||The subject of this article was removed from World of Warcraft in patch 2.4.0.
- This includes items and quests that can no longer be obtained or are now deprecated.
- The in-game information in this article is kept purely for historical purposes.
- Turn Undead
- Paladin ability
- 20 yards yd range
- 30 sec cooldown
- 2 seconds cast
- The targeted undead enemy will be compelled to flee for up to X sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
- "A Paladin's power - nay, his very presence in the Light is enough to cause even the most ravenous undead to flee."
Tips and tricks
Paladins are unique in the ability to fear undead targets. Undead mobs are immune to Warlocks' and Priests' fear spells ( [Fear] and [Psychic Scream], respectively), so this can be used as a nice crowd control in some situations. Notable instances where undead are prevalent include Razorfen Downs, Stratholme, Scholomance, Naxxramas and Karazhan.
By Level 54, a Paladin can potentially keep an Undead mob mostly controlled by using [Hammer of Justice] in coordination with Turn Undead.
In PvP, this ability is entirely useless as Forsaken players do not qualify as undead in terms of game mechanics, and as such are invalid targets of this spell.
In patch 2.4, however, the highest rank (was rank 3) of this spell is being renamed to [Turn Evil], which will allow the player to also fear Demons, opening up potentially new strategies against Warlocks.
- Patch 2.4.0 (2008-03-25): Rank 3 removed, changed and renamed [Turn Evil].
- Patch 1.1.0 (2004-11-07): Increased the chance of breaking early. Removed facing requirement.
- Patch 0.9 (2004-08-17): Now has a short cast time.
- Patch 0.7 (2004-06-15): Moved to level 24.
- Patch 0.6 (2004-04-13): Duration, mana cost and cooldown time are reduced.
- Rank 1
- Rank 2