

Kurz the Revelator at Stillpine Hold on Azuremyst Isle wants you to kill The Kurken and bring back  [The Kurken's Hide].

Description

After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast.

In my visions, I have seen one defeat the Kurken. The one must be you, <name>. You are our only hope. Enter Stillpine Hold and slay the Kurken. Bring me his hide as proof of deed.

Progress

<Kurz grunts at you.>

Completion

The Promised One has emerged victorious!

The prophecy is nearly complete. Now about that hide...

Rewards

Notes

The Kurken is lurkin' at coordinates 49,12. Enter the cave. Where it forks, go left, and on into the back of the cave where the red crystal is.

On completion of this quest, both  [The Kurken's Hide] and A [11] Warn Your People, offered by High Chief Stillpine, become available.

Progression

  1. A [8] Learning the Language
  2. A [10] Totem of Coo
  3. A [10] Totem of Tikti
  4. A [10] Totem of Yor
  5. A [10] Totem of Vark
  6. A [10] The Prophecy of Akida
  7. A [10] Stillpine Hold
  8. A [10] Beasts of the Apocalypse!
  9. A [10] Search Stillpine Hold
  10. A [10] Blood Crystals
  11. A [12] The Kurken is Lurkin'
  12. A [11] Warn Your People & A [10] The Kurken's Hide

External links