The Left Piece of Lord Valthalak's Amulet (Scholomance)

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NeutralThe Left Piece of Lord Valthalak's Amulet
Start
End
Level

60 (Requires 58)

Type

Dungeon

Category
Experience

11900

Previous
Next

Objectives

Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the  [Left Piece of Lord Valthalak's Amulet] and the Brazier of Beckoning.

Description

Now we have what we need, so it's time to discuss who it is that you'll be summoning.

Kormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance.

But even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.

Completion

Good work, <name>! Kormok wasn't all that bad for an ogre, at least not while he was still alive, so I hope he gets the rest that he deserves. But, there is more work ahead of us.

Unfortunately, I do not know the location of the one who died with the right piece of the amulet in their possession. But do not fear; in life I was a dabbler in the art of divination, so I have another task for you, which is going to enable us to ferret out the final piece.

Gains

Upon completion of this quest you will gain:

  • 11900 XP (or a 72s compensation at level 80)

Notes

  • This is the fourth step in the quest chain to upgrade your Dungeon Set 1 Helm and Chestpiece into Dungeon Set 2.
  • You will need to fight your way to the chamber of Ras Frostwhisper in Scholomance and use the brazier. That will summon Kormok.
  • Kormok has a dispellable Bone Shield which will absorb damage and return Shadow damage. He also has an AoE Shadowbolt volley and will summon undead minions to help during the fight.
  • There are two possible strategies:
  1. Have one tank stay on Kormok and then have the damage dealing classes take out the minions that appear. This is slower but safer. You do run the risk of running out of mana.
  2. Concentrate all damage on Kormok and ignore the summoned minions. If you have several high damage classes, then this is a viable strategy. You do run the risk on getting overwhelmed by minions.

Progression

  1. B [60D] An Earnest Proposition
  2. B [60] A Supernatural Device
  3. N [60] The Ectoplasmic Distiller
  4. N [60] Hunting for Ectoplasm
  5. N [60] A Portable Power Source
  6. N [60] A Shifty Merchant
  7. A [60] Return to Deliana / H [60] Return to Mokvar
  8. B [60D] Just Compensation
  9. B [60] In Search of Anthion
  10. N [60D] Dead Man's Plea
  11. N [60] Proof of Life
  12. N [60] Anthion's Strange Request
  13. N [60D] Anthion's Old Friend
  14. N [60D] Falrin's Vendetta
  15. N [60D] The Instigator's Enchantment
  16. N [60D] The Challenge
  17. B [60D] Anthion's Parting Words
  18. B [60] Bodley's Unfortunate Fate
  19. N [60R] Three Kings of Flame
  20. N [60G] I See Alcaz Island In Your Future...
  21. N [60R] Final Preparations
  22. N [60R] Mea Culpa, Lord Valthalak
  23. N [60] Return to Bodley
  24. B [60] Back to the Beginning
  25. B [60D] Saving the Best for Last

Patch changes

External links