The Sentinel's Game

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NeutralThe Sentinel's Game



46 (Requires 44)





Complete the Sentinel's Game by connecting the two red statues.

  • Sentinel's Game Completed


As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice:

"The Sentinel watches.
The Sentinel protects. The Sentinel's vision never falters."

That red statue on the other side of the room looks important. Perhaps you should try to connect the two red statues?


<The red statue falls over, and you place it back in your bags. You hear a rumbling noise in the tomb's central chamber.>


A large number of sentinel's pawns spawn, visible only to the player. Each one can rotate to three different positions. The objective is to link the pawns from one end of the room to the other by connecting them via the red beam. There is only one solution. Winning the game completes the quest automatically. Exit the room to the south, cross the central chamber, then turn back to the southwest to reach the southern room with the Stone Slab that ends B [46] The Warden's Pawn and starts N [46] The Warden's Game. Complete both games to be offered N [46] Ancient Protectors.


Optional breadcrumbs: A [45] Hero's Call: Badlands! / H [45] Warchief's Command: Badlands!

  1. N [45] Fuselight, Ho!
  2. N [45] To Fuselight Proper
  3. N [45] Easily Swayed
    • Side chain:
    1. N [45] When the Going Gets Tough, Cheat
    2. N [45] It's Goat Time, Baby
  4. N [45] A Strange Request
  5. N [45] First Sample: Wild Eggs & N [45] Second Sample: Whelps
  6. N [45] Lifting the Veil
  7. N [45] Third Sample: Implanted Eggs
  8. N [45] Rhea Revealed
  9. N [45] The Venerable Doctor Blam
  10. N [45] Troggish Troubles
  11. A [46] Dustwind Dig / H [46] Bloodwatcher Point
  12. A [46] All's Fair in Love, War, and Archaeology / H [46] It's Not About History, It's About Power
  13. Complete all of
  14. N [46] Ancient Protectors
  15. N [46] The Titans' Trove
  16. N [46] Return to Blam
  17. A [47] Into the Dragon's Mouth / H [47] New Kargath
    1. B [47] Down to the Scar (optional)
    2. N [47] The Day that Deathwing Came
    3. N [47] The Day that Deathwing Came: The Real Story
    4. N [47] The Day that Deathwing Came: What Really Happened
  18. A [47] The Swift, the Fierce, and the Stout / H [47] The Bad Dogs
  19. N [47] The Wrath of a Dragonflight
  20. N [47] Their Hunt Continues
  21. N [47] The Sorrow and the Fury
  22. N [47] The Hidden Clutch
  23. N [47] Rheastrasza's Gift
  24. N [47] Devastation
  25. N [47] The Egg Lives On

Patch changes

External links