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- "Tiragarde" redirects here. For other uses, see Tiragarde (disambiguation).
|Level: 110 - 120|
Battle Pet Level: 25
Central & Southeastern Kul Tiras
Tiragarde Sound is the largest and most central of the three major regions of Kul Tiras. Mountainous and rugged, the region is divided in two by a massive bay that opens into the Great Sea. Tiragarde Sound is host to the Kul Tiran capital city of Boralus, and thus serves as the seat of power for the ruling House Proudmoore. Its citizens retain a strong maritime tradition and hail from a wide range of backgrounds, from monster hunters and pirates to noblemen and tidesages.
- 1 History
- 2 Getting there
- 3 Geography
- 4 Notable characters
- 5 Quests
- 6 Vignettes
- 7 Resources
- 8 Wild pets
- 9 Wild creatures
- 10 Notes and trivia
- 11 Speculation
- 12 Gallery
- 13 Videos
- 14 Patch changes
- 15 References
- 16 External links
The people of Tiragarde Sound are renowned monster hunters, raging battle against the creatures of the sea, and struggle every day against pirates at their own shores. While the pirates were once content to stay at Freehold, in recent months, they have grown bolder, and began attacking Tiragarde Sound. The region has been marred by infighting and corruption. Gangs run rampant while the region's noble leaders squabble for power and influence.
The region of Tiragarde Sound serves as the heart of Kul Tiras. Nearly bisected by the capital city of Boralus, the land is rich with wildlife in the hills and mountains to the north and south, and its people enjoy the bounty of the oceans to the south, east, and west. It is a realm of people in touch with both the land and the sea. Inland, the mountains and forests provide prime hunting grounds. A vast coastline borders Tiragarde Sound to the south, west, and east, where those brave enough can fish, boat, swim, and hunt for treasure.
Maps and subregions
|Instance name||Level range||Group size||Approximate run time|
|Freehold||110 - 120||5 player||Unknown|
|Siege of Boralus||110 - 120||5 player||Unknown|
|Tol Dagor||110 - 120||5 player||20 minutes|
|Zone Name||Faction||Level Range||Direction||Access|
|Drustvar||110 - 120||Southwest||By foot or by ferry.|
|Stormsong Valley||110 - 120||North||By foot.|
|Stormwind City||-||Southeast across the sea||By ship The Relentless from Boralus.|
|Vol'dun||110 - 120||Southwest across the sea||By ship Wind's Redemption from Boralus.|
|Nazmir||110 - 120||Southwest across the sea||By ship Wind's Redemption from Boralus.|
|Zuldazar||110 - 120||Southwest across the sea||By ship Wind's Redemption from Boralus.|
- Main article: Tiragarde Sound NPCs
- Main article: Tiragarde Sound storyline
- Main article: Tiragarde Sound vignettes
Notes and trivia
- The Sailing Wolves are a bandit group operating in Tiragarde Sound.
- In geography, a sound is a large sea or ocean inlet larger than a bay, deeper than a bight, and wider than a fjord; or a narrow sea or ocean channel between two bodies of land.
Tiragarde Keep is presumably named after the region. Alternately, they could both be named from the concept of guarding Kul Tiras.
- Patch 8.0.1 (2018-07-17): Added.
- ^ a b c 2018-08-01, Battle for Azeroth: Tiragarde Sound Visitor's Guide. Blizzard Entertainment, retrieved on 2018-08-17
- ^ a b 2017-11-03, WOW: BATTLE FOR AZEROTH NEW CONTINENTS, ZONES, BLIZZCON 2017. Blizzpro, retrieved on 2017-04-11
- ^ a b 2017-11-04, BlizzCon 2017 World of Warcraft: Battle for Azeroth Panel Transcript. Blizzplanet, retrieved on 2017-11-05