The Protectors

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NeutralThe Protectors

103 - 110 (Requires 103)




16g 60s




N Druid [103 - 110] Idol of the Wilds



Use your druidic powers to commune with protectors at the Feral Stone, the Guardian Stone, the Restoration Stone, and the Balance Stone.


To fully unlock the powers of the Idol, we will need four manifestations of the wilds - an essence of ferocity, essence of regrowth, essence of balance, and essence of tenacity.

To find these essences, we must consult the protectors of the forest.

Go to the Emerald Dreamway and call upon the powers of the ancient druidic stones. The protectors will only show themselves to those who can prove their connection to the wilds.


You will receive: 16g 60s


Did you find the druidic stones? A sapling needs to be nurtured, and a candle lit with arcane fire. A tenacious guardian may only appear to one as tenacious as itself, and a ferocious hunter often camouflages itself in the shadows.


Did you sense the protectors of the wilds? Their presence is ever with us.



Communing with each stone will require using a class ability. Pick up the quests offered after communing with each stone.

Quest accept
Keeper Remulos says: Return to me when you've gathered enough essence of the wilds, Archdruid. I trust none other to accomplish this difficult task.
Feral Stone
The druid adventurer shapeshifts into [Cat Form] and Prowls. The Echo of Ashamane appears from the shadows.
Echo of Ashamane says: In the shadows, we are connected to those unseen.
Balance Stone
The druid adventurer calls down [Moonfire] to light the Ritual Candles.
Avatar of Aviana says: I hear your call, druid. What do you seek?
Guardian Stone
The druid adventurer shapeshifts into [Bear Form].
Son of Ursoc says: I see before me a mighty beast! What do you ask of me, <brother/sister>?
Restoration Stone
The druid adventurer casts a healing spell on the sapling. A Glimmer of Aessina manifests.
Glimmer of Aessina says: I sense a nurturing spirit within you, kind one.


Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links