Timbermaw Hold

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This article is about the Timbermaw capital. For the in-game faction of the same name, see Timbermaw Hold (faction). For the Timbermaw lore, see Timbermaw tribe.
NeutralTimbermaw Hold

Timbermaw Hold2.jpg

Entrance to Timbermaw Hold as it's seen from Moonglade.

Type

Town

Leader(s)

Unknown

Government

Tribal

Race(s)
Language(s)
Faith(s)
Affiliation(s)
Location
Status

Active

Sources: World of Warcraft
Entrance to Timbermaw Hold as it's seen from Felwood.
Timbermaw Hold in Azshara, now known as Blackmaw Hold.
The Timbermaw Tunnel.

Timbermaw Hold is the capital of the Timbermaw tribe, located in north east Felwood and includes the tunnel that connects Felwood with Moonglade and Winterspring.

History

When the corruption of the Burning Legion crept into the sacred forests of Kalimdor, the furbolgs fell under the corruptive influence of the Burning Legion. However, amidst the chaos and the madness, the Timbermaw tribe escaped the darkness that had fallen on Kalimdor. In the safety of Timbermaw Hold, the furbolgs of the Timbermaw tribe weathered the storm, yet they were forced to watch helplessly as the forest they had loved so much was slowly turned into a twisted, festering perversion of its former self. The corruption had sunk in deep, so that even long after Illidan had consumed the source of the corruption, a powerful warlock artifact called the Skull of Gul'dan, and vanquished the demons' leader Tichondrius, the taint on the woods still remained.

The furbolgs wary of all strangers, fearing that they may mistake them for their corrupted brethren and attack. However, the Timbermaw tribe are painfully aware that they will not last on their own; adventurers who seek out Timbermaw Hold in northern Felwood and prove themselves as friends of the Timbermaw tribe will learn that the furbolgs value their friends above all else. Though they possess no fine jewels or any worldly riches, the Timbermaw's shamanistic tradition is still strong. They know much about the art of crafting armors from animal hides, and they are more than happy to share their healing/resurrection knowledge with friends of their tribe. The Timbermaw's main concerns are putting an end to their corrupted brethren's suffering and finding a cure to heal the wounds the corruption of Felwood has inflicted upon the land, so that one day, the ancient forests will once again resound with the peaceful chants and the soft laughter of the children of the forest.

Cataclysm

Cataclysm This section concerns content exclusive to Cataclysm.

Since the Cataclysm, the Azshara entrance to the Hold has been replaced with the Blackmaw Hold area, with the Blackmaw tribe having a schism with the Timbermaws.[1]

NPCs

Stub.png Please add any available information to this section.

Warcraft III map

WC3RoC logo 16x32.png This section concerns content exclusive to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

Centuries ago, Dragons abandoned this place when it was overrun by Satyrs.

In the RPG

The RPG Icon 16x36.png This section contains information from the Warcraft RPG which is considered non-canon.

This ancient furbolg fortress is located near Felwood's eastern border. It is a vast and rambling place, rumored to run deep into the slopes of Mount Hyjal. No one knows for sure how big it is, since the furbolgs abandoned it in ages past. Undead and satyrs may now wander the shadowed corridors... along with whatever cursed furbolgs still roam the depths. Wise travelers would bypass the site entirely if it were not the only passage through to Winterspring and Hyjal Summit.[2]

Notes

The entire in-game Timbermaw Hold area is considered part of Felwood, all the way until the Moonglade and Winterspring entrances. Dying there will send the player to the Irontree Woods graveyard.

Speculation

Questionmark-medium.png
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Some have speculated that the Hold may become a future instance. Others also speculated that the Timbermaw tribes might have been the new race playable to the Alliance based on their past relationship with the night elves and their pursuit to cleanse their brothers from the corruption which currently affects them. It is unknown what adventurers may find within the walls of Timbermaw Hold if the gates are ever opened. Currently the entrance is filled in with dirt and guarded by Gatekeeper Rageroar, a Timbermaw Shaman furbolg, and two Timbermaw Den Watchers.

The structure could have been formerly made by primitive humans. Nevertheless, based on lore, dwarves are the race that build structures within mountains. According to War of the Ancients: The Sundering, the Earthen joined the night elves in the War of the Ancients, fighting alongside with the Tauren and Furbolgs. Dwarves were revealed to be formerly from the Earthen race, created by the Titan Khaz'Goroth to dig the depths of the earth to rise and shape Mountains. The Timbermaw Hold could be the fortress of the Earthen that assisted the night elves during the War of the Ancients. After the Great Sundering, most Earthen hibernated within the halls of Uldum, Ulduar and Uldaman.

There is also the possibility that the Timbermaw Hold may be related or connected with the Barrow Deeps since in the Barrow Deeps are known to live at least one uncorrupted furbolg clan and also there is a side tunnel in the Timbermaw Hold, currently blocked by a door, that may connect it with the Barrow Deeps.

References