The Sanctum Wards

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The subject of this article or section is part of the Shattered Sun Offensive storyline and was removed at the commencement of phase 2. The in-game information in this article or section is kept for historical purposes, and for players on new realms that have not yet completed the world event.
NeutralThe Sanctum Wards
Start
End
Level

70 (Requires 70)

Type

Daily

Category
Experience

(or 5g 70s at 70)

Rewards

3g 40s

Repeatable

Yes

The Sanctum Wards is part of the Shattered Sun Offensive storyline. Once players have recovered the Sun's Reach Sanctum, N [70 Daily] Arm the Wards! replaces this quest.

Objectives

Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4  [Mana Remnants] from Mob Wretched Fiends and Mob Wretched Devourers and use them to energize one of the Crystal Wards surrounding the Sun's Reach Sanctum to the north.

Description

Our first priority is to capture the Sun's Reach Sanctum. Once we've secured it, we'll be able to use its energy to open a portal from Shattrath.

The sanctum is overrun with the Wretched - former blood elves who've devolved into mindless husks of their former selves. Its defenses would've normally prevented this intrusion, but the Wretched have stolen the power sources from the protective wards.

Hunt down the Wretched and get the mana remnants they carry. Use them to energize the sanctum wards.

Notes

Once you have collected four  [Mana Remnants], go to the Sun Reach's Sanctum and use them on the floating red crystals just outside of it.

Rewards

You will receive: 3g 40s

Progress

Have you activated the crystal wards, <name>?

Completion

Good work, <name>. The wards are slowly regaining their power. The sanctum will be ours in no time.

Patch changes


External links