Tower (WC1 Human)

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For lore about mage towers, see Mage tower.


Race Human
Hit Points 900
Armor 0
Attack Damage N/A
Range N/A
Decay Rate N/A
Production Related
Gold 1400 Gold
Lumber 300 Lumber
Requires Blacksmith
Build time 2000
Unlocked in Sunnyglade
WCOnH logo.png
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

This is the mystic place where magiks are taught. These strange and mysterious workers of magic are a reclusive lot, and place themselves above the law in many ways. They also demand absolute secrecy and privacy for their studies, and so require their own domicile. Conjurers gather at the Tower to practice and train in their arcane arts. When new magiks are learned, that knowledge is immediately sent by thought to other conjurers wherever they be in the realm. The recruiting of Conjurers is a common practice, but a price must be paid in gold for their services, as few hold duty to anyone. The massive energies used in their spells require that the Tower be constructed with long shafts of metal placed within the stone walls to act as a mystic lightning rod, for without these, the building would explode into a thousand pieces. A blacksmith must be made available to create these devices to the exact specifications provided by the Conjurers.[1]


Towers are used to train Conjurers. They also allow you to research their spells.

Upgrades Provided

Research Minor Summoning
Unlocks the spell Summon Scorpions
Research Cost Researched At Upgrade Time Unlocked (Campaign)
750 WC1Gold.gif Tower 140 Sunnyglade
Research Rain of Fire
Unlocks the spell Rain of Fire
Research Cost Researched At Upgrade Time Unlocked (Campaign)
1500 WC1Gold.gif Tower 140 The Black Morass
Research Major Summoning
Unlocks the spell Summon Water Elemental
Research Cost Researched At Upgrade Time Unlocked (Campaign)
3000 WC1Gold.gif Tower 140 Rockard and Stonard

See also