Thelsamar
| Type | Town |
| Leader(s) | |
| Race(s) | |
| Affiliation(s) | |
| Location | Central-western Loch Modan |
| Status | Active |
| Characteristics | |
| Facilities | |
| Trainers | |
| Travel | |
Thelsamar is a dwarven town on the west side of Loch Modan, located north of Grizzlepaw Ridge and northeast of Stonesplinter Valley. The town has a gryphon roost, an inn, and several vendors and profession trainers. A north-south road runs just west of town, leading to the passes into Dun Morogh and the Wetlands.
Contents
Travel connections
Flight
Significant features
- Stoutlager Inn
- Forge and anvil (located near most south-western house)
- Graveyard
- Flightmaster
NPCs
Quests
[11] Rat Catching
[12] Thelsamar Blood Sausages
[18] Ironband's Excavation
[19G] Mercenaries
[22G] WANTED: Chok'sul
In the RPG
Thelsamar, located on the lake's southwestern shore, is the primary settlement in Loch Modan. Thelsamar's artisans are renowned for their fine weapons and armor. Magistrate Bluntnose, Thelsamar's mayor, keeps the village safe and orderly.[2]
Trivia
- Inside the Explorers' League house and Magistrate Bluntnose's house on the top floor behind all the boxes is a metal hand much like the one in the Terminator movies.
References
- ^

[120] Interest Yah In A Pint?
- ^ Lands of Conflict, pg. 78