Tol Barad (WC2 Human)

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For lore about this location, see Tol Barad. For the Warcraft II: Tides of Darkness Horde campaign mission of the same name, see Tol Barad (WC2 Orc).
Previous: Alliance Attack on Zul'dare
Next: Alliance Dun Algaz
Alternate level: Horde Tol Barad
Tol Barad
Tol Barad (WC2 Human)
Campaign: Human Campaign
Place: Tol Barad and Dun Modr, Khaz Modan
Outcome: Alliance of Lordaeron victory
Belligerents


Commanders and leaders
  • Unknown Alliance commander
  • IconSmall HighElf Male.gif Milan
  • Unknown Horde commander
Strength
Casualties and losses
  • Moderate
  • Heavy
WC2BnE-logo.png
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

Tol Barad is the fifth mission of the Alliance campaign in Warcraft II: Tides of Darkness.

Mission briefing

Although the Horde has been driven from the shores of Lordaeron, it has left the townships of Hillsbrad and Southshore in ruins. It is clear that the war will cost the Alliance dearly... Impressed with your victories against the Horde and the destruction of the Zul'dare base, the High Command has decided to dispatch you and your troops to the main battleground. The forces of Stromgarde and Kul Tiras are stationed along the northern border of Khaz Modan, fighting to keep the Orcs from advancing into southern Lordaeron. An Orcish outpost, nestled near the ruins of the ancient Dwarven city of Dun Modr, has repeatedly beaten back Alliance troops and ravaged the surrounding farmlands. You must reclaim the nearby island Keep at Tol Barad and then launch an attack upon the outpost.

Objectives

  • Reclaim Tol Barad
  • Destroy Dun Modr

Battle

Background

Note: this account comes from the Official Strategy Guide, which features a first-person description of each mission from the game.

As Milan's unit rushed to board the waiting transport ships, they could already see smoke rising from the nearby island. They sailed toward it, on the northeast side, and landed just in time to interrupt the demolition of a barracks there. Several of their number died in the attack, but they were able to slaughter the orcs and trolls before they could finish their foul deed. Once they were safely inside the camp, the grateful inhabitants were eager to follow their orders, and soon the barracks was repaired while they raised cannon towers behind it to prevent further destruction. With all the structures intact, they then built more farms and trained workers to speed their efforts. On the western shore of the island they began a shipyard, while the oil tanker that accompanied them found an oil patch a short distance further west and proceeded to build a platform over it. They were soon ready to begin building ballistae for their lightning strike on the orc-infested island to the northeast.

Within days, they had assembled their amphibious force near the shipyard and had loaded the transports with six ballistae, five archers, and one peasant. Escorted by destroyers, they launched and sailed for the west side of the enemy base. They sunk a single enemy destroyer on the way, while the rest of their fleet was busy guarding the other side. After landing, the worker they had brought quickly began a tower on the closest patch of flat ground. With a line of trees obscuring the orcs view of their operation, they were able to construct two cannon towers and a makeshift barracks unmolested. This temporary base was a testament to inherent aggressiveness of orcs, for they were very cooperative when Milan's force sent a single archer to greet them and lead the howling monsters back within range of their waiting forces. Shortly thereafter, Milan's forces began the assault within range of their base by land, a stratagem for which they were obviously unprepared.

After leveling most of their structures, they lined up their ballistae along the shoreline and sank the majority of their ships. Those that remained were removed by a second group of their destroyers, they finished the operation by hunting down and slaughtering all of the panicked orcs that were left. It was a complete success; news of their victory quickly spread to the mainland.[1]

Aftermath

Thrilled with the success in Dun Modr, Milan's commander was ordered to chase after the Horde troops and defeat them in Dun Algaz.[2]

However, the praise was to be short lived, for the Horde ultimately had the final victory. The Horde forces counter attacked and retook Dun Modr, bringing forces to bear against Tol Barad itself,[3] leaving the fortress in ruins. No life more complex than a few hardy weeds and insects survived the Horde's bloody victory.[4] The Alliance held the ruins after the war, using it to state attacks on orcs in the region.[5]

Years later, the island nation of Kul Tiras claimed the former stronghold of Tol Barad and established a prison over the ruins of the old fortress.[6]

Video

Mission playthrough

References