Torghast, Tower of the Damned
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- This article is about the Shadowlands feature. For the Scourge structure in the Ghostlands, see Tower of the Damned. For the quest of the same name, see .
|Torghast, Tower of the Damned|
Center of the Maw
Torghast is an endlessly replayable, ever-changing dungeon that can be challenged alone or in a group. Each run will differ, and adventurers will need to explore cautiously, as death comes at a terrible cost. Advance through Torghast's unpredictable challenges to unlock anima powers to enhance damage output or survivability. The goal is Soul Ash, used to craft the legendary weapons and armor that will help restore balance to the Shadowlands.
- 1 History
- 2 Gaining access and storyline
- 3 Basic mechanics
- 4 Wings
- 5 Bosses
- 6 Quests
- 7 Other notable inhabitants
- 8 Captured souls and bonus objectives
- 9 Achievements
- 10 Notes
- 11 Gallery
- 12 Patch changes
- 13 References
Once, the Jailer kept only the most dangerous souls in the cosmos confined in this eternal prison. Now, some of Azeroth's greatest heroes are trapped here, and you'll need to rescue them from the Jailer's tower before he expends their very souls.
Gaining access and storyline
Torghast is unlocked through a quest chain, started by Bolvar Fordragon in Oribos. Max-level players must first pledge themselves to one of the Covenants and complete the first chapter of their covenant campaign, at which point they will be offered , a breadcrumb back to Bolvar in Oribos.
For alts, access to Torghast is on an account-wide basis. Unlock access on one character and all subsequent characters will gain access after reaching level 60.
The campaign covers freeing some of the characters that were left behind and unlocking the Runecarver. Quests are generally on a 20-hour time gate. If Bolvar does not immediately offer a follow-up quest, check back with him 20 hours later.
A normal Torghast run is comprised of six floors, with increasingly powerful enemies on higher floors.
Found or dropped anima cells unlock anima powers, which can drastically change how runs are played out, by unlocking some temporary abilities.
Souls can be freed, and will stack an untimed +1% primary stat (agility/intellect/stamina) buff for the duration of the run.
Friendly NPCs will offer optional side quests near the beginning of a floor, asking players to find another friendly NPC or an object near the end of a floor, or kill a specific enemy, and will award an anima cache on completion.
Treasure chests can occasionally be found, and will need to be opened with three keys found elsewhere in the floor, or via solving lever puzzles.
Wings, layers, and floors
Torghast is divided into six primary wings, with eight layers of six floors per layer. All wings play similarly, but each wing has it's own twist on a mechanic.
A normal Torghast run is of a single six-floor layer. Floors have the following pattern:
- Baseline enemy set with a floor boss
- Stronger enemy set with a floor boss
- Break room, no enemies, a broker vendor
- Even stronger enemy set with a floor boss
- Strongest enemy set with a floor boss
- Broker vendor and layer boss
Each floor raises the difficulty incrementally by increasing enemy health, the mix of enemies spawned, the size of spawn packs, and the damage enemies deal. Higher layers raise the difficulty even further.
Players must complete a run on any given layer to unlock the next. The layer-unlocking carries over between the six primary wings. For instance, once players complete layer five in Skoldus Halls, they will be able to attempt layer six in Skoldus or any of the other wings, like Coldheart Interstitia. However, the layer-unlocking does not apply to the Twisting Corridors, which keeps track of it's own layer unlocks.
As an example of the difficulty scaling, for a solo player, a Mawsworn Sentry has the following health values:
|Layer||1 & 2||4||5|
Soul remnants are a common sight in Torghast - Once freed, they will give the last of their strength in the form of the buff Soul Remnant's Blessing, which increases agility/intellect/strength by 1% per soul saved in Torghast. The Soulforges wing has a special variant that instead can provide a stacking 10% crit damage/healing and 10% haste buff, but it only lasts for three minutes.
- Soul Remnant's Blessing — The Soul Remnant grants you its blessing, increasing Strength, Agility, and Intellect by 1%. Untimed buff. Stacks
- Soulbound Armaments — Equipping the armaments increases your critical damage and healing by 10% and Haste by 10%. 3 minute buff. Stacks 5 times
Such souls include:
- Boiling Soul Remnant (Soulforges only)
- Bound Soul Remnant
- Heavily Bound Soul Remnant (layers 3+)
- Partially-Infused Soul Remnant (Soulforges only)
- Tormented Soul Remnant
- Unraveleing Soul Remnant (cannot be saved)
Two Soul Cages holding Tormented Soul Remnants
The Jailer's Chains
Outside of very few exceptions, players are prevented from adjusting their equipment, talents, or specializations while on a run. The exceptions include at the entrance of the first floor, and near the broker on the third floor, who provides Refuge of the Damned:
- The Jailer's Chains — The Jailer's chains prevent Equipment, Talent and Specialization swapping.
- Refuge of the Damned — You may change your Equipment, Talents and Specialization while in this area. Enemies have a harder time detecting you. Suppresses the effects of Torment of the Tower and The Jailer's Chains.
Phantasma and brokers
is the Torghast-specific currency. Most mobs and ashen phylacteries will drop some Phantasma, which can then be traded in to brokers Ve'ken and Ve'nott on floors three and six for a selection of anima powers. Phantasma cannot be carried over between runs, and will be lost should players exit Torghast prematurely or end their runs normally after defeating the layer boss.
Brokers offer a selection of anima powers, and some special items, not all of which are available on each broker, including:
- - spawns an anima cell
- - turns a non-elite enemy into a themed anima cell
- - removes a death from the counter
- - throw it in an area to obscure it, allowing players to sneak past
- - a Torghast-specific rejuvenation potion
- - increases damage by 30% in combat, lasts for the duration of the combat
Anima powers are gained by interacting with anima caches that can be found scattered about, either just spawned out in the open, dropped by mobs, rewarded from completing bonus objectives, or found in treasure chests or selected ashen phylacteries. Each selected power will modify the rest of the run. Many powers can be stacked, increasing the effect of the power.
There are hundreds of unique anima powers. Common powers are available to all players (straight stat or health increases like , or general powers like ), while others are class- or spec- based (like : through a Mawrat to kill it instantly and gain bonus Blink charges), and there are covenant-based powers as well (like : your summoned steward can heal or buff you in combat).
Anima powers can also synergize with previously-selected anima powers. For instance, mages can select to move while under an , then they can later choose , which freezes enemies that are near the mage while it moves when Ice Blocked.
Players (or the party) are allotted a set amount of deaths per run, starting with five for solo players and scaling up to 15 for a party of five. These deaths are spread across the party, and not that each player has fifteen deaths each. Once the death counter reaches zero, the very next death will trigger a 30-second timer. Once that timer expires, The Tarragrue spawns at the beginning of the floor and slowly walks all the way to the exit.
The tarragrue will one-shot any players it comes across. Should the entire party die or the tarragrue reach the end of the floor, the run will end and the Jailer will eject players from the tower. Drop everything and get to the end of the floor to continue the run, but be warned that more deaths will spawn another tarragrue on the next floor.
Once per week, layer bosses will drop , with the amount increasing based on the layer cleared. Soul ash is used by the Runecarver to make legendary equipment. Only the six normal wing bosses will drop Soul Ash - bosses in the Twisting Corridors or any quest-specific wings will not have any Ash to loot.
In an effort to not force players to run every layer in a wing, they can skip back to that layer in future runs. The end boss will drop all soul ash from lower layers. Thus, if players skip to layer four for their first run of a week, they will loot 35 Soul Ash from the wing boss, as seen in the table to the left. Afterwards, should the player clear layer 5 of the same wing, they will come up with five more Soul Ash.
Starting in layer three, torments will be added to the mix. The effect increases on every floor (with the exception of the break room on floor three). So, if an enemy has +5% health on floor 1, it will have +25% health on floor six. Torments include:
- Torment: Eye of Skoldus — Skoldus' Eye is upon the target, calling forth Mawsworn Seekers every 40 sec while the target is not in combat. These minions have 10% increased health. This effect stacks.
- Torment: Fracturing Forces — The Fracture Chambers seeks out new prey, calling forth a Mawsworn Shadestalker every 30 sec while the target is not in combat. These minions have 10% increased health. This effect stacks.
- Torment: Soulforge Heat — Oppressive heat from the Soulforges inflicts 1% of the target's maximum health in Fire damage every 5 sec. This effect stacks.
- Torment: Breath of Coldheart — The empowering breath of the Coldheart Interstitia increases enemy maximum health by 5%. This effect stacks.
- Torment: Mort'regar's Echoes — Remnants of Mort'regar increase enemy Magic damage done by 3%. This effect stacks.
- Torment: Might of the Upper Reaches — The might of the Upper Reaches increases enemy Physical damage done by 3%. This effect stacks.
Initially, players must complete the tutorial wing, Arkoban Hall, then a selection of two wings are made available each week. Late in the primary quest line, players will unlock access to the Twisting Corridors, a special challenge mode wing, which is always accessible from then on.
Skoldus Hall is the baseline version of Torghast.
Full of necromancy and with a green theme, skeletal mobs in the Fracture Chambers, like Lumbering Creations or Skeletal Remains, explode when they die for a decent chunk of damage. Large packs of Skeletal Remains are notorious for this -- make sure to not kill them all point-blank, or the feedback may kill the player in return... Unlike exploding Mawrats, this damage only affects players so this cannot be used to clear out packs of enemies.
- Bone Shrapnel — Shatter on death, inflicting X Physical damage to all players within 8 yds and increasing Physical damage taken by 20% for 4 sec. This effect stacks.
In the lava and fire-filled Soulforges, the Partially-Infused Soul Remnants found here have been partially bound into armor. Players can choose to finish the binding ritual, gaining a stacking +10% crit damage/healing and +10% haste buff for three minutes, or they can be freed as normal for the usual untimed 1% agility/intellect/strength buff.
- Soulbound Armaments — Equipping the armaments increases your critical damage and healing by 10% and Haste by 10%. 3 minute buff. Stacks 5 times
Think teal and snow. Coldheart Interstitia is full of mawsworn kyrian. Watch out for the ambushing kyrian!
In Mort'regar, the corpses of most mobs slowly spread Death Pools that do not despawn. Take care to avoid killing them in inconvenient spots. Additionally, Deadsoul Spirits cannot be fully killed, and will respawn after 30 seconds with 40% health.
The Upper Reaches
The Upper Reaches is the most prison-like wing of the tower. Fewer anima cells, ashen phylacteries, and freeable soul remnants are around, limiting the power gains as well. Many enemies from previous wings make an appearance.
- Armed Prisoner
- Imperial Curator
- Imperial Duelist
- Imprisoned Cabalist
- Lord of Torment
- Lumbering Creation
- Mawsworn Darkcaster
- Mawsworn Disciple
- Mawsworn Endbringer
- Mawsworn Guard
- Mawsworn Interceptor
- Mawsworn Ritualist
- Mawsworn Seeker
- Mawsworn Shackler
- Mawsworn Soulbinder
- Mawsworn Soulweaver
- Prisonbreak Cursewalker
- Prisonbreak Mauler
- Runecarved Colossus
- Skeletal Remains
- Tower Sentinel
For players seeking cosmetic rewards, the Twisting Corridors will stitch together three wings of floors for a total of 18 floors (six per wing), with the usual break rooms on the third floor and a boss on the sixth. No will be found here. In a small concession to run time, floors are generally much smaller than in normal wing runs; usually a small or medium-sized room per floor.
- Warden Skoldus
- Dark Aspirant Corrus
- Arch-Suppressor Laguas
- Watchers of Death
- The Grand Malleare
- Custodian Thonar
- Warden of Souls
- Observer Zelgar
- Binder Baritas
- Kosarus the Fallen
- Writhing Soulmass
- Gherus the Chained
- Cellblock Sentinel
- Goxul the Devourer
Players are directed to Torghast several times in the Shadowlands campaign. The first time is late in the Revendreth storyline when Prince Renathal, freed from a cage in the Maw sneaks himself, the Maw Walker, and his enchanted sword into Torghast during to free some more allies.
Later, after players have joined their covenant, the second chapter of their covenant campaign will send them to Torghast multiple times to be introduced to the wings and to free some Azerothian champions. Additionally, they will unlock access to the Runecarver, who will create and upgrade legendary items over the course of the expansion.
Other notable inhabitants
Some notable characters have been captured, and part of the storyline is freeing them, including:
Captured souls and bonus objectives
Captured souls offer a bonus objective, and after completing it, can become the Maw Walker's follower in their covenant sanctum for Adventures:
- Skoldus Hall
- Fracture Chambers
- The Soulforges
- Coldheart Interstitia
- The Upper Reaches
- Twisting Corridors
- As shown in the Shadowlands cinematic, the spire of Torghast points directly at the spire of Icecrown Citadel, implying a connection between the two structures. Moreover, according to the Shadowlands presentation at BlizzCon, Thorghast's interior also "definitely calls upon the architecture that we saw in Icecrown Citadel, and elsewhere", and concept art for Torghast directly describes it as the source of Icecrown Citadel architecture.
- Both Frostmourne and the Helm of Domination were made at the Forge of Domination within Torghast.
Antechamber with Wayfinder visible
- Patch 9.0.2 (TBD): Added.